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Repost of: http://steamcommunity.com/app/275850/discussions/4/350542145693867637/

WARNING: Planet altering mods may possibly negatively impact unmodded players.

This is a repost of a reply I made in another thread. The details are important enough I felt they should be made a more generic separate warning as soon as possible.
http://steamcommunity.com/app/275850/discussions/4/350541595111947277/?ctp=2#c350542145693439409

use caution here "To see what those who follow will see." others may not even see these planets etc if your using mods to change them or changing the seeds - maybe if they have the exact same mods & seeds but even then ....
still it looks interesting
He's already tested one system using the mod and the vanilla. The new creatures he documented showed up on the vanilla game, so I'm fairly sure we'd also see them if we turned up in that system.
Breaking the 4th wall:

Actually, I have shown that players without mods will see uploaded data from the alternate reality. They will not see those creatures themselves unless they run the mod. Even so the creature data that was uploaded ends up incomplete as seen in the screenshots. The second versions of the world found the data is blank on creatures for Gender/Temperament/Height/Weight.

My warning was based on the second system tests in progress so far.

Initial results seem to be that I have broken the Atlas data for that system and the legitimate non-modified game's upload version. I landed on a world first with the reality altering mod in place (thus making that the first entry Atlas received). It has so far treated creature data uploaded from the 'PRIME' or non-modified version of the game/world the same way it treated the modified creature data in the first system. It shows as blank in the Atlas info. I have not yet finished my catalog of the system, but based on this, it means people running such mods can indeed damage play for those without.

The Atlas data right now considers the world 'Ebbelts Rovisik PRIME' whose conditions are 'Weather: Harsh Winds / Sentinels: Relaxed / Flora: Moderate / Fauna: Occasional' and which should be good/primary/real world as bad instead.
The Atlas has accepted the modified/bad world of 'Ebbelts Rovisik ARE2-EB' whose conditions are 'Weather: Fine / Sentinels: Relaxed / Flora: Not Present / Fauna: Nonexistent' because that was the version/seed of the world uploaded first (even though it was not valid since the seed comes via a mod). -
http://steamcommunity.com/sharedfiles/filedetails/?id=764464053
- Yes, I mean to say, I believe this has broken proper cataloging and play of this world for users on a non-modified client by being discovered and landed on first using a mod that changed the world seed.

First I wish to finish cataloging the differences between modded and stock for the second system.
My intent with a different save on entering the system is to prove that more fully.

Mods that can change the way worlds generate, can negatively impact play for non-modded clients (examples of such mods in no order and definitely not a complete list: Equal Biomes, Better Planets, Interesting Planets, etc, etc).
The warning was a way to let others know, running such mods and landing on the worlds with such mods installed first appears to break the cataloging for the legit unmodified version of the world.
Post edited September 16, 2016 by Red_Eagle_LXIX