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When you exit a station and close the doors to undock, if you change rooms fast enough so that the animation of the doors closing isn't finished yet, when you go back to the "airlock/exit room" at any point in space, the animation kind of resets, as if it just closed, but you're in the middle of space, which is odd considering presurization of the vessels, kind of breaking the immersion. Happens once per everytime you undock if you don't let the animation finish.

Doesn't happen if you wait for the animation of the doors to finish before undocking.
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JDGuio: When you exit a station and close the doors to undock, if you change rooms fast enough so that the animation of the doors closing isn't finished yet, when you go back to the "airlock/exit room" at any point in space, the animation kind of resets, as if it just closed, but you're in the middle of space, which is odd considering presurization of the vessels, kind of breaking the immersion. Happens once per everytime you undock if you don't let the animation finish.

Doesn't happen if you wait for the animation of the doors to finish before undocking.
Yeah there seems to be quite a few bugs where object statuses are not properly tracked. For example in the module interface it's happened to me often that the status of "disconnect", "open"... buttons are not correct.
It's not much but it really takes you out of the experience somehow :(