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I am not interested in a base and don't see why I need to go through every tutorial before the story starts. Can you by-pass the tutorial in some way?
This question / problem has been solved by ThorChildimage
You can just ignore it, but will miss out on a lot of Blueprints / upgrades.

I'm not interested in having a base either, much prefer having just a Freighter as a mobile base like Star Trek Voyager :), but I still do the games missions to speed up getting everything I could possibly want on my Freighter.
Mission base for me = Wooden shack, build all Exxocraft etcetera, get a good Freighter to the point where I can have the new technology to beam down Exxocraft whenever I need them on planets being explored .. Then the wooden shack base becomes a distant memory.
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UK_John: I am not interested in a base and don't see why I need to go through every tutorial before the story starts. Can you by-pass the tutorial in some way?
It's worthwhile to go all the way through it at least once, for the skills and blueprints you'll learn.

Plus there are bases and bases, with some awesome constructions out there. My own bases are usually a few walls, a teleporter, and a landing pad. Something to keep out of the weather and that's about it. You never have to have one but on extreme planets with extreme storms, which is where you'll find some valuable resources, at least a minimal base makes it a lot more comfortable.
You can do Artemis and Appolo, then stop it when you have got the hyperdrive and antimatter blueprint. You can always go on with it at any point in your game, you are not restricted to go from A-Z in the storyline in one go, far from that.
Post edited September 28, 2020 by XenonS
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UK_John: I am not interested in a base and don't see why I need to go through every tutorial before the story starts. Can you by-pass the tutorial in some way?
It seems mainly an integrated tutorial now, and it is quite extensive (i mean vs what it was like at the begining of No Man's Sky! (like a 5 min tutorial)) so you will miss out on some stuff.

But if your a current NMS player i'm sure you know the exploits to get what you need no matter?

As a new player to these later versions (i stopped at Pathfinder for years) i'm kind of happy they have this extended tutorial now as otherwise i'd be forced to use sorces like Reddit to try to work out what to do (and fail as reddit is the worst source/format for useful info in general). NMS does not really have a solid decent forum for tips etc, maybe Steam forums and these ones?

I sort of naturally stop once i get on the Artimis story line and have visited the Anomaly for the first time. Then i just kick back and explore the systems around me to see where i might want a decent base etc.

I really don't like how you get a Frieghter, 100% immersion destroying.

So i just ask for 'another reward' from the captain and will leave getting a Frieghter until much later (like how much should it cost vs a normal small ship/how hard should it be etc). I will work on modding that part of the game (getting a Frieghter) when i jump back into that as that feels so out of place. But hey this is Hello Games and they have a history of doing weird out of place stuff with NMS, like pretty much every update! ;) Luckily they have this crazy ambitious game to balance all these stumbles and miss-steps as it improves over time (and it really has!).
Post edited September 29, 2020 by ThorChild
Thanks for all the advice folks! The No Man's Sky community does it again!
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ThorChild: So i just ask for 'another reward' from the captain and will leave getting a Frieghter until much later (like how much should it cost vs a normal small ship/how hard should it be etc). I will work on modding that part of the game (getting a Frieghter) when i jump back into that as that feels so out of place. But hey this is Hello Games and they have a history of doing weird out of place stuff with NMS, like pretty much every update! ;) Luckily they have this crazy ambitious game to balance all these stumbles and miss-steps as it improves over time (and it really has!).
I have to agree with you here. It's ridiculous that you'd be offered a freighter valued at over 175 million for free (this is the big capital ship if you refuse the first one). I could see if we were offered a badly damaged regular freighter for free, and it would need repairs. And if you refuse it... no free freighter. I also think the big ones need to have the price jacked back to where it was before NEXT(?) when it was about 450 million.