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Title. I tried to google for it, but couldn't find anything.
This question / problem has been solved by Stucukimage
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Legacy is v2.0.6.143 and normal is v3.0.8.246. Legacy exists because the latest version no longer contains the Direct Draw renderer. As a result Original War's requirements are higher (Direct Draw renderer technically shouldn't require a Graphics Card while OpenGL Renderer requires a card which supports OpenGL 2.1 and is powerful enough).

Basically if your computer was bought within the last 10 years it should work fine with the latest version. If however you want to play it on a computer from 2001 it will fail to run it with the latest version and you would need to use the Legacy version.

With the latest version the entire GUI system was replaced with a modern one (Which is why there was no officially released patches for about 2 years) and the main menu areas re-designed to scale to higher resolutions (In-Game the GUI look is the same as past versions). This is the most noticeable difference and brings alot more modding potential to Original War.
Thanks for the indepth comparison.
To push the matter even more - do you know if anything was cut from the newer release (the way it sometimes happens with music, censorship and such), or the re-release is just "purely better"?
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vear: Thanks for the indepth comparison.
To push the matter even more - do you know if anything was cut from the newer release (the way it sometimes happens with music, censorship and such), or the re-release is just "purely better"?
Since 2005 i have been maintaining and developing Original War (With help from the community and full source code) on a volunteer basis. As such Original War is practically immune to censorship(Even if it was censored someone would make a mod to put it back in). Basically i can work on what i want when i want, i am not being told what to put into Original War or what to take out. I make patches and Bohemia can use them or not. So far Bohemia has only rejected patches based on them finding bugs. Bohemia have never asked for any censorship/etc.

In relation to music Original War was made at a time when development studios had their own staff to make the music. They were not licensing music for X years and then never renewing.

The legacy edition only exists due to the minimum requirements changing. The reason there was no patches released officially after 2.0.6.143 is because SGUI (The new GUI system i developed) required alot of time to replace the old interface system (SGUI was started in 2015 but was only focused on since 2018). SGUI is a modern GUI system which uses OpenGL, it can't work with Direct Draw as its very old. As such Direct Draw Renderer was removed, and it was a fallback for older computers.

The main benefit of SGUI over the previous GUI is that the previous GUI was set in stone. You couldn't add anything. You could only move elements about, resize but that was it. SGUI uses LUA, as a result 90% of the GUI code is in the LUA text files which can be easily edited. There is also bridges between LUA and the maps scripts, allowing data/commands to be transferred between the two, this allows for a maps script to trigger SGUI's lua code and vice versa (So for example a map event can trigger a custom window with a puzzle, if you solve the puzzle then some good event happens in the map, if you fail a bad event could be triggered in the map).

One of the best examples is Cards Mod (which is still a Work in Progress):

https://www.youtube.com/watch?v=OE-vrBwFW_c

With the cards mod you don't control any units, you instead play cards to have units spawn (Which walk to the enemy base and shoot anything in sight) and place buildings.

The following is a silly Myst Parody i made to test some SGUI stuff (it shows some modding freedoms):
https://www.youtube.com/watch?v=XkwtqfAUB9I
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vear: Thanks for the indepth comparison.
To push the matter even more - do you know if anything was cut from the newer release (the way it sometimes happens with music, censorship and such), or the re-release is just "purely better"?
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Stucuk: Since 2005 i have been maintaining and developing Original War (With help from the community and full source code) on a volunteer basis. As such Original War is practically immune to censorship(Even if it was censored someone would make a mod to put it back in). Basically i can work on what i want when i want, i am not being told what to put into Original War or what to take out. I make patches and Bohemia can use them or not. So far Bohemia has only rejected patches based on them finding bugs. Bohemia have never asked for any censorship/etc.

In relation to music Original War was made at a time when development studios had their own staff to make the music. They were not licensing music for X years and then never renewing.
That's all very good news, thanks for your reply and your work as well! Good luck continuing these efforts :-)
It is great to see this game back and with your patches. I see the development is quite active. Stucuk, could you advise if you have any long term plan? New game modes? Skirmish introduced in a patch (I know there was a mod that had it, but it was never part of the game)?
Thank you for your hard work on this project.
Post edited July 13, 2020 by Sulibor
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Sulibor: It is great to see this game back and with your patches. I see the development is quite active. Stucuk, could you advise if you have any long term plan? New game modes? Skirmish introduced in a patch (I know there was a mod that had it, but it was never part of the game)?
Thank you for your hard work on this project.
My role is more on the engine side, i basically enable the modders to have more freedoms to create even better content. SGUI will allow for far greater flexibility when it comes to gameplay modes but it will most likely be implemented via modders adding them to their mods. With the latest version there is a single skirmish map included.

My long term plan is to implement GPU Rendering in Original War. Since 2001 Original War has rendered the main game (Map, Environment, Buildings, People, etc) on the CPU. With OpenGL its still rendered using the CPU but uploaded to the GPU as a texture. The main benefit is that on the GPU it would be rendering the whole map, so when scrolling there wouldn't be any lag like there is now (Scrolling should be smooth as butter). There would also be side benefits such as eliminating some of the existing rendering bugs (Fog for example sometimes doesn't fully clear leaving some black bits where it should be a fully visible area). GPU rendering would also allow 24bit graphics (Though i don't have the original 3D models altar used to make the graphics).

Other than GPU rendering the goal is to expand the modding capabilities.
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Good to know. Thank you and good luck.
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Stucuk: The following is a silly Myst Parody i made to test some SGUI stuff (it shows some modding freedoms):
https://www.youtube.com/watch?v=XkwtqfAUB9I
HAHAHAAH !!!
OMG the sound effects !!
GREAT !! :D
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Stucuk: Since 2005 i have been maintaining and developing Original War (With help from the community and full source code) on a volunteer basis.
You are always typing I with small i, but otherwise you are very consistent with capitalizing everything else. Is this a political statement of some sort? I'm just curious, sincerely.
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Stucuk: Since 2005 i have been maintaining and developing Original War (With help from the community and full source code) on a volunteer basis.
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fdr182: You are always typing I with small i, but otherwise you are very consistent with capitalizing everything else. Is this a political statement of some sort? I'm just curious, sincerely.
You sound like a spam bot which quotes part of a post and makes a random comment which doesn't seem to have anything to do with anything.

What does it matter if i don't perfectly capitalise, don't have perfect grammar or spelling? And what has telling people history about Original War and my role got to do with Politics.

Original War's maintenance and development is independent from any company. Its all volunteers. Politics doesn't factor into it.
Post edited August 29, 2020 by Stucuk
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fdr182: You are always typing I with small i, but otherwise you are very consistent with capitalizing everything else. Is this a political statement of some sort? I'm just curious, sincerely.
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Stucuk: You sound like a spam bot which quotes part of a post and makes a random comment which doesn't seem to have anything to do with anything.

What does it matter if i don't perfectly capitalise, don't have perfect grammar or spelling? And what has telling people history about Original War and my role got to do with Politics.

Original War's maintenance and development is independent from any company. Its all volunteers. Politics doesn't factor into it.
I didn't mean to offend you, I was actually curious. The thing is, your grammar and spelling is perfect, except for not capitalizing the I's. So I thought you were doing it on purpose, and you being one of the persons behind the game, naturally got me curious. There are millions of people out there who don't capitalize anything, but I've never seen anybody capitalizing everything but I's. I did not mean political as in politics, I meant a personal view. Wrong choice of words.
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Stucuk: Legacy is v2.0.6.143 and normal is v3.0.8.246. Legacy exists because the latest version no longer contains the Direct Draw renderer.
Aside from the GUI and mod support, does the post-Legacy version bring any major changes to the game? New units/buildings, new campaigns, new gameplay mechanics... etc? Is there a changelog?

Thanks.
Post edited August 29, 2020 by ZFR
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Stucuk: Legacy is v2.0.6.143 and normal is v3.0.8.246. Legacy exists because the latest version no longer contains the Direct Draw renderer.
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ZFR: Aside from the GUI and mod support, does the post-Legacy version bring any major changes to the game? New units/buildings, new campaigns, new gameplay mechanics... etc? Is there a changelog?

Thanks.
- https://store.steampowered.com/newshub/app/235320/view/2521402000902421159

Its mostly bug fixes. Patches in general won't add new stuff. The goal is to expand the modding abilities and maintain the game. Changes to gameplay are generally reserved for mods. Campaign wise there may at one stage be an Arabian campaign added, but American and Russian campaign will only have bug fixes.

3.0.9.259 which is the current latest ("Beta", 2020-08-28) has fixes for multiplayer as well as Legacy Mod Support for the GUI (Where it will read the old GUI files and enable/disable campaign buttons as well as main menu background).

- https://owsupport.com/files/beta/OWPatch_2.0.6.132_TO_3.0.9.259.rar
Post edited August 31, 2020 by Stucuk
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fdr182: I didn't mean to offend you
I wasn't offended. Your post was just odd.

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fdr182: The thing is, your grammar and spelling is perfect, except for not capitalizing the I's.
My spelling is far from perfect but my browser highlights words i spell wrong and offers suggestions (I generally spell words i don't know by how they sound). When it comes to "I", its just a habit i have always done.