Posted September 06, 2018
I recently got the combat visor upgrade to help me aim at a distance like I'm used to, and the range of the multitool does allow for ranged stuff - good for when there's sentinels around and stuff as they don't seem to see a connection between the exploding minerals and the energy beam that's hitting them. As such, they're just confused, and don't trace back the beam or check the direction from where it came.
Uhm, anyways... precision. If I try to aim precisely, I notice a very rough, like, grid, the cursor snaps to always. It's as if they divided the space around you in 360 degrees, and allow you to look / aim at 2 degrees, and at 3, and 4... but not in between. As such, there's no fluid aiming when you're aiming slow enough to notice, and you can't aim properly at smaller (example: distant) stuff.
Very annoying, and I'd guess it's because of the controls being coded for controllers, and only ported to / for KB & mouse. But, in case it's just my mouse or something weird on my side, could someone else confirm, please...?
Uhm, anyways... precision. If I try to aim precisely, I notice a very rough, like, grid, the cursor snaps to always. It's as if they divided the space around you in 360 degrees, and allow you to look / aim at 2 degrees, and at 3, and 4... but not in between. As such, there's no fluid aiming when you're aiming slow enough to notice, and you can't aim properly at smaller (example: distant) stuff.
Very annoying, and I'd guess it's because of the controls being coded for controllers, and only ported to / for KB & mouse. But, in case it's just my mouse or something weird on my side, could someone else confirm, please...?
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