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I just wanna know. I had no problem soloing IWD:EE as a sorcerer(DD) on insane difficulty, except the final boss, which took a couple of tries. BG1/2 i also loved being a caster. But spells on NWN2 are so nerfed compared to P&P, that when i played vanilla, i ended using most my party members and spending most of the time on ground.



In fact, a lot of spells which was amazing even on NWN1, like Black Tentacles which had caster level + 8 to hit and grapple routine, on NWN2 has a fix +5 to hit meaning that warlock chilling tentacles or a sorc with black tentacles will never hit anyone with decent armor(AC >= 25). Cloudkill is literally one of the best mid tier spells and worthless in NWN2 too. And summons, why a single weakling summon limit? Animate Dead had a consistent rule of your caster level * 2 HD worth of undead



I only got a good time as a caster when i installed spell fixes. Which fixes a lot of spells. And despite initially hating warlock class, when i discovered the P&P 3.5e warlock, i fell in love with the class and even installed a mod called Warlock reworked which fixes the bug on Eldritch Blast and fixes almost all invocations. Unfortunately you can't fly as a warlock, but can teleport, transform enemies into toads permanently, use eldritch glaive, pick epic feats like eldritch sculptor and master of elements and so on. The nerf on warlock is so ludicrous that i saw people who played 3.5e D&D warlock thinking that 5e NERFED warlock while people who played NWN2 but not P&P thinking that warlocks got BUFFED on 5e. I honestly don't like mmos, nor mechanics like cooldowns and number inflation but had far more fun playing DDO as a warlock than NWN2.



Is not that DDO WLK follows P&P rules either. But the rule alterations is not that bad either. Sure, i can't transform enemies into toads, but Carceri warlocks can cast a Absolute Zero spell learned from a Frost demon which petrifies in solid ice permanently targets on ice. I can't cast invocations with no limit on usage BUT i can cast powerful spells like wail of the banshee and disjunction. The eldritch blast damage is not pure force, which can be seen as a nerf on versatility not on power but having the patron which teaches magic to you determining the damage of your EB is cool.



Someone can say "balance" but sorry. Join on any non modded NWN2 server. Everyone is using martial weapons. On NWN2, is clear that martial > divine > arcane. And honestly, balance is entire subjective. Some people can say that arcane casters only serving to craft items to martial classes is perfectly balanced. On BF1, people complain a lot about shotguns and snipers, the less used types of weapons in the game. At the same way that seeing a character in a book adaptation to a movie being completely destroyed is not fun for the fans of this character, seeing the most iconic greater invocation of your favorite class being worthless is just frustrating.

I know that NWN2 will not change a decade after his final patch. I just wanna understand why someone decided to butcher so hard arcane casters?
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darthvictorbr: .....
In fact, a lot of spells which was amazing even on NWN1, like Black Tentacles which had caster level + 8 to hit and grapple routine, on NWN2 has a fix +5 to hit meaning that warlock chilling tentacles or a sorc with black tentacles will never hit anyone with decent armor(AC >= 25). Cloudkill is literally one of the best mid tier spells and worthless in NWN2 too. And summons, why a single weakling summon limit? Animate Dead had a consistent rule of your caster level * 2 HD worth of undead

..?
I disagree. Wizards are like Gods in NWN2, and easily the easiest time I had in OC or the expansions.

Evard's Black Tentacles has an atleast 5% chance of hitting (at a roll of 20) which makes it up to 19% chance hit no matter the enemy AC. They are especially effective against rogues who have insane reflex saves and mages who have spell resistance. For warriors, I use anything else and they don't stand a chance.

Cloudkill is still a highly effective spell, especially against annoying cunny rogues.

Even without those spells, a wizard can tackle any situation single handedly. It has been a very long time since I played on servers but I vividly remember my Sorcerer was a killing machine.

EDIT: Tried to fix the links.
Post edited July 12, 2020 by Engerek01
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darthvictorbr: .....
In fact, a lot of spells which was amazing even on NWN1, like Black Tentacles which had caster level + 8 to hit and grapple routine, on NWN2 has a fix +5 to hit meaning that warlock chilling tentacles or a sorc with black tentacles will never hit anyone with decent armor(AC >= 25). Cloudkill is literally one of the best mid tier spells and worthless in NWN2 too. And summons, why a single weakling summon limit? Animate Dead had a consistent rule of your caster level * 2 HD worth of undead

..?
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Engerek01: I disagree. Wizards are like Gods in NWN2, and easily the easiest time I had in OC or the expansions.

Evard's Black Tentacles has an atleast 5% chance of hitting (at a roll of 20) which makes it up to 19% chance hit no matter the enemy AC. They are especially effective against rogues who have insane reflex saves and mages who have spell resistance. For warriors, I use anything else and they don't stand a chance.

Cloudkill is still a highly effective spell, especially against annoying cunny rogues.

Even without those spells, a wizard can tackle any situation single handedly. It has been a very long time since I played on servers but I vividly remember my Sorcerer was a killing machine.
The most iconic greater invocation with 5% of chance of hitting is "God" for you? I an not sure if you are serious. If making a Caster Level + 8 to hit a always +5 to hit is not destroying the spell, what is? Imagine if fighters could only hit on a crit...

Or Imagine if you have played BG2, where magicians are far more powerful than even NWN2 with spell fixes. Anyway, on MP servers, everyone uses the ludicrous OP magical gear. Attacking like 5 times per round dealing like 5D6 elemental damage per hit.

I could only be a necromancer, with the spell fixes mod https://www.youtube.com/watch?v=sYa6xCwc-ow
Post edited July 12, 2020 by darthvictorbr
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darthvictorbr: The most iconic greater invocation with 5% of chance of hitting is "God" for you? I an not sure if you are serious. If making a Caster Level + 8 to hit a always +5 to hit is not destroying the spell, what is? Imagine if fighters could only hit on a crit...
I thought Black Tentacles was an arcane conjuration spell and not an invocation. You generally have serious problems with your terminology which explains your lack of knowledge but I couldn't pass that one.

I never said that EBT made Wizards like Gods. Please try to read and understand before replying. Obsisidan nerfed down a couple of things generally because Wizards were simply too powerful. Wizard are like Gods because they have a wide variety of spells at their disposal that can tackle every situation. It is not the game's fault if you are trying to use EBT on warriors.

5% chance is only for 1 tentacles. So if you hadn't skipped your math lessons in high school, you could have calculate that 4 tentacles has a (1-0.95^4 = )19% chance hit I had already stated. And this is ONLY for high AC opponents. And even with that, that's a very dangerous spell because it attacks ALL enemies constantly while you are attacking yourself. It would be simply too powerful if it kept its Lv+8

It is nothing like Warriors only hitting at criticals because warriors do not have an other option. They simply attack with weapons. That's what they do and they do not have any alternatives. A wizard does. Using your brain and tackling every situation with the fix it requires instead of slashing and bashing everything is what makes wizards so fun. So use your brain and don't stick to only one spell.
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darthvictorbr: Or Imagine if you have played BG2, where magicians are far more powerful than even NWN2 with spell fixes. Anyway, on MP servers, everyone uses the ludicrous OP magical gear. Attacking like 5 times per round dealing like 5D6 elemental damage per hit.
BG2 is D&D 2,5 while NWN2 is D&D 3.5. They are nothing alike. Still, again, I do not agree with your statements.

As I said, I have not played on serves for a long time so do not know the situation. But if there was an issue with spell casters, I would have heard.

However, we can agree on Warlocks. They are the weakest class by far till high levels, where they get dark invocations. They are still fun to play.
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Engerek01: I thought Black Tentacles was an arcane conjuration spell and not an invocation. You generally have serious problems with your terminology which explains your lack of knowledge but I couldn't pass that one.
Chilling Tentacle is a invokation which conjures black tentacles BUT deals increased COLD damage. Sorry if was not clear that i was talking about the spell that the invocation uses as basis
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Engerek01: Obsisidan nerfed down a couple of things generally because Wizards were simply too powerful.
Wrong. Removing the +8 from a invocation which is CL + 8 to hit is a nerf. Making it a fix +5 considering that at lv 11, i had party members with 30+ AC is DESTROYING THE INVOCATION. 25 AC is not high AC.
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Engerek01: They simply attack with weapons. That's what they do and they do not have any alternatives. A wizard does. Using your brain and tackling every situation with the fix it requires instead of slashing and bashing everything is what makes wizards so fun. So use your brain and don't stick to only one spell.
ALL, I REPEAT ALL spells which Obsidian din't CTRL C + CTRL V from P&P is completely **TRASH**.

D&D is one of games with the most variated and cool amount of spells. The nerfs that Obsidian did to many things are so harsh tyhat i would rather not seeing this trash spells and classes than seeeing then completely nerfed. .
Give it a rest. People who understand the wizard class don't have a problem playing the class.

The game is over a decade old. And you can install mods/cheats so you can be OP again.
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PeterScott: Give it a rest. People who understand the wizard class don't have a problem playing the class.

The game is over a decade old. And you can install mods/cheats so you can be OP again.
Nobody is """OP""" or cheating to make a D&D game more D&D like and less frustrating.

Also, casters and wizards are not the same thing. If you picked sorcerer and decided to pick animate dead expecting to have a army of undead like on P&P. Do bad, wasted a spell pick. You can have only a single weak skeleton. Decided to pick cloudkill? Too bad. This spell is complete trash.

Anyway, i was reading a Ravenloft novel and the Dark Lord of barovia, used his minions to lure a army and with a single cloudkill, killed most of the enemy army. The few survivors dropped his weapons and decided to run in fear and agony trying to climb the wall...

Sorcerers/Warlocks are so """balanced""" on nwn2, that i spended most time on ground playing as my companions. On BG2 in other hands, i had no problem soloing the game on insane difficulty.
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darthvictorbr: Also, casters and wizards are not the same thing. If you picked sorcerer and decided to pick animate dead expecting to have a army of undead like on P&P. Do bad, wasted a spell pick. You can have only a single weak skeleton. Decided to pick cloudkill? Too bad. This spell is complete trash.
I think you need cheese to go with that.

PC games never perfectly mimic PnP games, NWN1 didn't either. You couldn't' create an army of unread there either.
How old are you? I am starting to think that I am talking to a teenager. That might explain the determination despite the lack of knowledge. I will no longer try to fix your mistakes. You should grow up, and stop making up things. Half of the things you said are wrong and you said I am wrong because....?

Engerek01: Obsisidan nerfed down a couple of things generally because Wizards were simply too powerful.
darthvictorbr: Wrong. Removing the +8 from a invocation which is CL + 8 to hit is a nerf. Making it a fix +5 considering that at lv 11, i had party members with 30+ AC is DESTROYING THE INVOCATION. 25 AC is not high AC.

Please try to elaborate how your reply is a proof that my statement is wrong?

Also..

darthvictorbr: "Also, casters and wizards are not the same thing."

Why did you say that? Nobody here claimed this. Are you having conversations with your imaginary friends?

Long story short, you are complaining about the game because you suck at arcane casters. I just created a wizard and played it till neverwinter in the OC while keeping Kelgar and Reeshka behind. I did all the work and still, it was a piece of cake. If you can't, that's on you. Don't blame others for your lack of skills.
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darthvictorbr: Also, casters and wizards are not the same thing. If you picked sorcerer and decided to pick animate dead expecting to have a army of undead like on P&P. Do bad, wasted a spell pick. You can have only a single weak skeleton. Decided to pick cloudkill? Too bad. This spell is complete trash.
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PeterScott: I think you need cheese to go with that.

PC games never perfectly mimic PnP games, NWN1 didn't either. You couldn't' create an army of unread there either.
Necromancy on NWN1 is trash.

Every type of arcane magic on NWN2 is trash.

Big difference. And on BG1/2 i was able to walk with a lot of undeads. Did you played any other D&D adaptation to PC before assuming that you can't have multiple summons in a PC game? Even the most basic "summon monster I" could summon 2 monters on BG2, Spell Fixes is a hall of fame winner on neverwinter vault. Rated 9/10.

Anyway, i created this topic to ASK if someone said in a interview the reason to why they decided to destroy some classes so much that they serve only to cause frustration on the fans of that class.

I just HATE the mindset "hur dur play the way that the devs intended", when the DEVS made the game assuming that the player will be only a fighter. Compare it with Baldur's Gate 2, where different classes get different strongholds and different questlines and the dialogue doesn't assume that you have no arcane power in any situation. And even BG2, i like to mod the game. I wanna test classes that aren't in the game and mods who makes the game harder.
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Engerek01: Please try to elaborate how your reply is a proof that my statement is wrong?


Long story short, you are complaining about the game because you suck at arcane casters. I just created a wizard and played it till neverwinter in the OC while keeping Kelgar and Reeshka behind. I did all the work and still, it was a piece of cake. If you can't, that's on you. Don't blame others for your lack of skills.
Just answer me. If arcane casters aren't extremely butchered on nwn2, what game did they right?

And i honestly believe that you are equivocated. Reach Neverwinter is a complete cakewalk. Try fight golems which spells that ignore SR on P&P but doesn't ignore in game. Try fight in the arena after the trail. Why? Simple. A lot of bosses REQUIRE that you start in front line and take out all buffs from your character and after one round, your d4 no armor MC will be in ground before you could even cast a mobility spell(which they also nerfed ). They din't even proper tested arcane casters on nwn2.

Look to Obsidian's Pillars of Eternity 1 and 2 : Deadfire. Wizards in that game are trash BUT they never said that is a D&D game. Not being faithful to the source material cause frustration to the fans of that thing. It applies to a game that destroys spells by no good reason and movies that destroys book characters by no good reason.
It's true that playing as an arcane caster is painful when NWN2 scripts force-throw you infront of action unprepared. But that's the problem with the OC scripting, which is not the case in extensions and other community made mods. So the problem is with the scripts, MOD design instead of the class.

I finished the game as a wizard and even tho I hated some parts you already mentioned, they were certainly doable after a few tries. There are lots of people out there who solo the game with Wizard or a sorcerer, which as you know only possible after reaching Neverwinter. You can easily google them if you want to learn how to play a wizard properly.

BTW, you didn't answer any of my previous questions yet somehow I got my answers ;)
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Engerek01: (...) solo the game with Wizard or a sorcerer, which as you know only possible after reaching Neverwinter. You can easily google them if you want to learn how to play a wizard properly.
They are not creating a RP wizard build. They are using PUN PUN BUILDS.

Honestly, I an trying to Solo Baldur's Gate 2 : Shadows of Amn at moment as a Necromancer specialized wizard and an loving the game.

The game is hard to solo, not because they nerfed my spells to oblivion , but because they buff enemies and parts of the map that had no enemy, now has adamantine golems.

The unique thing that i don't like about BG2 is the summon limit of 5 creatures. For me, 3.5e animate dead where you can have your caster level * 2 hit dice worth of creatures is the best rule. Yes, among all D&D/Pathfinder adaptations to video games, NWN2 BUTCHERED ARCANE CLASSES the most. Eye of The Beholder, Dark Sun : Shattered Lands, Temple of elemental Evil, Baldur's Gate 1/2(...) Even the recent Pathfinder Kingmaker din't butchered casters and guess what. On Pathfinder Wrath of the righteous, you will be able to become a Lich and reanimate even bosses to serve you.

DDO which is a mmo that doesn't follow the D&D rules and has cooldowns over spell slots. It still allow warlocks to caster nasty spells including DDO homebrew spells like Absolute Zero which is just amazing. The game also has teleport, great teleport and dimensional door. In fact, if you look to black tentacles, despite not having the same P&P duration, it is deadlier than on P&P ". All enemies within the zone take 1d4 Bludgeoning damage per caster level (Scales with Spell Power) every 2 seconds as the tentacles try to grab them, and an additional 1d4 per caster level if Entangled."https://ddowiki.com/page/Evard%27s_Black_Tentacles

Black Tentacles on DDO can deal 5 * (d4 * caster level + d4 * caster level) damage or at lv 20, 5 *(d4*20+d4*20) = 200d4 damage. That is just ludicrous high for a damage that CC the enemy and damages the enemy at the same time.

That said, this topic is just to ask if Obsidian said in a interview why they decided to do that to casters.

Even if you believe that casters are fine on nwn2(i disagree), why they decided to nerf then is a question that i saw no one talking about.
I thought, this username was familiar. Pops up once in a while to troll the NWN forum.

Found a previous time, he was breaking the game with mods, and complaining endlessly about Sorcerers:
https://www.gog.com/forum/neverwinter_nights_series/any_mod_that_fix_this_awful_party_controlia_in_nwn2/page1

This wasn't the first time, someone in that thread remembered him complaining about the same thing in 2017...

It's a repeating pattern. Show up and rant about how terrible the game is to get attention I guess.
Post edited July 15, 2020 by PeterScott
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PeterScott: I think this username is familiar. Pops up every few months to troll the NWN forum.
Asking questions = trolling???

And i don't post here on YEARS. My last topic is from Feb. 8, 2018. You are extremely butthurted from when i asked help with installing mods on nwn2. My second oldest topic is from Jan. 27, 2018 and was just asking if flesh to stone works on death magic immune mobs on nwn1(not nen2).

So, if it will end your 3 year long butthurt, the devs are the absolute Gods on earth and nobody should be allowed to install a mod to make a D&D game more D&D like. It is cheating and cheating in a SP game is wrong by no good reason. We should pass a blasphemy law prohibiting people from making mods to make a D&D game more D&D like and from """cheating""" in a SP game that has literally ZERO impact in everyone else. Doesn't matter how much games and even genres exists only thanks to modding. Nor how modding can make decades old game replayable dozens of times. And you should't be able to even ask why they decided to not follow the source material in a forum. That should be punished by my anti blasphemy law.

Now seriously. I hope that your 3 year old butthurt ends now.
Post edited July 15, 2020 by darthvictorbr
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darthvictorbr: Asking questions = trolling???
You aren't asking a question here. You are ranting. The "question" is rhetorical. There is no answer to that nonsense. It's just an excuse to rant AGAIN about something you don't like in a game.


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darthvictorbr: Now seriously. I hope that your 3 year old butthurt ends now.
You are the one displaying an endless cycle of buthurt over the same issue.

Repeatedly ranting about the same things you don't like in a game. In that thread from 2018, someone remembered you ranting about similar things in 2017...
Post edited July 15, 2020 by PeterScott