It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello, I've encountered a game-breaking bug. I'm currently in the Tetra Factory, trying to place all timed bombs. In the area just after you cross the green goo using a factory pulley, regardless of whether I use the steps or jump down, my character dies mysteriously without an obvious reason, even though I'm at 3/4 health. I haven't seen this happening in any of the Let's Play videos on YouTube. First I though that was because I'd failed to place all bombs in the previous area, but I was quite thorough. Any workarounds for this?
This question / problem has been solved by gcruseimage
avatar
Charon121: In the area just after you cross the green goo using a factory pulley, regardless of whether I use the steps or jump down, my character dies mysteriously without an obvious reason, even though I'm at 3/4 health.
I have the same problem. The player just keeps dying. I came through once - just ran down the stairs, shot the first guy, then the second and somehow stayed alive. But then eventually died under the train because I chose to run the wrong direction as I understand. What a stupid level this factory is. Going to restart it another day.

BTW, what a cheap shot the shoot out in this game is.
Plain annoying, I'm not enjoying neither melee combat nor the shoot outs in this game.
Otherwise it is good story so far.
After a dozen reloads, I finally managed to complete this annoying mission. The key is not to restart from the last checkpoint before the pulley, but to reload the last save from inside the shower room. Then, suddenly, I was allowed to advance past the pulley room and towards the final area. BTW, you have to run in the direction of the train and take cover in two alcoves along the rails. Never was I more glad to see a set of rings, a save point, after the completion of the mission.

Still, maybe someone has got some insight on how to get around the instant death bug in order to help other players who are stuck. If not, I'll mark your post as the answer. This mission is one of the reasons why I certainly won't replay this game. A pity, because some elements are really well done.
Just to add a bit more info: I tried to shoot over the goo pool without crossing it via the pulleys. This triggered the instant death eventually. I'm not sure if it is because you hit one of the bad guys across (the one that starts shooting at you when you land after the pulleys). Or maybe it is some timing issue after you resurrected after the door or after you deal with the first four enemies.
If I'm stuck there again next attempt I'll try to do some more tests - I've got 40 rings for that. :)
avatar
madgod: Just to add a bit more info: I tried to shoot over the goo pool without crossing it via the pulleys. This triggered the instant death eventually. I'm not sure if it is because you hit one of the bad guys across (the one that starts shooting at you when you land after the pulleys). Or maybe it is some timing issue after you resurrected after the door or after you deal with the first four enemies.
If I'm stuck there again next attempt I'll try to do some more tests - I've got 40 rings for that. :)
There's a thread on the forum addressing this problem. As I recall, the cure was to wait twenty seconds or so on the ledge before grabbing the overhead hook. Look around for the thread in case I've got it wrong.
avatar
gcruse: There's a thread on the forum addressing this problem. As I recall, the cure was to wait twenty seconds or so on the ledge before grabbing the overhead hook. Look around for the thread in case I've got it wrong.
Ah, yes. I don't believe how I could miss that one. Probably because I was looking for different keywords. Though I'm quite sure I didn't wait 20 seconds before going down the stairs after the pulley in that successful try.
1. Waiting didn't help me.
2. Going straight from the shower area without resurrection didn't help me.
3. This helped me (worked twice in a row):

*. Use pulleys, after you dropped down, don't move. Just use mouse to aim and shoot the first attacker.
* After he's dead, wait until the group of crates reaches you (below you), so you can jump down and not get stuck between them.
* Start moving and jumping (hold or keep pressing jump all the time) to your left and along the left wall. You get some damage when dropping down but compared to insta-kill it is nothing. Keep jumping and moving forward along the left wall until you see the second guy in the passage to your right or you reach that passage.
* At that point I went straight to him (still jumping) and when was near him I shoot him.

It is safe after it. It worked two times in a row (first time I spend too much time trying to figure out how and when exactly you die, as a result the explosions when off before I escaped).

Posting it in case waiting does not help (as in my case).
Post edited September 30, 2013 by madgod
Just as an extra help to this in case anyone is looking for a definite solution (I found this thread when I was struggling).

I believe the solution Is to take the pulley, shoot the one guy you can see, then wait for the crates. If you start moving immediately after the last of the crates has fallen off the ramp it works. So not 20 seconds exactly, just whatever it takes for the crates to be in the right position. Hope that helps somebody!
avatar
madgod: Just to add a bit more info: I tried to shoot over the goo pool without crossing it via the pulleys. This triggered the instant death eventually. I'm not sure if it is because you hit one of the bad guys across (the one that starts shooting at you when you land after the pulleys). Or maybe it is some timing issue after you resurrected after the door or after you deal with the first four enemies.
If I'm stuck there again next attempt I'll try to do some more tests - I've got 40 rings for that. :)
avatar
gcruse: There's a thread on the forum addressing this problem. As I recall, the cure was to wait twenty seconds or so on the ledge before grabbing the overhead hook. Look around for the thread in case I've got it wrong.
Oh God I finally finished this level and got to the elevator room and I started glitching out it was like I as in noclip and I couldn't activate the consoles.

What worked for me was before grabbing the hook was to make sure the boxes across the way start falling.

Many thanks
This thread should be sticky. I have the same problem. Tomorrow I will try the suggestions. This tetra factory is indeed a really stupid mission. Pity about the otherwise brilliant game.
Well, all your well-intentioned advice did not help. I've tried all the tips dozens of times.
I always die.
Fuck the game. There are more important things in life than playing dumb games. Over and out.


Edit later....

Haha, I was very angry. Well, after a few more attempts it worked. I just jumped down the ramp. That's all pretty coincidental.
Post edited February 16, 2018 by fiutare
avatar
fiutare: Well, all your well-intentioned advice did not help. I've tried all the tips dozens of times.
I always die.
Fuck the game. There are more important things in life than playing dumb games. Over and out.

Edit later....

Haha, I was very angry. Well, after a few more attempts it worked. I just jumped down the ramp. That's all pretty coincidental.
too funny, this post was featured on Super Best Friends Play and I came here after the fact. Yeah, this game sucks lol. I can really appreciate David Cage's ambition also I don't think he is that bad at what he does maybe a little weird though. indigo prophecy sucked after that first scene at the diner, heavy rain was....JASON!!!!!!!, beyond was just fucking weird lol but kind of cool with the two player mechanic. Detroit was actually pretty good and I don't have many complaints. Anyways, I'm glad you got past the tetra bug. take it easy buddy =]
Directly after the hook segment, jump on the boxes below and you should be able to go forward without dying
I know this thread is old and marked solved, but it was never actually fixed — the advice here (wait for the train, hug the wall, wait for the boxes) was a survival trick that improved your odds without removing the cause. Posting this because people still land here from Google when the bug ends their playthrough.
The actual cause has now been found by reverse-engineering the game: the moving train in that room is flagged lethal on contact in the game's data files. The train's collision sweep periodically "captures" the player as touching it — even when it isn't visibly near you — and one frame of contact triggers the instant no-ring death. That's why it felt random, and why the timing tricks in this thread genuinely helped: they kept you out of the sweep window. The old theory that "the train's hitbox is stupidly off" was pointing at the right object all along.
The fix is a one-byte change to one file, small enough to do by hand:

In your Omikron folder, back up MESHES\DECORS\STtra03.3DO
Open it in any hex editor (HxD is free) and go to offset 7C478
Confirm the byte there is 08, and that offset 7C484 nearby reads TTain04 (the train mesh name) — that confirms you're in the right spot
Change 08 to 00 and save

It removes only the train's ability to kill on contact — the train still moves and animates normally, and everything else (acid deaths, enemies, the mission, Magic Ring accounting) is untouched. Works on Steam and GOG. To undo, restore your backup.
If you'd rather not hex edit: there's a double-clickable patcher (patch_train.bat — nothing to install) that verifies your file and makes the backup for you, plus the full technical write-up. I can't post links from this account, so search GitHub for "omikron tetra factory fix" — repo is by Osprey-22, MIT licensed, and the whole script is short enough to read before you run it.
Tested end to end: full crossing through multiple train cycles, bomb placement, and a control acid death (still kills, still consumes a ring, as designed). Twenty-six years late, but it's dead for real now.