It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi NMSers!

>When fueling the Fuel Inverter slot of a Portable Refiner, use raw and not condensed carbon. Upon picking it back up, it'll always spill the fuel right back out into the player's inventory in raw form, irregardless. Good policy to use in other portable items, aswell.
avatar
birdbathscuba: Hi NMSers!

>When fueling the Fuel Inverter slot of a Portable Refiner, use raw and not condensed carbon. Upon picking it back up, it'll always spill the fuel right back out into the player's inventory in raw form, irregardless. Good policy to use in other portable items, aswell.
Conversely, it's a quick way to convert to raw carbon if you need to (as opposed to backwards refining). ;)
>Keep a ship, unimproved, for blackhole travel. But build in tech slots. Tech slots, do not take blackhole damage. Not having a colored star drive, wont stop an unimproved ship from blackhole travel into a non-orange colored star system. Best ship catagory for the most tech slots... should logically be Shuttle, but instead is Fighters and Haulers, with over 10+.
avatar
birdbathscuba: Hi NMSers!

>When fueling the Fuel Inverter slot of a Portable Refiner, use raw and not condensed carbon. Upon picking it back up, it'll always spill the fuel right back out into the player's inventory in raw form, irregardless. Good policy to use in other portable items, aswell.
avatar
TerriblePurpose: Conversely, it's a quick way to convert to raw carbon if you need to (as opposed to backwards refining). ;)
Yup, free too, no resource drain there, just like clubbing weeds.
Post edited October 26, 2018 by birdbathscuba
avatar
birdbathscuba: but instead is Fighters and Haulers, with over 10+.
Fighters and Explorers. Each can have up to 12 tech slots. Haulers have a maximum of 8 tech slots.

*edit* Here's a tip that can be useful for early game. If you don't have one of the special drives installed in your starship (cadmium, emeril, indium), you can warp to systems that require that drive with your freighter.
Post edited October 26, 2018 by TerriblePurpose
>Bash open sentinel loot soupcans, saving ammo for the infineeto respawn. Pick your fights on level areas, resource scanner changes make it hard to locate rolling soupcans.

>Lob plasma, dont bounce it. Leave plasma wpns empty, until the need arises to load it, advanced sentinels.
Post edited October 27, 2018 by birdbathscuba
>0-9 base storage containers are prioritized zero to nine. Hello Games has broken base inventory stacking. No longer does No Man's Sky stack alike items onto their existing alike items in storage container slots if space exists, instead NMS transfers from Capital ship, over onto open and available base container slots. Zero first, then filling one, two, etc. So, get to the tip already Birdb! The tip is to leave base, after emptying 0, 1, 2 and storing long term items near 7,8, and 9. Never store plants. The biodome stores um.

>Do not build large refiners with their three slots, in an effort to increase base storage, or they might produce the Big Balls bug upon revisiting base. Big Balls bug is not an alien predator, be funny if it was, but strange item slot item destroyer.

On a sidenote, I would like to hang a pair of gravitino balls from my Rover hitch, can anyone suggest a way.. ha.

>If your in need of more base storage, strip upgrades off, the three least liked exocraft and park them ontop of base containers, so they are in item swapping range.
avatar
birdbathscuba: >If your in need of more base storage, strip upgrades off, the three least liked exocraft and park them ontop of base containers, so they are in item swapping range.
I haven't used it yet, but I read the Colossus not only has lots of slots, but the stack limit is 1000 items per slot. So that would be a really good one to use for extra storage as well.
avatar
birdbathscuba: >If your in need of more base storage, strip upgrades off, the three least liked exocraft and park them ontop of base containers, so they are in item swapping range.
avatar
TerriblePurpose: I haven't used it yet, but I read the Colossus not only has lots of slots, but the stack limit is 1000 items per slot. So that would be a really good one to use for extra storage as well.
TP, yupper. TP have you figured out how to use this exocraft summoning sat dish, they put in game, in the last patch, or is it just cosmetic. It has no menu, but I built it near my base. Maybe its to be built elsewhere. Hmm.

> Hostile sentinels can be tamed by a scum save.

> Some flyers do not take damage. Do not waste ammo on critters.

> Physically hit, Q key stuff. Two club di-hydrogen and coprite crystals.
avatar
TerriblePurpose: I haven't used it yet, but I read the Colossus not only has lots of slots, but the stack limit is 1000 items per slot. So that would be a really good one to use for extra storage as well.
avatar
birdbathscuba: TP, yupper. TP have you figured out how to use this exocraft summoning sat dish, they put in game, in the last patch, or is it just cosmetic. It has no menu, but I built it near my base. Maybe its to be built elsewhere. Hmm.
No, I've built the exocraft 'bay'/pad for each, but not the summoning dish.
avatar
birdbathscuba: > Physically hit, Q key stuff. Two club di-hydrogen and coprite crystals.
Good tip and good early on when resources may be an issue, and excellent point when you've actually run out of carbon to recharge the tool. Later on, I just like to use the mining tool. Far less tedious.