It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like:Chrome,Firefox,Internet Explorer orOpera

×
arrow-down2arrowcart2close4fat-arrow-leftfat-arrow-rightfeedbackfriends2happy-facelogo-gognotificationnotifications-emptyownedremove-menusad-facesearch2wishlist-menuwishlisted2own_thingsheartstartick
I am trying to fight a orc dude, that every time he tries to trip my paladin, he does so.

Also for some reason I cannot trip enemies...


As someone that just finished playing Temple of Elemental Evil (That follow 3.5 rules correctly for most part) this is very bizarre, even for a real time game.

Also that same orc dude can attack me seemly 6 or 7 times each turn, and half of his hits are criticals, sometimes I approach him and take 60 of damage in one turn, something that I think is ludicrous on chapter 2 start (I am doing the first chapter 2 mission...)
A knockdown attempt pits one character's attack roll (at -4) against the target's Discipline check. There are two possible reasons why you're getting knocked down so much 1) you haven't been dumping enough skill points into Discipline 2) the orc just has really high attack rolls. If it's the second reason there's not all that much you can do about it (short of equipping an item that gives knockdown immunity), while if it's the first reason you'll need to think about how you built your character (in NWN Discipline is pretty much an essential skill for any melee character).

As for taking so much damage, it sounds like your AC just isn't matching up well against his attack rolls. Paladins should normally have pretty impressive AC, so either you need to work on your gear a bit or you're trying to take on a tough opponent a bit earlier than the game intended (pull up the context menu on the orc and check his details- if he's rated as overpowering or impossible then you're probably just trying to take him on too early). As for gear, make sure you're using half-plate or full-plate with an enchantment bonus (should be around +2 for where you're at in the game); you should also be stacking up AC bonuses from other sources (deflection, natural, and dodge), and if you're using a two-handed sword you may want to consider switching up to sword-and-board for this opponent so you can equip a tower shield for a nice AC boost.
I'd also recommend dropping points into Tumble if you can afford it. It's a cross class skill, but every 5 ranks invested gives you a +1 boost to AC. This can really help over time.
So, I found out:

First, Neverwinter Nights has a silly implementation of D&D with some weird rule differences (ie: the "Discipline" skill for example).

Second, its default character builds suck (when levelling I was just pressing "recommended" and the skills it has choosen, frankly suck... heal, parry and concentration, all three are useless, heal you can take 20, parry suck, every time I tried to use it I died faster, and paladins don't cast mid-combat).

Also the chromatic armour, suck too.

What I did:

I used Leto to switch all points in "parry" to discipline (That was zeroed), thus no more infinite knockdowns.

Then I switched my chromatic armour thing for a platemail +1, not that great but...

Then I used bless + divine weapon (spell, not the feat, although the name is probably wrong)

After a couple tried with this tactic I killed both the orc, and the bugbear later (with many reloads at each one).

Now I am dreading the "Master" as the characters call him, I don't reached him yet, but I expect to be soundly beaten many times.

I am level 8 Paladin (no multi-class).

On Party games (ie: Baldur's Gate, Temple of Elemental Evil, etc...) my paladin would be kicking ass, clearly without a party a solo Paladin is a shitty character.
avatar
Speeder: I am level 8 Paladin (no multi-class).

On Party games (ie: Baldur's Gate, Temple of Elemental Evil, etc...) my paladin would be kicking ass, clearly without a party a solo Paladin is a shitty character.
Yeah, the Recommend button is, ironically, not recommended. It does a woeful job of building characters, I don't know what the hell they were thinking with the programming on that.

But why is your Paladin solo? You should have access to a couple companions (even though you can only take one at a time with you), which will make life a lot easier for you, even despite their poor AI.

Just curious, but what are your Paladin's stats?
The bonded mount for the Paladin was added in a patch, so you should be able to summon that to aid you in combat as well.
The stats also came from recommended button:

STR: 15, DEX: 9, CON: 14, INT: 10, WIS: 13, CHA: 15


As for henchmen, well, I was taking Tomi around for half of the first chapter, it made it much easier yes, but also made the character get XP SOOOOO slow that I was getting underleveled.


As for the horse... COOL!!! I thought it was not working (I saw the feat, and I DID tried to summon the horse, but could not figure how, and gave up, since you mentioned it should work, I tried again, and this time it worked).

So, regarding the horse: I need the riding skill if I mount it?
Does it take my XP too like a henchmen?
What difference being on a horse make, beside lance becoming one handed? (I saw on the rules of the lance that this should happen, I am unsure if NVW implemented it anyway)
avatar
Speeder: The stats also came from recommended button:

STR: 15, DEX: 9, CON: 14, INT: 10, WIS: 13, CHA: 15
Priorities are roughly right, but misses the specific thresholds. How did the person who coded the "recommended" button screw up something this simple? In this case, there is literally zero downside to raising strength to 16 and wisdom to 14, and lowering dexterity to 8 and charisma to 14.
avatar
Speeder: As for henchmen, well, I was taking Tomi around for half of the first chapter, it made it much easier yes, but also made the character get XP SOOOOO slow that I was getting underleveled.
Going it with a hireling does lower your XP gain, but not enough to actually make you under-leveled. Keep in mind that XP scales based on your level, so if you are under-leveled you will receive additional XP. This makes it very self-correcting.
avatar
Speeder: As for the horse... COOL!!! I thought it was not working (I saw the feat, and I DID tried to summon the horse, but could not figure how, and gave up, since you mentioned it should work, I tried again, and this time it worked).
You need to be 5th level before the Paladin can summon his bonded mount. You probably tried it before you were a high-enough level. This feature was patched in, so it wouldn't surprise me if it's rough around the edges.
avatar
Speeder: So, regarding the horse: I need the riding skill if I mount it?
If you take the mounted combat feat, you get an AC bonus for a good ride check. +1 AC for every 5 points into ride.
avatar
Speeder: Does it take my XP too like a henchmen?
Yes, summoned creatures affect XP gain in the NWN series, for some reason. As I said earlier the system is self-correcting, so don't fret about it and just try to have fun.
avatar
Speeder: What difference being on a horse make, beside lance becoming one handed? (I saw on the rules of the lance that this should happen, I am unsure if NVW implemented it anyway)
Makes you faster and lets you get an AC bonus for your ride check. Not much, so it's probably better used like an animal companion.
Maybe the recommended coder was drunk :P



By the way, I found out why I had issues to summon the horse earlier, you can only summon the horse if you right click yourself first, if you try to activate the hability any other way, it does not work :/