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Martek: ...
HOWEVER (caveats):

Occasionally, Hello Games (the devs) release free "themed" updates (that one might call DLC but they aren't really - they become part of the base game - not a standalone DLC that you can choose to have or not).

Those updates are called "Expeditions". (Currently, Expedition 7 "Leviathan" is running for about 4-more weeks).

Expeditions can be played single-player, and can be played offline. BUT: You MUST use Galaxy to start the Expedition.

Once you start an Expedition, you can then save and quit, go offline, and play the Expedition offline (even without using Galaxy).

So... the themed Expeditions do require at least a one-time GOG Galaxy connection to start it.
...
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Elmodor: I don't own the game on GOG yet, only on steam - so I can't test this on the GOG version.
However, the reason you need to connect to the internet (once) for the expedition is to download the expedition configuration data - called "SEASON_DATA_CACHE.JSON".

You can download this file elsewhere and can play the expedition - even replay already passed expeditions this way - without needing to connect to the internet once.

You can find some info on these sites (not affiliated, I used these myself to replay old expeditions):
https://steamcommunity.com/sharedfiles/filedetails/?id=2489805375
https://chrisn1992.github.io/Expedition-Replay-NMS/
i am super appreciative to you for providing these links. somehow they didn't come up in my searching, but this thread -- and your post in particular -- did.
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Timsup2nothin: Multi-player requires connection to other players. Who would have guessed?
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waltc: I've been shocked to see people who think multiplayer requiring the Internet is DRM...;) As if you could have multiplayer offline...! If you had a LAN setup, you could do it, but most people don't use a LAN these days. It's remarkable when you see..."GOG lies about DRM!" and they reference the part where GOG tells you that "for the multiplayer version of the game you must go online" as proof of the DRM. Even when you try to explain it, they still don't want to understand why that isn't DRM.
I get it: the most prevalent type of DRM in gaming is a game phoning home to check that the game, or some of its features, are allowed to be used. Online gaming can be done without this, but the solution involves fiddling with router settings (which may not be possible in, say, public spaces), and does not allow for 3rd party servers (unless they are set up privately). Sort of like the LAN set-up, but more of a WAN setup.

That is how you get multiplayer gaming that is truly DRM-free. The soul of GoG lies in how games purchased now can be played just as easily into the future, no matter which servers get shut down. When key features of your game are tied to a server that could be turned off in the future, I can see how people interpret this as DRM.

Of course, I can also see why people who otherwise oppose DRM would prefer just to have an external server handle things, instead of having to set up port-forwarding.

There's also an element of privacy. When a game requires the use of Galaxy, this means GoG has to share information about you with the game's publisher. Plenty of people would prefer to game without game companies tracking who is playing their game.
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waltc: I've been shocked to see people who think multiplayer requiring the Internet is DRM...;) As if you could have multiplayer offline...! If you had a LAN setup, you could do it, but most people don't use a LAN these days. It's remarkable when you see..."GOG lies about DRM!" and they reference the part where GOG tells you that "for the multiplayer version of the game you must go online" as proof of the DRM. Even when you try to explain it, they still don't want to understand why that isn't DRM.
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alwbsok: I get it: the most prevalent type of DRM in gaming is a game phoning home to check that the game, or some of its features, are allowed to be used. Online gaming can be done without this, but the solution involves fiddling with router settings (which may not be possible in, say, public spaces), and does not allow for 3rd party servers (unless they are set up privately). Sort of like the LAN set-up, but more of a WAN setup.

That is how you get multiplayer gaming that is truly DRM-free. The soul of GoG lies in how games purchased now can be played just as easily into the future, no matter which servers get shut down. When key features of your game are tied to a server that could be turned off in the future, I can see how people interpret this as DRM.

Of course, I can also see why people who otherwise oppose DRM would prefer just to have an external server handle things, instead of having to set up port-forwarding.

There's also an element of privacy. When a game requires the use of Galaxy, this means GoG has to share information about you with the game's publisher. Plenty of people would prefer to game without game companies tracking who is playing their game.
Very well said.
I'm one of the people that don't like drm because of my history of buying a game and not being able to play it years later because of server going offline. It wants to check if I own the game and can't because of server down yet I paid for the game. It was single player game as well.
Post edited September 07, 2023 by scottvf
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Paratech2008: I read in reviews content in the game is tied to online. So the game can't be played offline and GOG doesn't care?

So GOG no longer sells exclusively DRM Free games?

What's next?
If I may add, you also have to 'connect' to Upload your discoveries and get Nanites for them - but you definitely do not have to do that - in fact, you do not have to have Multiplayer, or 'connect' to Online at all, in No Man's Sky. You can download the "Offline Backup Installers" for the game and even install/run it Offline if you want.

The game seems to live up to the "no connection needed" statement, no?
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Timsup2nothin: Multi-player requires connection to other players. Who would have guessed?
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waltc: I've been shocked to see people who think multiplayer requiring the Internet is DRM...;) As if you could have multiplayer offline...! If you had a LAN setup, you could do it, but most people don't use a LAN these days. It's remarkable when you see..."GOG lies about DRM!" and they reference the part where GOG tells you that "for the multiplayer version of the game you must go online" as proof of the DRM. Even when you try to explain it, they still don't want to understand why that isn't DRM.

Almost as hard as explaining that Galaxy isn't required to run your Gog games--that they can all be run from the game's exe, bypassing Galaxy altogether. I use Galaxy to download my games and to update them, but I run them all from their own exe sans Galaxy. It's amusing how people will sometimes resist the facts because someone else has told them differently...
Sometimes, especially when you have no idea what ppl are talking about, you shouldn't post on a forum.
Noone is talking about the multiplayer, and yes, everyone will be quite aware that one has to play 'online' for that feature.
You are not that smarter than all these, as you seemingly think, 'stupid people' in here.
This is about any of the now countless things, like void-eggs/ships and stuff (look it up on other threads on this forum), which are not available for ppl playing offline, for no valid reason. This, the "you want to play the full game, get online" policy is what we call drm. You can argue now about the definition of drm and how aggressively one has to force ppl into connecting online either by denying startup completely or just cut them off from lot's of content for this to count as drm, but for many of us, it's drm enough to be called it that way. You may thing differently about that, don't call as stupid. Thanks.