Posted September 26, 2025
-cs37801 (September 26, 2025)
Boss Fights & Challenges
• Fixed an issue where striking the boss at the edge of the arena on level 4-5 could push it out of the camera’s view.
• Several challenge conditions (like “Kill boss with a Ragebound Art” in 3-2 or “Win the duel” in 1-1) now properly trigger and reward your performance.
• Adjusted Rhyvashi’s encounters: improved stagger cooldown and prevented attacks from lingering after defeat.
• Corrected issues where skipping certain boss cutscenes (e.g., 4-5 helicopter pad) could result in Kenji being unfairly hit.
Gameplay Flow & Checkpoints
• Fixed multiple soft-locks and freeze scenarios when pausing or restarting from a checkpoint.
• Checkpoints now consistently heal Kenji across all levels, and properly respect equipped talismans.
• Restarting from the last checkpoint during boss fights no longer leaves the health bar stuck on screen.
Level-Specific Fixes
• Various collision issues were resolved (Kenji or Kumori getting stuck, clipping through bulldozers, cranes, or going out of bounds in 3-5, 2-2, S-5 and others).
• Environmental hazards (lava, fire, etc.) now correctly respect accessibility knockback settings.
• Several background and asset display issues corrected (floating containers in S-8, mountain edges in S-3, camera transitions in 3-5).
• Music and dialogue triggers are fixed in multiple levels to align correctly with progression.
Talismans & Accessibility
• Adjusted “Last Stance” to only affect melee slashes and guillotine boosts.
• Fixed incorrect stacking effects between “No Rest for the Wicked” and “Unworthy”.
• Accessibility settings (damage, screen shake, knockback) now behave consistently across all situations.
Enemies & Animations
• Corrected erratic behavior in enemies like Bio Harpies, Flying Turrets, and Bio Blockers.
• Fixed Kumori-specific issues (Guillotine charge talisman wrongly affecting Kenji, roll/jump behaviors).
• Improved visual consistency for certain attacks and death animations (Cyclops Demon’s eye, Rhyvashi waves, etc.).
System & Miscellaneous
• Application now detects Windows language settings on first launch instead of defaulting to English.
• Additional improvements to performance and stability across the game.
-cs37290 (August 18, 2025) • Fixed an issue where striking the boss at the edge of the arena on level 4-5 could push it out of the camera’s view.
• Several challenge conditions (like “Kill boss with a Ragebound Art” in 3-2 or “Win the duel” in 1-1) now properly trigger and reward your performance.
• Adjusted Rhyvashi’s encounters: improved stagger cooldown and prevented attacks from lingering after defeat.
• Corrected issues where skipping certain boss cutscenes (e.g., 4-5 helicopter pad) could result in Kenji being unfairly hit.
Gameplay Flow & Checkpoints
• Fixed multiple soft-locks and freeze scenarios when pausing or restarting from a checkpoint.
• Checkpoints now consistently heal Kenji across all levels, and properly respect equipped talismans.
• Restarting from the last checkpoint during boss fights no longer leaves the health bar stuck on screen.
Level-Specific Fixes
• Various collision issues were resolved (Kenji or Kumori getting stuck, clipping through bulldozers, cranes, or going out of bounds in 3-5, 2-2, S-5 and others).
• Environmental hazards (lava, fire, etc.) now correctly respect accessibility knockback settings.
• Several background and asset display issues corrected (floating containers in S-8, mountain edges in S-3, camera transitions in 3-5).
• Music and dialogue triggers are fixed in multiple levels to align correctly with progression.
Talismans & Accessibility
• Adjusted “Last Stance” to only affect melee slashes and guillotine boosts.
• Fixed incorrect stacking effects between “No Rest for the Wicked” and “Unworthy”.
• Accessibility settings (damage, screen shake, knockback) now behave consistently across all situations.
Enemies & Animations
• Corrected erratic behavior in enemies like Bio Harpies, Flying Turrets, and Bio Blockers.
• Fixed Kumori-specific issues (Guillotine charge talisman wrongly affecting Kenji, roll/jump behaviors).
• Improved visual consistency for certain attacks and death animations (Cyclops Demon’s eye, Rhyvashi waves, etc.).
System & Miscellaneous
• Application now detects Windows language settings on first launch instead of defaulting to English.
• Additional improvements to performance and stability across the game.
New features & improvements
• Restart from Checkpoint option added.
In addition to restarting the entire level, you may now restart from the last checkpoint you found. This will let you quickly retry a level section or boss without the need of getting yourself killed.
• Hard Mode can now be unlocked by winning the duel against Ryu.
In addition to the Hard Mode being unlocked by finishing the game for the first time, you may unlock it earlier by winning the duel against Ryu on level 1-1. If you want to leap right away to Hard Mode, you will first have to prove yourself worthy of the challenge!
• New dialogues have been added at the beginning of levels S-4, S-5 and S-6.
• A new alternative dialogue portrait for the Masked Agent on level 4-4 has been added.
• Hit stop and Screen shake can be now disabled through Accessibility settings.
• Golden Skins are now available immediately upon achieving S rank on all levels, without the need to complete the final level afterwards.
• Added many sound effects on enemies, projectiles and menus.
Bug Fixes
• Adjusted required kills to achieve the highest score on level 3-2 on Hard Mode.
• Kenji could climb a wall and leave the camera's field of view towards the end of level 3-5.
• Large obstacle meant to be destroyed by Hypercharge was vulnerable to Kama Spider Weapon on stage 3-1.
• Luring a Cursed Fire enemy towards the collapsing platform allowed Kenji to get stuck in level 3-4.
• During Rhyvashi's boss fight, the big rock could block your attacks right after disappearing during a brief period of time.
• In level 4-5 on Hard Mode, Kenji could be hit when skipping the cutscene in which he jumps onto a helicopter.
• Motorbike could flip after jumping against a wall on stage 2-2.
• In level 4-1, Kenji could roll through some steel containers which made him out of bounds.
• Kenji could be killed by skipping the cutscene right after defeating Jagäzk on level 4-6.
• Added support for DirectInput controllers.
• If Kumori were to perform a roll attack whilst wearing the Black Spider Uniform, the default skin would be displayed during the animation.
• Removed invisible ceiling on level S-6 on Hard Mode, near the end of the tree section.
• Bio Grunts frequently remained locked in their attack animation for a brief time if Kenji was positioned close to their spawn point.
• On level 5-1 you could lose control of Kenji or Kumori when starting Rhyvahsi’s fight.
• On level 5-1, a long wait time was present after defeating Rhyvashi.
• Kenji could climb over a wall and skip part of the level, causing camera issues on level 3-5 on Hard Mode.
• The kill streak counter disappeared every time the game was paused or cutscene took place.
• On level 3-2 on Hard Mode, a Hanging Demon enemy could end up frozen and unable to attack.
• Level 4-4 boss shockwave projectiles could appear in the air rather than on a surface.
• Striking Level 4-4 boss in the back with a Hypercharge attack pushed it to the other edge, making it behave incorrectly.
• During the elevator section on level 4-4, drone enemies could attack Kenji while being outside the camera.
• Bio Blocker's enemy projectile hitbox remained active after being killed.
• On level 3-2, during the Eels boss fight, the camera could be unlocked if Kenji reached a low point of the arena.
• Gurthka’s landing animation could not work properly when the boss fight started on levels 1-2 and 1-3.
• Jagäzk’s ribcage was immune to the Grenade Spider Weapon.
• On level 4-2, you could leave the camera bounds by using guillotine boosts on a helicopter.
• Kumori’s Hypercharged roll-jump kunai projectile could traverse an enemy without hitting it.
• On level S-8, a guillotine boost platforming section could be skipped by climbing a wall and moving through the ceiling.
• On level 2-2 the player could lose control of the motorbike when reaching the outdoor area.
• While playing as Kumori during a Demon Altar section, Kumori wouldn’t be able to manually hypercharge if Kenji’s health was too low.
• Cyclops Demon's eye disappeared instantly rather than using a proper animation if the enemy was killed and the eye was away from their body.
• Kenji could clip through the subway tunnel's ceiling during his epilogue.
• Backtracking during Kenji's epilogue could cause inconsistent camera transitions.
• Exiting the credits from the main menu caused the music to reset and make the portraits not move properly.
• Many other performance improvements and bug fixes.
-cs36928 (August 06, 2025) • Restart from Checkpoint option added.
In addition to restarting the entire level, you may now restart from the last checkpoint you found. This will let you quickly retry a level section or boss without the need of getting yourself killed.
• Hard Mode can now be unlocked by winning the duel against Ryu.
In addition to the Hard Mode being unlocked by finishing the game for the first time, you may unlock it earlier by winning the duel against Ryu on level 1-1. If you want to leap right away to Hard Mode, you will first have to prove yourself worthy of the challenge!
• New dialogues have been added at the beginning of levels S-4, S-5 and S-6.
• A new alternative dialogue portrait for the Masked Agent on level 4-4 has been added.
• Hit stop and Screen shake can be now disabled through Accessibility settings.
• Golden Skins are now available immediately upon achieving S rank on all levels, without the need to complete the final level afterwards.
• Added many sound effects on enemies, projectiles and menus.
Bug Fixes
• Adjusted required kills to achieve the highest score on level 3-2 on Hard Mode.
• Kenji could climb a wall and leave the camera's field of view towards the end of level 3-5.
• Large obstacle meant to be destroyed by Hypercharge was vulnerable to Kama Spider Weapon on stage 3-1.
• Luring a Cursed Fire enemy towards the collapsing platform allowed Kenji to get stuck in level 3-4.
• During Rhyvashi's boss fight, the big rock could block your attacks right after disappearing during a brief period of time.
• In level 4-5 on Hard Mode, Kenji could be hit when skipping the cutscene in which he jumps onto a helicopter.
• Motorbike could flip after jumping against a wall on stage 2-2.
• In level 4-1, Kenji could roll through some steel containers which made him out of bounds.
• Kenji could be killed by skipping the cutscene right after defeating Jagäzk on level 4-6.
• Added support for DirectInput controllers.
• If Kumori were to perform a roll attack whilst wearing the Black Spider Uniform, the default skin would be displayed during the animation.
• Removed invisible ceiling on level S-6 on Hard Mode, near the end of the tree section.
• Bio Grunts frequently remained locked in their attack animation for a brief time if Kenji was positioned close to their spawn point.
• On level 5-1 you could lose control of Kenji or Kumori when starting Rhyvahsi’s fight.
• On level 5-1, a long wait time was present after defeating Rhyvashi.
• Kenji could climb over a wall and skip part of the level, causing camera issues on level 3-5 on Hard Mode.
• The kill streak counter disappeared every time the game was paused or cutscene took place.
• On level 3-2 on Hard Mode, a Hanging Demon enemy could end up frozen and unable to attack.
• Level 4-4 boss shockwave projectiles could appear in the air rather than on a surface.
• Striking Level 4-4 boss in the back with a Hypercharge attack pushed it to the other edge, making it behave incorrectly.
• During the elevator section on level 4-4, drone enemies could attack Kenji while being outside the camera.
• Bio Blocker's enemy projectile hitbox remained active after being killed.
• On level 3-2, during the Eels boss fight, the camera could be unlocked if Kenji reached a low point of the arena.
• Gurthka’s landing animation could not work properly when the boss fight started on levels 1-2 and 1-3.
• Jagäzk’s ribcage was immune to the Grenade Spider Weapon.
• On level 4-2, you could leave the camera bounds by using guillotine boosts on a helicopter.
• Kumori’s Hypercharged roll-jump kunai projectile could traverse an enemy without hitting it.
• On level S-8, a guillotine boost platforming section could be skipped by climbing a wall and moving through the ceiling.
• On level 2-2 the player could lose control of the motorbike when reaching the outdoor area.
• While playing as Kumori during a Demon Altar section, Kumori wouldn’t be able to manually hypercharge if Kenji’s health was too low.
• Cyclops Demon's eye disappeared instantly rather than using a proper animation if the enemy was killed and the eye was away from their body.
• Kenji could clip through the subway tunnel's ceiling during his epilogue.
• Backtracking during Kenji's epilogue could cause inconsistent camera transitions.
• Exiting the credits from the main menu caused the music to reset and make the portraits not move properly.
• Many other performance improvements and bug fixes.
• Fixed a bug that allowed players to go OOB and skip the boss fight in Stage 3-3 "Ancient Pirate Cave"
• Fixed a blocker that happened on Stage 2-2 when the Perilousness Talisman was equipped
• General localization improvements in: Korean, Traditional Chinese, and Simplified Chinese
• Fixed a blocker that happened on Stage 2-2 when the Perilousness Talisman was equipped
• General localization improvements in: Korean, Traditional Chinese, and Simplified Chinese