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Why Games in Development?

This is the most complex and deep game we've ever made. It's at a point now where we could continue to grow it on our own, but with feedback from the community we'll know we're growing it in the right direction. The game is a huge platform for all kinds of experiences, so we want to know which are working, which aren't, which you want to see more of and which you don't, and tailor further development accordingly.

Approximately how long will this game be In Development?

This will depend largely on how the community reacts to the game, but we anticipate being in Early Access for between 2 and 5 months. We have a bare minimum number of features we want to see in the game, but if it's doing well and people are engaged with what we're making, we also have a plan to stretch Early Access out and work further.

How is the full version planned to differ from the In Development version?

The In Development version of the game will initially feature the core game's open world with abut two thirds of the planned narrative content available. By 1.0, we will add the remaining third of the narrative content, a 'sandbox mode' in which players can play in the open world endlessly but without the narrative components, at least ten 'scenarios' which remove the open world functionality and place the player in an increasingly-difficult series of combat challenges, and 'multiplayer scenarios', where players will be able to play in a similar number of cooperative and competitive combat scenarios. All features which will be in 1.0 will be rolled out In Development first as they're tweaked and balanced.

What is the current state of the In Development version?

The whole open world is ready to play from start to finish, but we'll be incrementally increasing the density of the game world in terms of amount of content and options for ways to play. The open world has all the key systems we want to make it a fun experience, but there are many pieces of content, contract types, AI behaviours and more which we haven't been able to implement yet. The systems which currently work and are functional include: ship navigation and combat, the full geography of all the star systems in the open world, all space stations and NPC types, scanning and emissions systems, engineering and ships customisation, 4 playable ship types (3 fully customisable), contract-based economy system, salvaging and scavenging missions, real-time ship-to-ship messaging systems as well as an email-style inbox, bounty hunting procedurally generated contracts, procedurally generated passenger jobs and approximately two thirds of the planned narrative content for the 1.0 version of the open world.

Will the game be priced differently during and after In Development?

The price will increase when we reach v1.0, but we’re yet to determine the exact final cost.

How are you planning on involving the Community in your development process?

We plan to work hard to receive feedback via an official email, surveys, our official Objects in Space forum on the game's web site and informally our developers are very active on Twitter. We also plan to have a widget on the game's main menu which updates with each new build that explicitly tells players what our team is currently focused on.
Sounds really good.
Looks absolutely FANTASTIC. This is precisely the types of games I love. Adore the production design of this.

INSTABUY

THank you wonderful DEVS & GoG

I love the "submarine" sim it has, looking at the waveforms and managing all those systems. Just amazing. About to play it soon....... brilliant work !!!
Post edited June 21, 2018 by styggron
Guys, this game looks amazing! Ok, maybe sounds amazing is more appropriate :-D
Reminds me of Silent Hunter 3, but better. Short stories instead of overarching story are in intriguing concept.. Gives you more of a feel that you are just wandering through a world, instead of the world revolving around you all the time.
Gonna buy this for sure
It's a dev version so I'm not going to mention all the bugs and crashes I've had but there is one thing that I belive needs addressing: docking to stations. The autopilot is pretty dumb and not only doesn't work at close range, it often needs to get away first so it can turn back and slown down from full speed exactly where it needs to.

This gets really, and I mean REALLY bad if you have damaged batteries and poor reactor output and any kind of manuvering is killing the power reserves.

Pretty please add a manual docking mode. I propose a system a'la Privateer - "automatic landing zone" if you get close enough, or preferably, you need to hail the station at close range and ask for assistance. Towing, grappling arms, call it what you want. Maybe ask a very small fee for that? Especially if the distance is not close to zero.
Make sure you report such issues on their forum at http://forum.objectsgame.com/

The developers do listen. Certainly they responded to my crash reports.
Another case of heavily delayed updates on GOG. *sigh* Was really interested in the game but I'm vertainly not going to buy it while there are no updates being deployed in time.
Post edited June 27, 2018 by ShadowOwl
Updates are now coming through, apparently the process worked slightly differently than the developers expected, from now on the game should be the same version number as on Steam.
I cna't see any update here on GoG. I don't use galaxy, I'm a "give me the installer to run offline" person. It is still Beta 0.9.0 I guess the update will take longer to get there.
I'd prefer updates as separate installers too. I use Galaxy only to update the games, it's on version 0.9.2 there now.
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FLX83: I'd prefer updates as separate installers too. I use Galaxy only to update the games, it's on version 0.9.2 there now.
I update games manually. When the library says updated, I download the new installer.
This way I can archive versions so I can play early versions, later versions I can install whatever one I wish.

Had to do that with a few titles. The one that springs to mind was Cosmonautica. All was good and then there was an update and I really did not like it so I uninstalled the new one, installed my previous one and I was back to the one JUST how I wanted it.

I contacted the devs from Objects in Space, they now know of the offline installer still being on Beta 0.9.0 and will be working on it.

Of course, I would not expect every tiny little update to have it's own offline installer. Whatever the Objects in Space team decide here will be fine with me.
Is there a Linux version planned?
My goodness. 3 updates released this week and also updated on GoG direct download. These devs are working very very very HARD.

Adoring the game.
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hollunder: Is there a Linux version planned?
Not sure. I've not seen a mention of it but you could contact the devs on twitter using @objectsgame or use their forum.

Caution re the forum though, it does not support HTTPS so I was not happy to register name/password on a non HTTPS secured forum.

I did inform them and they are looking at getting a key so HTTPS secure connection will be possible in the future.
Until that time I mainly tweet them. If it starts to get busy here with a lot of questions, I'll give them a shout. :)
Post edited July 04, 2018 by styggron
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styggron: My goodness. 3 updates released this week and also updated on GoG direct download. These devs are working very very very HARD.

Adoring the game.
avatar
hollunder: Is there a Linux version planned?
avatar
styggron: Not sure. I've not seen a mention of it but you could contact the devs on twitter using @objectsgame or use their forum.

Caution re the forum though, it does not support HTTPS so I was not happy to register name/password on a non HTTPS secured forum.

I did inform them and they are looking at getting a key so HTTPS secure connection will be possible in the future.
Until that time I mainly tweet them. If it starts to get busy here with a lot of questions, I'll give them a shout. :)
Apparently it's planned for later this year (http://objectsgame.com/2018/05/signup-now-for-the-beta-game-coming-to-early-access-21st-june/):
"Sign up here for the limited Beta we’re running in late May (PC and Mac only), and the game itself will hit Early Access on 21st June (PC and Mac) and later this year for Linux."
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styggron: My goodness. 3 updates released this week and also updated on GoG direct download. These devs are working very very very HARD.

Adoring the game.

Not sure. I've not seen a mention of it but you could contact the devs on twitter using @objectsgame or use their forum.

Caution re the forum though, it does not support HTTPS so I was not happy to register name/password on a non HTTPS secured forum.

I did inform them and they are looking at getting a key so HTTPS secure connection will be possible in the future.
Until that time I mainly tweet them. If it starts to get busy here with a lot of questions, I'll give them a shout. :)
avatar
hollunder: Apparently it's planned for later this year (http://objectsgame.com/2018/05/signup-now-for-the-beta-game-coming-to-early-access-21st-june/):
"Sign up here for the limited Beta we’re running in late May (PC and Mac only), and the game itself will hit Early Access on 21st June (PC and Mac) and later this year for Linux."
Thank you for that. I missed that last line :)