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If you're starting over in 1.3 (or have just started playing) then you'll soon get to the point of running the missions for the NPCs in your base.

The last mission with the Armourer is just to kill 3 sentinels. "Piece of cake," you say, "I've killed more sentinels than that while picking flowers in the meadow," you say. Wrong, wrong, wrong. These are not the planetary sentinels, this is their Space Corps.

Once you've accepted this mission, any venture exo-atmosphere generates a security scan followed by a five-star sentinel team. That's a sentinel mothership and a squadron of fighters. That's not survivable in a near-baseline ship. Try it. It's fun! Die a lot! Probably accounts for the entries in the 1.33 (draft) release notes about being able to decline missions after accepting them and also turning down the difficulty on that last Armourer mission.

Do not despair, Grasshopper! You can do this.

Start from your planetary base and gently poke your nose into interplanetary space just until the sentinels spawn and then turn tail and head back planet-side. The mothership will not follow into the atmosphere so that eliminates one big (really big) threat right there. Get low to the planet and that eliminates nearly half of your potential attack surface. Engage.

I ended up with five sentinel fighters chasing me down. Don't know of that's a fixed number or it's plus/minus something around that. Turned out to be quite a fun dogfight and successful in the end.