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It's Friday evening and I decided to buy Neverwinter Nights from Gog to play multiplayer with my Brother. I purchased the game, why shouldn't I be able to play it multiplayer? Well, I can't. Why not? Because Gog doesn't bother to generate CD Keys for their games. NVN is installed with a default CD key that is the same as anyone else's key when purchased with GOG.

Now my brother and I can't play because of the key conflict and I'm forced to put in a "special" bug request for my keys that will require an employee's manual intervention during business hours!!! Did Gog mention this before I bought it? Nope, because so many fewer people would have purchased it.

If you can't build a way to provide CD keys immediately, can you at least provide a way to get an instant refund before downloading for the first time? What a racket...Definitely my last purchase from this place.
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bdd4329: Now my brother and I can't play because of the key conflict and I'm forced to put in a "special" bug request for my keys that will require an employee's manual intervention during business hours!!!
Er...unless you're both trying to play on the same Persistent World, that shouldn't be happening? The Master Server which authenticates keys was taken down years ago and PWs switched to their own security systems that checked player keys. If you two just want to play a game together that should be doable with the same key.

Can you give more details about your situation?
Many servers PW and otherwise refuse the default GOG keys for security reasons. A server would be hard pressed to tell one such key user from another and it would leave all such key users' accounts vulnerable to usurping.

The fact that a unique key is needed is posted on the gog nwn information, my condolences to the OP who missed seeing that... but, it is for the best (none of us much like it when our accounts are usurped by others).

Hang in there, you CAN play single player and you can play on servers which do not use any account security, or security that does not depend on the cd key, or you can wait until the nice folks at gog respond to your request (they are usually very quick about it).
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bdd4329: Now my brother and I can't play because of the key conflict and I'm forced to put in a "special" bug request for my keys that will require an employee's manual intervention during business hours!!!
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MagicalMaster: Er...unless you're both trying to play on the same Persistent World, that shouldn't be happening? The Master Server which authenticates keys was taken down years ago and PWs switched to their own security systems that checked player keys. If you two just want to play a game together that should be doable with the same key.

Can you give more details about your situation?
We're just creating a local LAN multiplayer game. He creates the server and I try and join it. Nothing online. The problem is that both copies of the game use the same Key which doesn't require a master server to figure out (the local server seems to be aware of the keys of each of the clients).
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bdd4329: We're just creating a local LAN multiplayer game. He creates the server and I try and join it. Nothing online. The problem is that both copies of the game use the same Key which doesn't require a master server to figure out (the local server seems to be aware of the keys of each of the clients).
Couldn't one of you just make up a random key since it's not getting checked anyway?
GOG really needs to get this process automated. They've had keys automated for other games, including Neverwinter Nights 2, for years now. The old manual key request process for Neverwinter Nights 1 should really have been phased out ages ago.
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MagicalMaster: Couldn't one of you just make up a random key since it's not getting checked anyway?
I'd agree that this is probably the best solution given the circumstances.