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hotgar: Well, according to the game's both gog and steam pages it doesn't even have any multiplayer.
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Tarm: Heh. I don't think many current developers even understand the meaning of singleplayer.

If it doesn't have offline singleplayer it's not my cup of tea.
100% with you.

I am strictly offline singleplayer. These are non negotiable musts. Sure it can have MP in whatever form it wants but provided I can have Offline SP, no problem.
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Tarm: Heh. I don't think many current developers even understand the meaning of singleplayer.

If it doesn't have offline singleplayer it's not my cup of tea.
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styggron: 100% with you.

I am strictly offline singleplayer. These are non negotiable musts. Sure it can have MP in whatever form it wants but provided I can have Offline SP, no problem.
Yeah for none MMO designed games it's a feature I most rarely can go without.
Post edited March 18, 2016 by Tarm
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styggron: 100% with you.

I am strictly offline singleplayer. These are non negotiable musts. Sure it can have MP in whatever form it wants but provided I can have Offline SP, no problem.
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Tarm: Yeah for none MMO designed games it's a feature I most rarely can go without.
No rarely for me. It's a MUST else I will not support / play it. I will never cave.
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Tarm: Yeah for none MMO designed games it's a feature I most rarely can go without.
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styggron: No rarely for me. It's a MUST else I will not support / play it. I will never cave.
In this genre and with this game I'm certainly with you.
No, this game dose not require an internet connection. You can install and play completely offline. Seeing how the game uses procedural generation, nothing is stored on the hard drive or a server, it is generated by the computer each time you visit a system/planet, and is "thrown away" when you leave.

It's covered on the page.

https://blog.eu.playstation.com/2015/08/03/41-amazing-things-you-might-not-know-about-no-mans-sky/

Edit: See topic #3 on that page about procedural generation and offline play.
Post edited March 23, 2016 by mcgeehe
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mcgeehe: No, this game dose not require an internet connection. You can install and play completely offline. Seeing how the game uses procedural generation, nothing is stored on the hard drive or a server, it is generated by the computer each time you visit a system/planet, and is "thrown away" when you leave.

It's covered on the page.

https://blog.eu.playstation.com/2015/08/03/41-amazing-things-you-might-not-know-about-no-mans-sky/

Edit: See topic #3 on that page about procedural generation and offline play.
I thought one of the more recent interviews stated that it stores things you do locally? Yes, the planet and anything not in sight is discarded (i.e. it doesn't actually save all the planet's info) but your actions were supposed to persists locally.

i.e. blow up a mountain on Planet XYZ, it will always remain blown up for you, but not any other player who visits Planet XYZ. This is because that particular information is saved locally. However, blow up a space station/port in System XYZ and it is lost to everyone (assuming you are connected to the net).
Interesting thread. I read some where that if 1 million played the game, about 99.9% of the planets would still go undiscovered. The odds of players crossing paths is almost zero.

Is this true? I have no clue.
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governor1835: Interesting thread. I read some where that if 1 million played the game, about 99.9% of the planets would still go undiscovered. The odds of players crossing paths is almost zero.

Is this true? I have no clue.
Unless they programmed some sort of randomization that can't be true. If 1 million were playing in the same galaxy you would be within 30 mins of 200 people on average. Realistically some will be much closer than 30 mins so it would be quick and easy to meet random folks.

Honestly I don't think we will ever actually see anyone else in the game, only the effects of others. Either that or the servers will purposefully split folks into just a few people per instance of the galaxy making poeple be hours away rather than minutes.
It won't have any man in the middle server as nothing in the game is a zone, players only interact existing in a similar copy of the universe. How exact or precise is unknown, since the universe is not tethered to a central server players exist mostly in a p2p style environment their galactic adventure being their own. So yes technically speaking there would be no way for a player to come across another player, even if you did you wouldn't know if they were a player or not. Because the game doesn't work like a traditional mmo, also since the worlds and galaxies are randomly generated on the fly it would prove to be impossible "not improbable" for an mmo style experience.
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bravoman: I thought one of the more recent interviews stated that it stores things you do locally? Yes, the planet and anything not in sight is discarded (i.e. it doesn't actually save all the planet's info) but your actions were supposed to persists locally.

i.e. blow up a mountain on Planet XYZ, it will always remain blown up for you, but not any other player who visits Planet XYZ. This is because that particular information is saved locally. However, blow up a space station/port in System XYZ and it is lost to everyone (assuming you are connected to the net).
Ya, there is probably a variable saved to the game server/hard drive for events like that to be logged. I was referring to how planets and systems themselves won't be saved onto the hard drive or server, but instead generated each time you make an approach, and then "thrown away" as the developers like to say, when you leave.
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bravoman: I thought one of the more recent interviews stated that it stores things you do locally? Yes, the planet and anything not in sight is discarded (i.e. it doesn't actually save all the planet's info) but your actions were supposed to persists locally.

i.e. blow up a mountain on Planet XYZ, it will always remain blown up for you, but not any other player who visits Planet XYZ. This is because that particular information is saved locally. However, blow up a space station/port in System XYZ and it is lost to everyone (assuming you are connected to the net).
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mcgeehe: Ya, there is probably a variable saved to the game server/hard drive for events like that to be logged. I was referring to how planets and systems themselves won't be saved onto the hard drive or server, but instead generated each time you make an approach, and then "thrown away" as the developers like to say, when you leave.
Thanks :) So we're on the same page then