It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
low rated
I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
You didn't go for the wallet refund GOG offered you? Strange.
avatar
misscrabtree456: I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
You do if you run it through GOG Galaxy
avatar
misscrabtree456:
What can GOG do for it, if the developer releases two different versions? GOG has nothing to do with the development of NMS.
avatar
misscrabtree456: I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
If you just want to have a DRM free copy of No Man's Sky and do not mind either running it via Galaxy or playing it offline GOG is a good choice.

GOG have recently even offered an extended refund (that ended on 29/07/2018) for those who are unhappy regarding the delayed implementation of multi-player on Galaxy regardless of when the game was purchased.

Developers of NMS could have chosen to implement multi-player in a platform independent way if they wished and that is not something that GOG have control over.

Steam is the largest platform for PC game distribution and game development seems to favor that platform, further competition seems to be the only way to change this.
Post edited July 30, 2018 by nullzero
avatar
misscrabtree456: I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
Why anyone come here if they think it`s so bad and not stay with Steam? In fact why are you even subscribed here? Do you often not make sense in your life?
avatar
misscrabtree456: I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
avatar
nullzero: If you just want to have a DRM free copy of No Man's Sky and do not mind either running it via Galaxy or playing it offline GOG is a good choice.

GOG have recently even offered an extended refund (that ended on 29/07/2018) for those who are unhappy regarding the delayed implementation of multi-player on Galaxy regardless of when the game was purchased.

Developers of NMS could have chosen to implement multi-player in a platform independent way if they wished and that is not something that GOG have control over.

Steam is the largest platform for PC game distribution and game development seems to favor that platform, further competition seems to be the only way to change this.
Yeah didn't know about the refund until it was over. As for it not being GOG's fault, why does Hello Games have to make separate version? It's GOG, that's why. Why do hold entirely blameless. Also having to run Galaxy to all the features is the same thing as steam. Might as well buy it on Steam, at least on Steam I get to review the game, not so with GOG.
avatar
misscrabtree456: I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
avatar
Socratatus: Why anyone come here if they think it`s so bad and not stay with Steam? In fact why are you even subscribed here? Do you often not make sense in your life?
I didn't "stay" here bought the game 2 yrs ago before most the bad stuff about GOG really came out.
Post edited July 31, 2018 by misscrabtree456
avatar
misscrabtree456: I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
avatar
luigilogik: You do if you run it through GOG Galaxy
Sadly it's worse with GOG Galaxy. With GG the game does not even tell you to attempt to get a connection. Before it tell you to use R to reestablish a connection. Now nothing. That's entirely on GOG.
Post edited July 31, 2018 by misscrabtree456
avatar
misscrabtree456: Yeah didn't know about the refund until it was over. As for it not being GOG's fault, why does Hello Games have to make separate version? It's GOG, that's why. Why do hold entirely blameless. Also having to run Galaxy to all the features is the same thing as steam. Might as well buy it on Steam, at least on Steam I get to review the game, not so with GOG.
Hello Games develop the game and GOG distribute the game. GOG probably also test, tweak configuration files and report bugs back to the developers for resolution when appropriate.

But they do not develop the game and do not get to choose what version to distribute.

The problem here is that Steam, Galaxy, Origin, Battle-net all have their own unique API for account info. It takes time to implement and test each API and if you want to support many (with all players seeing each other), there are probably other issues to deal with as each platform has its own set of features which may not be present on other platforms. So they seem to be developing these features for Steam first as it is the biggest platform.

They do not have to implement multi player this way!

Examples:
Xonotic: is a quake 3 arena like game that implements its own distribution platform independent multi player.
Baldurs Gate Enhanced / Classic series: Multi player is distribution platform independent but you may have to enter you friends IP address if they are not on your local network.
Multiwinia: Distribution platform independent, your "CD Key" (or a hash of it I guess) is used to uniquely address each user. Sadly this game on line presence died.
Unreal Tournaments: Implements its own multi player (distribution platform independent).
Never winter nights (1 and 2): Implements its own multi player (distribution platform independent).

We see this issue in other areas too such as PS4 players, XB1 players and NSwitch players also seem to not be able to play together always. Maybe one console gets the game first exclusively (followed months later on other platforms) or one console has more options available than another.

So yeah in this instance it does not seem to be GOGs fault as they are downstream from development. I get your frustration but this is the downside of vendor lock-in. I guess it is easier for developers to implement MP using a platforms account framework than doing it all in house, but then it comes at the cost of being locked into that platform or having to create... [sigh]... many versions.

Personally I buy games from GOG due to:
1. No DRM.
2. Galaxy helps you automatically update games but it is not required to run them.
3. GOG seems responsive to feedback.
4. Offer "Reclaim your game" and "GOG Connect".
Post edited July 31, 2018 by nullzero
avatar
misscrabtree456: Yeah didn't know about the refund until it was over. As for it not being GOG's fault, why does Hello Games have to make separate version? It's GOG, that's why. Why do hold entirely blameless. Also having to run Galaxy to all the features is the same thing as steam. Might as well buy it on Steam, at least on Steam I get to review the game, not so with GOG.
avatar
nullzero: Hello Games develop the game and GOG distribute the game. GOG probably also test, tweak configuration files and report bugs back to the developers for resolution when appropriate.

But they do not develop the game and do not get to choose what version to distribute.

The problem here is that Steam, Galaxy, Origin, Battle-net all have their own unique API for account info. It takes time to implement and test each API and if you want to support many (with all players seeing each other), there are probably other issues to deal with as each platform has its own set of features which may not be present on other platforms. So they seem to be developing these features for Steam first as it is the biggest platform.

They do not have to implement multi player this way!

Examples:
Xonotic: is a quake 3 arena like game that implements its own distribution platform independent multi player.
Baldurs Gate Enhanced / Classic series: Multi player is distribution platform independent but you may have to enter you friends IP address if they are not on your local network.
Multiwinia: Distribution platform independent, your "CD Key" (or a hash of it I guess) is used to uniquely address each user. Sadly this game on line presence died.
Unreal Tournaments: Implements its own multi player (distribution platform independent).
Never winter nights (1 and 2): Implements its own multi player (distribution platform independent).

We see this issue in other areas too such as PS4 players, XB1 players and NSwitch players also seem to not be able to play together always. Maybe one console gets the game first exclusively (followed months later on other platforms) or one console has more options available than another.

So yeah in this instance it does not seem to be GOGs fault as they are downstream from development. I get your frustration but this is the downside of vendor lock-in. I guess it is easier for developers to implement MP using a platforms account framework than doing it all in house, but then it comes at the cost of being locked into that platform or having to create... [sigh]... many versions.

Personally I buy games from GOG due to:
1. No DRM.
2. Galaxy helps you automatically update games but it is not required to run them.
3. GOG seems responsive to feedback.
4. Offer "Reclaim your game" and "GOG Connect".
1) Galaxy = DRM
2) Yeah not required, you just don't get what you paid for if you don't run it all the time.
3) Responsive in a "gee whiz don't what the problem is" Yeah that's a lot of help
4) That offer is long gone dude, saying it's not does not make it so.
avatar
misscrabtree456: 1) Galaxy = DRM
2) Yeah not required, you just don't get what you paid for if you don't run it all the time.
3) Responsive in a "gee whiz don't what the problem is" Yeah that's a lot of help
4) That offer is long gone dude, saying it's not does not make it so.
1) Galaxy is a DRM-free *front end* for its games--all GOG galaxy games are DRM-free--you cannot buy a DRM game on GOG--no such animal, Galaxy or not. STEAM front-end games are either DRM-free or contain DRM--it depends on what the developer wants to do @ STEAM.

2) I only run Galaxy to update my games--period. I run them all directly from the game executable, just like I do with GOG manual-install method. Galaxy provides developers with their own upgrade DRM so that developers who choose to can update their GOG-channel games directly, exactly like they do with STEAM. Steam gives you no choice at all about DRM. You are always running the Steam front end, with and without DRM.

3) Last I looked GOG gives you a 30-day money back guarantee--STEAM gives you two hours.

4) Yea, too bad you didn't check in with GOG earlier in the week when you could have gotten it--"long gone," *snicker*...;) Snooze, you lose.

On top of all of the other advantages GOG provides over STEAM--how about providing you with your own *installable* back-up copy of every game you buy from them? With STEAM, it's use the STEAM front end--period--you never get an installable copy of your game (insane)--and the DRM is a matter of developer choice--you may get it, you may not--but it's not your decision. With GOG, DRM-free is the only kind of thing they sell.

Steam has a much more robust and mature multiplayer server system than GOG, though--no question about that--but, then. multiplayer games don't interest me in the slightest--never have, really.

Imo, GOG is light-years better on all the points that matter to me.
avatar
misscrabtree456: 1) Galaxy = DRM
2) Yeah not required, you just don't get what you paid for if you don't run it all the time.
3) Responsive in a "gee whiz don't what the problem is" Yeah that's a lot of help
4) That offer is long gone dude, saying it's not does not make it so.
avatar
waltc: 1) Galaxy is a DRM-free *front end* for its games--all GOG galaxy games are DRM-free--you cannot buy a DRM game on GOG--no such animal, Galaxy or not. STEAM front-end games are either DRM-free or contain DRM--it depends on what the developer wants to do @ STEAM.

2) I only run Galaxy to update my games--period. I run them all directly from the game executable, just like I do with GOG manual-install method. Galaxy provides developers with their own upgrade DRM so that developers who choose to can update their GOG-channel games directly, exactly like they do with STEAM. Steam gives you no choice at all about DRM. You are always running the Steam front end, with and without DRM.

3) Last I looked GOG gives you a 30-day money back guarantee--STEAM gives you two hours.

4) Yea, too bad you didn't check in with GOG earlier in the week when you could have gotten it--"long gone," *snicker*...;) Snooze, you lose.

On top of all of the other advantages GOG provides over STEAM--how about providing you with your own *installable* back-up copy of every game you buy from them? With STEAM, it's use the STEAM front end--period--you never get an installable copy of your game (insane)--and the DRM is a matter of developer choice--you may get it, you may not--but it's not your decision. With GOG, DRM-free is the only kind of thing they sell.

Steam has a much more robust and mature multiplayer server system than GOG, though--no question about that--but, then. multiplayer games don't interest me in the slightest--never have, really.

Imo, GOG is light-years better on all the points that matter to me.
Post edited August 01, 2018 by misscrabtree456
There is a mod that improves the rewards of nanite through missions
https://www.nexusmods.com/nomanssky/mods/717?tab=files

Try this. the most I get is 600 nanites per mission. so I think you are golden
avatar
misscrabtree456: I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
Just to further clarify the issue about supposedly not being rewarded for uploading discoveries:

I do get nanites for uploading discoveries, despite the fact, that the game tells me, that I'm not connected to online services. I don't even need to start the game using the GOG Galaxy client, or have the client run in the background.

I always got them, even with the first, unpatched NEXT release.
avatar
misscrabtree456: I notice with the GOG version, you don't get Nanite Clucters for uploading discoveries. In fact your never “connected” and can never “upload discoveries.” Why would anyone want to move games from Steam to this rip off site.
avatar
ksj8ak2: Just to further clarify the issue about supposedly not being rewarded for uploading discoveries:

I do get nanites for uploading discoveries, despite the fact, that the game tells me, that I'm not connected to online services. I don't even need to start the game using the GOG Galaxy client, or have the client run in the background.

I always got them, even with the first, unpatched NEXT release.
Yeah, after playing for a while I noticed I had it wrong, I thought you had to be online to get nanites, but you you get them no matter if online or not. There is just a ton of stuff thart is not explained very well as you go alone, it's kind of a guessing game. Lot's of times I have found mysrlf saying I will do this and see what happens, not sure what I am supposed to do. Or sometimes look for a video on You Tude. Thanks for the reply.