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I Play single player only. WHY am I having people getting to a system that the game puts me in?
They are the ones getting credit for the Explorers.
I do a lot of restarts, and lately I'm getting company.
How do I close the door?
I've been playing since the game came out, don't remember having company before!
Can any one help me?
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jimblu: I Play single player only. WHY am I having people getting to a system that the game puts me in?
They are the ones getting credit for the Explorers.
I do a lot of restarts, and lately I'm getting company.
How do I close the door?
I've been playing since the game came out, don't remember having company before!
Can any one help me?
Just in case - Have you verified the settings to ensure that Multiplayer is turned off? Options > Network but to ensure that those take effect you have to save and restart the game. Starting a new game usually resets Network to default which means allowing imaginary friends to join.

You also say "a system that the game puts me in" and "a lot of restarts" Do you mean that you are starting a new save and are being placed in a system that has already been discovered? That is very likely as there has long been indication that the game has a smaller list of starting systems and I remember reading complaints about that at least two years ago.
Thanks Chewy,
Do I need to uninstall and start over?
I can't find where to shut down Multi.
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jimblu: Thanks Chewy,
Do I need to uninstall and start over?
I can't find where to shut down Multi.
No, you do not have to start over and disabling multiplayer can be done with an ongoing save.

To turn of mutliplayer start the game, then press ESC then click on the Option tab then click Network. One the Network screen select form the drop down list to disable multiplayer. To play it safe then set the next setting to Invite Only and everything else to No One. You then have to save the game and exit.

When you start the game again the option to start is misleading as it as gives a false indication that you are permitting multiplayer but you can recheck the setting changes made above but you should be good to go with multiplayer off.

EDIT: When starting the game the false indication of having multiplayer enabled is the first option to start includes "Others May Join Your Game" (or something very close to that). Checking the settings as described above will show if multiplayer is enabled or not.

If you ever reinstall the game then you need to redo this. If you start a new save then you may need to also repeat but at least check.
Post edited April 19, 2020 by ChewyWeAreNotHome
Again thanks

Appreciate your time and help.
Out of curiosity, you mention others getting credit for the explorers.

Is your real concern about having other people on the same planet / station / starbase as you, or are you also concerned about other people getting credit for discovering the planet you're on, star systems, creatures and plants, or that have already given custom names to things... because it's my understanding that turning off multiplayer does NOT eliminate this. I was under the impression that as long as you're online, whether you're in multiplayer mode or not, you still see other people's discoveries, names for stars, planets, creatures, and animals, and can see uploaded bases and even message drones left by others - you just don't see any actual PEOPLE if you're not in multiplayer.

Perhaps one of the customers who doesn't play multiplayer, but DOES play with online connectivity can confirm or deny this, as I only EVER play offline, and I'm kind of curious if it's true.
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Toccatta: Out of curiosity, you mention others getting credit for the explorers.

Is your real concern about having other people on the same planet / station / starbase as you, or are you also concerned about other people getting credit for discovering the planet you're on, star systems, creatures and plants, or that have already given custom names to things... because it's my understanding that turning off multiplayer does NOT eliminate this. I was under the impression that as long as you're online, whether you're in multiplayer mode or not, you still see other people's discoveries, names for stars, planets, creatures, and animals, and can see uploaded bases and even message drones left by others - you just don't see any actual PEOPLE if you're not in multiplayer.

Perhaps one of the customers who doesn't play multiplayer, but DOES play with online connectivity can confirm or deny this, as I only EVER play offline, and I'm kind of curious if it's true.
Correct with some exception if you disable Internet access at the right time you can minimize the amount of clutter from the idiots.

The discoveries can get pretty weird as the first come-first served is not based upon date/time stamp of discovery but when the discovery servers process this. Perfect example is with the weekend mission from, two weekends ago. Servers were down and when I opened the game they had come up about an hour earlier per posts on Steam by others saying that they had completed the weekend mission. I therefore completed the same a little over an hour later but the planet and system show discovered by me.

It is also the case (and I had this happen before) where if the Discovery servers are down everything shows that you are making the first discoveries of the system, planets and fauna but when the servers come back up your discoveries are credited to someone else either because of the situation that I just mentioned or because the discoveries had occurred weeks, months or years ago by someone else but that information could not be read when the servers offline.

It is possible to limit some of the base clutter by simply disabling or unplugging Internet after getting the weekend mission and completing before restoring Internet access. Some or perhaps most of the stupid communications balls still appear but at least some of the blocking by building bases and/or terrain edits does not happen. Got that idea from posts in other forums.
Post edited April 21, 2020 by ChewyWeAreNotHome
If you download the offline installer and play the game without GOG Galaxy, you won't see any other people or their discoveries. That said, I can only confirm this for 1.77 of the game, as that's the only offline version I have installed.
And I can confirm that this works as far as v2.24. However, the next major update (living ship) is almost entirely non-functional unless you are either online or hack your save to give yourself materials that you can normally only get if you're online. And even at version 2.24, there are things in the single-player game which do not function if you're offline.

One simple example is a quest you get from a stranded NPC that requires you to set up a message bouy. However, the game refuses to allow you to build one unless you're online.

To be honest, this game needs to be listed as requiring a full-time internet connection in order to run properly, The line on the store page which reads "DRM FREE. No activation or online connection required to play." was true at one time, but some of the single-player functions that used to be accessed through Nada and Polo have been transferred to other NPCs in the nexus, and they no longer function correctly if you're NOT online. I'm hoping this is the result of an unresolved bug that Hello Games intends to eventually fix... but they seem to have thrown their offline players under the bus, particularly considering almost an entire update (living ships) is devoted to material that we cannot access without online access or manually editing the save game.

Clearly, an online connection IS required to access all of the game functions, even when NOT intending to play multiplayer or share your bases or discoveries. Is it even legal to advertise it as not requiring an online connection if you can only play a "gimped" version of the game without one?
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ChewyWeAreNotHome: Correct with some exception if you disable Internet access at the right time you can minimize the amount of clutter from the idiots.
100% of why i won't play games i like on-line, other people destroy their value (to me) most of the time.
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Toccatta: And I can confirm that this works as far as v2.24. However, the next major update (living ship) is almost entirely non-functional unless you are either online or hack your save to give yourself materials that you can normally only get if you're online. And even at version 2.24, there are things in the single-player game which do not function if you're offline.

One simple example is a quest you get from a stranded NPC that requires you to set up a message bouy. However, the game refuses to allow you to build one unless you're online.

To be honest, this game needs to be listed as requiring a full-time internet connection in order to run properly, The line on the store page which reads "DRM FREE. No activation or online connection required to play." was true at one time, but some of the single-player functions that used to be accessed through Nada and Polo have been transferred to other NPCs in the nexus, and they no longer function correctly if you're NOT online. I'm hoping this is the result of an unresolved bug that Hello Games intends to eventually fix... but they seem to have thrown their offline players under the bus, particularly considering almost an entire update (living ships) is devoted to material that we cannot access without online access or manually editing the save game.

Clearly, an online connection IS required to access all of the game functions, even when NOT intending to play multiplayer or share your bases or discoveries. Is it even legal to advertise it as not requiring an online connection if you can only play a "gimped" version of the game without one?
Thank you so much for this post. I had put NMS down for the last year or so, waiting for QoL improvements etc, and so stopped at Pathfinder. I had been thinking about starting up again BUT it is 100% reliant on not having Multiplayer destroy my game.

So i would be good as far as Synthesis (2.27 is the last update for that)?

Here is the list of NMS updates so far:

https://nomanssky.gamepedia.com/Patch_notes#Update_1.30_.28Atlas_Rises.29

Edit: this is probably all academic anyway as you are forced to buy/download the current latest version from GOG :(

I might be stuck at Pathfinder until Hello Games decide to focus back on the single player gamers (and fix the game for them etc).
Post edited May 28, 2020 by ThorChild
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ThorChild: Thank you so much for this post. I had put NMS down for the last year or so, waiting for QoL improvements etc, and so stopped at Pathfinder. I had been thinking about starting up again BUT it is 100% reliant on not having Multiplayer destroy my game.

So i would be good as far as Synthesis (2.27 is the last update for that)?

Here is the list of NMS updates so far:

https://nomanssky.gamepedia.com/Patch_notes#Update_1.30_.28Atlas_Rises.29

Edit: this is probably all academic anyway as you are forced to buy/download the current latest version from GOG :(

I might be stuck at Pathfinder until Hello Games decide to focus back on the single player gamers (and fix the game for them etc).
I play both the Steam and GOG versions. Multiplyer doesn't destroy anything. Just turn multiplayer off in your settings, and you see no one. I've got literally thousands of hours in the game and encountered nobody with the settings turned off, both in the various star systems and in the Anomaly.

Sure, you may possibly run across a system that's been discovered before, but with literally hundreds of billions of star systems in the Euclid galaxy alone, is this really an issue?
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TerriblePurpose: I play both the Steam and GOG versions. Multiplyer doesn't destroy anything. Just turn multiplayer off in your settings, and you see no one. I've got literally thousands of hours in the game and encountered nobody with the settings turned off, both in the various star systems and in the Anomaly.

Sure, you may possibly run across a system that's been discovered before, but with literally hundreds of billions of star systems in the Euclid galaxy alone, is this really an issue?
For me in my game yes. I want to never see any other persons influence on my game world, mostly because i can pretty much guarantee that the other persons 'content' will be immersion breaking (to the game). Stupid names etc.

But my post was more about what Toccatta had mentioned, where the dev focus on MP has made the single-player part of the game difficult to enjoy or follow etc, so i was interested in that detail as i've been out the NMS loop for a while having grown frustrated with the updates and Hello Games stubbornly not focusing on QoL improvements etc.

Still i might be stuck on Pathfinder for good now as i have no choice but to use the latest version (Mechs) if i want to 'upgrade' my game. I'd love to have the choice to choose what updates i can pick (and maybe stop at Synthesis to avoid the MP damaging the SP aspects?).
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ThorChild: For me in my game yes. I want to never see any other persons influence on my game world, mostly because i can pretty much guarantee that the other persons 'content' will be immersion breaking (to the game). Stupid names etc.
Well, obviously you feel how you feel, but I've never run across that at all. Of the systems/planets I've been to that were already discovered (literally less than two dozen in the thousands of hours Iv'e played), I've not seen anything like that.

*edit* All I've ever seen is 'Discovered by So-and-So'
Post edited May 29, 2020 by TerriblePurpose
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ThorChild: For me in my game yes. I want to never see any other persons influence on my game world, mostly because i can pretty much guarantee that the other persons 'content' will be immersion breaking (to the game). Stupid names etc.
As the sandworm jockey says, for the most part you'll be alone in the universe with the exception of visiting systems which were "discovered by." I've never come across a base or an artifact or a player while just doing normal stuff in the game.

The probability of encountering a system previously discovered by another player is relatively high in three situations. One is near the initial system when starting a new game. Spawning systems seem to be located in a narrow ring around 720 KLY from the center and there's a good chance of not being the first to visit a system until a player warps out into the galaxy a few times. The second situation is in the shell around the center of a galaxy. A lot of the "good" systems at the jumping off points will have been visited. The third, of course, is close to a civilization's hub.

If you choose to participate in the "community events" then you will likely be as annoyed as most of the rest of the players by stupid planet names, unnecessary bases, and a bazillion communication balls but if you have multiplayer turned off (*) then you won't see or be seen by other players who may "be" at that location at that time.

(*) Recommended even for the most socially engaged players during the community events, which seem to attract trolls and griefers. Recommended during normal play for cranky old pfarts. ;-)

Edit: tpyo. Me no type good...
Post edited May 29, 2020 by dashiichi
Thanks chaps, good info to know if i jump back in. I will ensure i am not connected to the internet when launching the game (then switch of all MP aspects).

One question, if i download from the Galaxy Client can i choose what update to run/install (as we are limited to the latest version only on the stand-alone downloads)?