Rogues are my favorite class in the game, and I have played them multiple times through all the original campaigns.
That FAQ is Ok, for it's time, but I disagree with some things.
Races:
I think Humans are a great Rogue race. The extra feat is always welcome, they extra skill points are very handy for a Rogue, and being able to multiclass more freely is a big bonus, plus being normal size means all weapons are open to you.
Elves are nice but IMO they don't multiclass well, since Wizard is their free multiclass, and that is really NOT the best option for Rogue Multiclassing.
Halflings are also good, but small size really limits weapons...
I take human Rogues 90%+ of the time.
Skills:
He gets this mostly right but he undervalues
Use Magic Device (UMD), IMO this is one of the most awesome skills in the game. Say you just killed that Evil Boss and he dropped black bastard sword that has Vampiric Regeneration, but it is only usable by Evil characters, but also Rogues with enough UMD, Clerics Healing scrolls, Rogue with UMD, Wizards wand of FIreballs, Rogue with UMD... Get the picture. A Rogue is the ultimate resourceful character, that can use any item in the game. This is the best skill in the game, keep it maxed out.
Multiclass:
Fighter: is typically my first choice for a multiclass. Feats, Feats, and more feats, and Weapons specialization, because you want damage when fighting sneak immunes.
Ranger: is another good choice, you gain some extra skills but lose the fighters feats.
IMO, in this game, all Rogues should not only multiclass, but triple class. There is no reason not to.
Some Rogue/Fighter options:
Rogue/Fighter/Paladin.
Overlooked and very handy all round option for the original campaigns. In the original campaign, undead are a ubiquitous and annoying enemy. They are sneak immune, often have damage reduction, and often cause disease, and some have an aura of fear. I HATE fear. It makes my character run away and worse yet, run into walls and do nothing while getting slaughtered.
Paladins are immune to disease, at second level they are immune to fear, and at 3rd level they get the ability to cure disease, which also fixes almost any stat draining caused to you character, and you get full use of the "Holy Avenger" which I think you might find. Best melee weapon in the early game.
A Fighter/Rogue/Paladin I posted before, though this one is more fighter oriented, with high Str and low Dex for platemail. Though you could do similar with Rogue primary and 16 Str, 16 Dex to stealth in light armor:
https://www.gog.com/forum/neverwinter_nights_series/companions_misbehaving/post5 Rogue/Fighter/Ranger.
Ranger adds some skill points while progressing with your combat abilities, and easy path to dual wielding weapons, and some nice flavor. With Animal Empathy, a Ranger can talk to friendly animals, which are scattered all over the original campaigns.
Rogue/Fighter/Shadowdancer.
Common but a little overrated IMO. If you want use stealth a lot. Shadowdancer, lets you enter stealth in a room full of enemies. Handy but it's really taking a class for one feat.
Rogue/Fighter/Champion of Torm.
COT is mainly a booster for saving throws, while giving lots of feats like a fighter.
Rogue/Fighter/Weapon Master.
Boost your critical damage with one weapon. Somewhat popular, but painful class to qualify for.
Stats.
No matter which classes you pick. they remain the same.
16 Str
16 Dex
14 Int
Are the key stats. Even if you want to play dex first(which I recommend against strongly), don't set your strength to 10 like many guides suggest. You can start with good dex and str and take it from there.