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Sleeping requires eating food. Food item has no use button.

That is, I set up the tent as indicated, hit ''r' to rest...And it tells me to eat food. I right-click on the food, there's no use button. I check the radial menus and emote wand the module provides; nothing that seems relevant.

The module claims that they played it regularly for months during development. Presumably, there's some way to actually eat food in this module. Anyone know how, or have a clue?

Note: This is the second time I rested; the first time worked. I got the "need food" requirement the second time I tried to rest. If you try the module yourself, you'll need to rest at least once for the requirement to pop up.
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Narf_the_Mouse: Sleeping requires eating food. Food item has no use button.

That is, I set up the tent as indicated, hit ''r' to rest...And it tells me to eat food. I right-click on the food, there's no use button. I check the radial menus and emote wand the module provides; nothing that seems relevant.

The module claims that they played it regularly for months during development. Presumably, there's some way to actually eat food in this module. Anyone know how, or have a clue?

Note: This is the second time I rested; the first time worked. I got the "need food" requirement the second time I tried to rest. If you try the module yourself, you'll need to rest at least once for the requirement to pop up.
If I get a chance later today I'll download the module and see if I can suss the trick of it. I have always liked a good Hunger/Thirst/Fatigue mechanic used in game but I have seen a great number of poorly built/scripted HTF systems in my time too. Basically we built our HTF systems based on avoiding all the bad examples we found, so I'm here to say HTF can be a beautiful thing in a game setting, if done well.

I'll post here if I discover the trick of your module's rest system (maybe in the next 24 hours if storms hit and keep me from my garden).

Do you have a link for the module btw? Share it in this thread please?
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Narf_the_Mouse: Sleeping requires eating food. Food item has no use button.

That is, I set up the tent as indicated, hit ''r' to rest...And it tells me to eat food. I right-click on the food, there's no use button. I check the radial menus and emote wand the module provides; nothing that seems relevant.

The module claims that they played it regularly for months during development. Presumably, there's some way to actually eat food in this module. Anyone know how, or have a clue?

Note: This is the second time I rested; the first time worked. I got the "need food" requirement the second time I tried to rest. If you try the module yourself, you'll need to rest at least once for the requirement to pop up.
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ArgentumRegio: If I get a chance later today I'll download the module and see if I can suss the trick of it. I have always liked a good Hunger/Thirst/Fatigue mechanic used in game but I have seen a great number of poorly built/scripted HTF systems in my time too. Basically we built our HTF systems based on avoiding all the bad examples we found, so I'm here to say HTF can be a beautiful thing in a game setting, if done well.

I'll post here if I discover the trick of your module's rest system (maybe in the next 24 hours if storms hit and keep me from my garden).

Do you have a link for the module btw? Share it in this thread please?
Sorry; I was going to link and then forgot.

http://neverwintervault.org/project/nwn1/module/shield-lands
Please pardon my slowness, gardening wearies me and the nap monster got me yesterday. I'm downloading the module now and will have a look at it before two hours are done. Will get back to you in a wee bit.
OK, I'm digging around the module in the toolset - and it looks like the resting would fail under a couple conditions.

First "You may not legally rest." is a message that would indicate the PC is not in a location deemed 'rest-capable'. Your PC must be within 5 meters of a 'rest object'.

Second "Food is required to rest." is a message that would indicate your PC does not have a food item in INVENTORY.

Are you certain the PC you are playing both has valid food items (please let me know which ones you have so I can explore the details of those objects in the toolset) and are you also certain you are close enough to the 'rest object' and please specify what area you are in and what 'rest object' you are near if possible, likewise so I can explore more fully.
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ArgentumRegio: OK, I'm digging around the module in the toolset - and it looks like the resting would fail under a couple conditions.

First "You may not legally rest." is a message that would indicate the PC is not in a location deemed 'rest-capable'. Your PC must be within 5 meters of a 'rest object'.

Second "Food is required to rest." is a message that would indicate your PC does not have a food item in INVENTORY.

Are you certain the PC you are playing both has valid food items (please let me know which ones you have so I can explore the details of those objects in the toolset) and are you also certain you are close enough to the 'rest object' and please specify what area you are in and what 'rest object' you are near if possible, likewise so I can explore more fully.
I'm in the tent-building at the start area; I've got a tent I've deployed. And my inventory contains 10 "Hard tack biscuits". Seeing as they were cheap, clearly food of some sort, and this is a RP-lite game, I figured quality of food probably wasn't going to come up, and bought the cheapest available.
With the food in inventory, stand very close to the tent and use the R key to trigger rest. Does this work?
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ArgentumRegio: With the food in inventory, stand very close to the tent and use the R key to trigger rest. Does this work?
I ran my character right into the tents' collision box. Still says food required to rest.
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ArgentumRegio: With the food in inventory, stand very close to the tent and use the R key to trigger rest. Does this work?
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Narf_the_Mouse: I ran my character right into the tents' collision box. Still says food required to rest.
OK, I found where you are in the module (I think) it appears as the interior of a tent "Caer Mabon : Tent" is the name of the place unless I miss my guess ... now that I have seen it I can better direct you - in fact I misdirected you earlier (not intentionally).

On my server, we use the visible tent object as the 'rest point' that a PC must be close to in order to activate resting. In this module the builder chose to use invisible placeable objects for this. This is a bit awkward IMHO and one of the reasons we chose to build our hunger/thirst/fatigue system differently. I think I misdirected you about the 'tent object' being the rest object, my apologies for that - as I dig through the module in the toolkit I learn more about this module.

I am looking deeper at the module and in the new vault I find this text:

"We played this once-per-weekend for at least six hours, for six months as it was being built. There isn't a story outside of the terrible trouble you can get your PCs into."

and this

"This is a sandbox/monster farm module I made for my friends a couple of years ago. The associated hakpaks can be found here. This was a work in progress when it was abandoned"

All of this tells me "This was created without a plan in advance, and not completed so expect some rough going".

In rummaging about in the module (I have not looked in the haks yet - and there may be even more versions in there but), I've located THREE versions of the rest script in the module - which only uses one. There is almost no comments in the scripts here either so I'm having to guess at what the scripter intended to do. Please bear with me.

All is not lost.

Now, I believe, because of the text message you are getting - that it is a food issue - you do not have 'enough food of high quality'. Various food items in the module have different values attached to them, your 'hard tac' is a value of 1, a good meal is a value of 30. In order to rest you must have (according to the script 'ps_mod_onrest3' lines 87-89) you must have a value greater than 1.

Please get some additional food NOT of the hard tac variety, and try resting again. I'll look forward to your reply, with luck, this solves the mystery, if not, I shall quest on.

Best wishes.
Thanks. :)

Given it's the middle of game-time night, I may just have to wait until "morning" for the stores to open.
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Narf_the_Mouse: Thanks. :)

Given it's the middle of game-time night, I may just have to wait until "morning" for the stores to open.
Any luck with getting your PC some rest?

Rest systems, particularly HUNGER/THIRST/FATIGUE systems - while they have been around a while, most of the ones I have seen implemented are poorly done (rough in the script and or design) such that they can cause a lot of in game issues and confusion.

My server uses a custom HTF system that allows your PC to sleep even if hungry, and allows you to eat and drink even if sleepy. Much more forgiving than this one if I may say so. I studied a LOAD of these awkward systems when designing ours in the hopes of avoiding the pitfalls others have built-in.

I hope you get this worked-out with your current module. If you get a chance, come visit our server online to see a really SMOOTH operating and well designed HTF system in action.

I'll continue to monitor this thread btw. Best wishes.