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Announcing the 6502 Workshop Patreon!

Does the idea of helping 6502 Workshop release more games at a faster pace sound like something you'd be interested in? Want to get perks that give you unparalleled insider access to details about the projects we have underway, and even the opportunity to directly influence those projects?

If the answer to any of those questions is yes, the new 6502 Workshop Patreon is what you're looking for! Click here to join up!

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Post edited May 07, 2022 by 6502_Workshop
Yes. And no.

I like the overall game but the controls are too much of a pain.
I understand the technical excellence in achieving such a game this way but, honestly, is barely playable.
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OldOldGamer: Yes. And no.

I like the overall game but the controls are too much of a pain.
I understand the technical excellence in achieving such a game this way but, honestly, is barely playable.
Thanks for sharing your perspective!


Nox Archaist certainly is a niche game specifically designed for those who are nostalgic for 8-bit computer RPGs, particularly for the Apple II, and particularly games like Ultima III, IV and V on those platforms.

With no mouse or game controller available, those kinds of games were played with an extensive set of keyboard commands which were not easy to pickup. In Nox Archaist, we tried to improve the game controls by incorporating pop-up windows and menus to reduce the number of keyboard commands and make things a bit more intuitive.

However, we realize there are still a lot of keyboard commands in Nox Archaist and while many players nostalgic for games of this era enjoy Nox Archaist, others understandably would prefer simpler game controls

With this in mind, one project we are considering is a Nox Archaist "Remaster", simular in concept to the Bard's Tale Remaster released a few years back, which would render the Nox Archaist story and core mechanics with enhanced graphics and sound, and more modernized game controls using the mouse. That is not the current project we are working on, but is definitely a possible future project.
Personally the problem is not much the "controls" per se.
I am old enough to have played on my BBC micro and I was fine with that.

It is more the packaging.
The fact that the game is actually coded for an Apple II is mainly an exceptional technical achievement (and a great one) but I am not sure added much to the actual game.

Having aesthetics that looks and feel like a retro rpg is perfectly fine.
Not having a mouse is perfectly fine.
But having color bleeding to that extent?
Difficult to read fonts to that extent?
Do we really need 1 second delay between keypress and action on screen?

These are the main points that holds the game back.

Ok... and the music. I hated the music back in the days as well.
And things did not changed with age.
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OldOldGamer: Personally the problem is not much the "controls" per se.
I am old enough to have played on my BBC micro and I was fine with that.

It is more the packaging.
The fact that the game is actually coded for an Apple II is mainly an exceptional technical achievement (and a great one) but I am not sure added much to the actual game.

Having aesthetics that looks and feel like a retro rpg is perfectly fine.
Not having a mouse is perfectly fine.
But having color bleeding to that extent?
Difficult to read fonts to that extent?
Do we really need 1 second delay between keypress and action on screen?

These are the main points that holds the game back.

Ok... and the music. I hated the music back in the days as well.
And things did not changed with age.
Thanks for the additional feedback!

As it sounds like you are aware, the color bleed, and response time are part of the reality of what the Apple II architecture is capable of in terms of an RPG. This is a huge positive to many people who grew up using the Apple II. Many Apple II fans have told us, it's not just a technical achievement, they really enjoy playing Nox Archaist and other games on their Apple II or in emulators and when they see color bleed they see memories of their childhood come to life.

We realize that certain Apple II characteristics like color bleed and speed is not a positive and even a negative to those who did not grow up with the Apple II, and maybe even a few who did but aren't nostalgic for the platform.

Aside from the possible Nox Archaist Remaster project, a Commodore Port seems like it may address some of the issues you mentioned, at least color bleed and font readability. We are actively investigating the viability of a Commodore Port.
Actually, I think I'd be interested in a retro console port/adaptation of Nox Archaist, say for the NES or the Sega Master System. Back in the day, many WRPGs did get console ports, which varied in how faithful they were. (Wizardry ports tended to be pretty faithful, while Ultima ports varied; Ultima 4 and 5 both got ports that are quite different from the original. Ultima 4 actually got *two* ports, the NES one I mentioned, and an SMS one that's more faithful to the original, except for the lack of 1st person dungeons.)

So, perhaps an NES or SMS port that is either as faithful as possible or in a style similar to the NES Ultima 4 would be interesting. (Don't copy NES Ultima 5; that game was *terrible* to the point that you would have to purposely try to make a terrible game for it to be as bad as NES Ultima 5, and even then you might not succeed.)
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dtgreene: Actually, I think I'd be interested in a retro console port/adaptation of Nox Archaist, say for the NES or the Sega Master System. Back in the day, many WRPGs did get console ports, which varied in how faithful they were. (Wizardry ports tended to be pretty faithful, while Ultima ports varied; Ultima 4 and 5 both got ports that are quite different from the original. Ultima 4 actually got *two* ports, the NES one I mentioned, and an SMS one that's more faithful to the original, except for the lack of 1st person dungeons.)

So, perhaps an NES or SMS port that is either as faithful as possible or in a style similar to the NES Ultima 4 would be interesting. (Don't copy NES Ultima 5; that game was *terrible* to the point that you would have to purposely try to make a terrible game for it to be as bad as NES Ultima 5, and even then you might not succeed.)
Thanks for your feedback!
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OldOldGamer: Personally the problem is not much the "controls" per se.
I am old enough to have played on my BBC micro and I was fine with that.

It is more the packaging.
The fact that the game is actually coded for an Apple II is mainly an exceptional technical achievement (and a great one) but I am not sure added much to the actual game.

Having aesthetics that looks and feel like a retro rpg is perfectly fine.
Not having a mouse is perfectly fine.
But having color bleeding to that extent?
Difficult to read fonts to that extent?
Do we really need 1 second delay between keypress and action on screen?

These are the main points that holds the game back.

Ok... and the music. I hated the music back in the days as well.
And things did not changed with age.
avatar
6502_Workshop: Thanks for the additional feedback!

As it sounds like you are aware, the color bleed, and response time are part of the reality of what the Apple II architecture is capable of in terms of an RPG. This is a huge positive to many people who grew up using the Apple II. Many Apple II fans have told us, it's not just a technical achievement, they really enjoy playing Nox Archaist and other games on their Apple II or in emulators and when they see color bleed they see memories of their childhood come to life.

We realize that certain Apple II characteristics like color bleed and speed is not a positive and even a negative to those who did not grow up with the Apple II, and maybe even a few who did but aren't nostalgic for the platform.

Aside from the possible Nox Archaist Remaster project, a Commodore Port seems like it may address some of the issues you mentioned, at least color bleed and font readability. We are actively investigating the viability of a Commodore Port.
Curious, does the color bleed work better on a CRT? I picked up a couple for retro gaming and was amazing at how much better Indiana Jones and the Fate of Atlantis looked on it, but I haven't hooked that monitor up in a while.
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6502_Workshop: Thanks for the additional feedback!

As it sounds like you are aware, the color bleed, and response time are part of the reality of what the Apple II architecture is capable of in terms of an RPG. This is a huge positive to many people who grew up using the Apple II. Many Apple II fans have told us, it's not just a technical achievement, they really enjoy playing Nox Archaist and other games on their Apple II or in emulators and when they see color bleed they see memories of their childhood come to life.

We realize that certain Apple II characteristics like color bleed and speed is not a positive and even a negative to those who did not grow up with the Apple II, and maybe even a few who did but aren't nostalgic for the platform.

Aside from the possible Nox Archaist Remaster project, a Commodore Port seems like it may address some of the issues you mentioned, at least color bleed and font readability. We are actively investigating the viability of a Commodore Port.
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ncarty97: Curious, does the color bleed work better on a CRT? I picked up a couple for retro gaming and was amazing at how much better Indiana Jones and the Fate of Atlantis looked on it, but I haven't hooked that monitor up in a while.
Good question. Personally the Apple II's color bleed looks very close to me on a CRT vs. an emulator. In a blind test, if shown two screens I could tell which one was the emulator, but to me the differences are subtle.
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OldOldGamer: Do we really need 1 second delay between keypress and action on screen?
Some people complain about this on gog review. You can do a CTRL + SHIFT + W and than hit a number to speed up. I set it to 200% and the game works a lot better. :)

I really like Nox Archaist style. But my dream is a Nox Archaist game in Ultima V style with music.

https://youtu.be/eG6eKQwcTEY?list=PLQPAZnhDKPmH_uXfraqnc-FDU3J-dzfcK&t=666
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OldOldGamer: Do we really need 1 second delay between keypress and action on screen?
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Icewall: Some people complain about this on gog review. You can do a CTRL + SHIFT + W and than hit a number to speed up. I set it to 200% and the game works a lot better. :)

I really like Nox Archaist style. But my dream is a Nox Archaist game in Ultima V style with music.

https://youtu.be/eG6eKQwcTEY?list=PLQPAZnhDKPmH_uXfraqnc-FDU3J-dzfcK&t=666
Thanks for the feedback!

Nox Archaist was styled after the original Apple II version of Ultima V, which had 8-bit graphics and sound.

https://youtu.be/5s_QoBigL-g?t=474

The video you linked to is to a remastered version of Ultima V and I can completely appreciate why that's the gameplay you desire. We are considering making a remastered version of Nox Archaist at some point which would no longer run on an Apple II, but would have upgraded graphics, sound and user interface controls.
Post edited February 14, 2023 by 6502_Workshop
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6502_Workshop: Thanks for the feedback!

Nox Archaist was styled after the original Apple II version of Ultima V, which had 8-bit graphics and sound.

https://youtu.be/5s_QoBigL-g?t=474

The video you linked to is to a remastered version of Ultima V and I can completely appreciate why that's the gameplay you desire. We are considering making a remastered version of Nox Archaist at some point which would no longer run on an Apple II, but would have upgraded graphics, sound and user interface controls.
Thanks for the reply!

You´re right It ´s Ultima V remastered. It would be cool something like that for Nox or something like Skald art style (new retro rpg) with music. But I have to say: the art of Nox is something that I like a lot and more I play more I like it. A remastered would be cool to play it again. :)

Thank you so much for this game. I really like it. I can´t stop playing it. For me It´s one of the best rpgs that I played so far. Can´t wait for the expansion.
A C64 port sounds absolutely amazing...
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6502_Workshop: Thanks for the feedback!

Nox Archaist was styled after the original Apple II version of Ultima V, which had 8-bit graphics and sound.

https://youtu.be/5s_QoBigL-g?t=474

The video you linked to is to a remastered version of Ultima V and I can completely appreciate why that's the gameplay you desire. We are considering making a remastered version of Nox Archaist at some point which would no longer run on an Apple II, but would have upgraded graphics, sound and user interface controls.
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Icewall: Thanks for the reply!

You´re right It ´s Ultima V remastered. It would be cool something like that for Nox or something like Skald art style (new retro rpg) with music. But I have to say: the art of Nox is something that I like a lot and more I play more I like it. A remastered would be cool to play it again. :)

Thank you so much for this game. I really like it. I can´t stop playing it. For me It´s one of the best rpgs that I played so far. Can´t wait for the expansion.
Heh - glad to hear the art is "growing on you" :-)

Thanks for all your feedback and I'm really glad to hear how much you are enjoying the game!




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Mobeeuz: A C64 port sounds absolutely amazing...
No official project has been announced regarding this, but I will say that I am working with some some C64 experts to investigating the viability.
Post edited March 06, 2023 by 6502_Workshop
I would love to see a type of 'remaster' like they did for bards tale. A game like this could be a joy to play on a controller, and it would open it up to a much bigger audience.