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Endless updates, mostly.

I know some people love it. They say it shows support for the game and all that. Some of them have been pretty amazing. But I've shelved NMS for years now and don't know when I'll get back to it. I always look at it and say, "Yeah, it's pretty fun and awesome, I should play it again" and then I think, "Ugh, I'll dump how many hours into this game only for it to be updated into something different again so I dump how many more hours into it? I have other games to play. I'll get to it when it's done." Yet it's never done.

NMS was released in 2016. We're over v4.0. Some updates were critically needed (inventory rework, menu rework, freaking finally adding refiner recipes in-game -- why this wasn't there day 1, I don't know -- etc.). Some are still missing (preventing terrain regrowing into bases is a fine example). But it came out in 2016. It's 2023. That's 7 years (6.5, but still). We're approaching Crusader Kings 2 level of "just won't die" (2012-2020). At least there's not hundreds of dollars of DLC, but I still hold that at some point, you need to give it a rest. Cut it. Make a sequel. Maybe some things can't be fixed because the engine is taxed. Maybe you don't want to screw over everyone's bases again. Sequels fix this.

I have the same thoughts with Minecraft, too. It's not exclusive to NMS. It's just that NMS is the only one like it that I actually kind of care about right now.

And so I'm stuck here looking at it, and then will probably go off to another game that is actually finished. That decided it was done and a sequel or different project will take dev effort. It's effectively turned me away from the game. Because time is precious, and NMS doesn't respect that (in my opinion).

It also bugs me a good bit that there's still so much newer content locked behind playing online. I purposefully block NMS with my firewall because I don't even want the discoveries to be shared. But this means: no quicksilver missions, no quicksilver shop (or very limited), no expeditions (which I dislike the idea of real-time-limited story events, period), etc. Looking at the release logs, the multiplayer component seems to have become the main (or at least one of the main) focuses of the game from the devs, which essentially leaves me out in the cold. I know there are mods to workaround some of this, but those shouldn't be needed. Offline should never be an "afterthought" that modders have to fix.

I realize this may be an unpopular opinion (well, probably not the offline stuff here on GOG), but I kind of want to vent about it. Either that or somehow find some way to convince me otherwise (I'm gonna tell you that that's going to be hard when my game backlog is as large as it is).
Totally agree. I also do not endlessly updated nor Early Access games that go on forever.
Call the game finished and move on to a sequal i.e. game#2.

I know my ADHD and I will never play this game for more than 10-15 hours so I have never bought or played NMS as its sale price is never good value enough. Maybe some day....
Post edited March 05, 2023 by VeryBumpy
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VeryBumpy: Totally agree. I also do not endlessly updated nor Early Access games that go on forever.
Call the game finished and move on to a sequal i.e. game#2.
The point is the game is NOT finished. I do hate some the bugs too. The terrain into base bug locked me out from another players base when my ship was damaged without repair resources and did an emergency landing to hide in a cave in the middle of nowhere. I couldn't start again and walked hiding in caves for 2 hours to the next base. Just to find the entry door flooded by terrain so i couldn't enter. That one was excessively annoying. The next annoying bug is the empty auto miner after return to base. I build five and they are mostly useless.

As long those bugs are unfixed i do not trust them to do a sequel without the same bugs again.
I'm one of the modders who create a quicksilver option for offline players. I would whish that this isn't required anymore one day, but I also know that Hello Games is working on it.

The other thing is, that there are so many people who like NMS, and everyone got its own favorite part of the game.
Some like building bases, others don't want to settle down, the next oen plays multiplayer, others only want to discover offline, and the next one would like to have more fights ingame, while others prefer a peaceful zen-like journey.

Its hard to make a game that satisfies every group.
But I think that Hello Games is doing a great job.

And You don't miss anything compared to the first releases. No matter what you prefer, they added something for every group of people.

So I can't agree with what you said.
I happen to love that Hello Games keeps adding improvements, bug fixes, and even new content to No Man's Sky for 7 years now at no additional cost. Pretty much every other game would charge for each update, add micro-transactions or a subscription.

I can't believe anyone would "hate" this.
Long after most - probably nearly all - companies would have dropped a game, we are still getting new content, new expeditions and QOL updates.

How could anyone possibly complain about that !

Some people are just never satisfied I guess.
Ah well.
I love that.