ThorChild: Thanks for posting that here :)
The end is worth thinking on:
I also have to blame those cursed multiplatform releases and the publisher. I’m 10000000000000000000% sure that the devs were rushed to release the game. The game that we got is not even close to a finished game, and obviously not even close reaching the 80% of the capabilities of the underlying game engine. From inspecting the files this is CRYSTAL CLEAR. Its closer to a tech demo than a game. Trying to deliver the same stuff over PC and PS4, simply butchers the game and probably trying to make it work on lower end specs and as higher framerates as possible, butchers the game even more. Personally I’m expecting updates and LOTS of them. I can forgive lots of HG’s mistakes on the game release, overpricing, lack of communication, even the lack of features (like multiplayer, which honestly I don’t give a sh*t about), BUT what I can’t forgive is that, considering that pre-release pretty messed up and pressured situation, they didn’t at least deliver an overall ingame engine configuration. What modders are doing right now is to dive into the files and try to find ways of making that VERY SAME ENGINE, create richer and more diverse content, and most of the time they succeed on that, simply because it IS capable of delivering way better stuff that it is doing right now. So all those options should have been accessible to every single player, and not found out only by modders. Obviously they chose no to do it is because they wanted all users to have the same universe, so that sharing waypoints, creatures, planets makes sense. But they should’ve included that. Force offline play and prove to all gamers what the engine is capable of.
For some reason I’m convinced that HG sooner or later is going to deliver. You simply don’t abandon 4+ years of working on an engine which is in fact, great. And for those HG-conspirancy fans, really guys there are a thousand other ways that they could take our money and go, and that would happen a lot sooner.
Till the game engine blossoms…
ThorChild: And it nice to see that come from someone that has just been looking into what the game engine can do, and what we got. In a few years, the Modding scene for NMS is going to be pretty incredible :)
Don't put too much hope into the modding community creating a new game out of this. Most things are hard coded in the game and modders can't change it. They can change the surface of it with textures and effects, but they can't change - for example- what you do in the game or add content.
Even with the HD clouds and low-hover mod, you are still flying planet to planet to harvest elements, and that's the whole game in a nutshell.
Modders are also just gamers with some technical know-how and the motivation to change things in the game. So modders as gamers also loose interest and without an official update (or mod support like Bethesda does), modders will move on and abandon it in favor of another game.
Don't want to sound pessimistic, but NMS will be abandoned by modders within a year if Hello Games doesn't crawl out of the rock they've been hiding under in the last 2 months.