Posted April 24, 2013
Unlike Neverwinter Nights 2, there is no swashbuckler class in Neverwinter Nights 1. But I think I could create a "swashbuckler-alike" character based on Fighter class (Fighter, Paladin, or Ranger).
Here's my plan for ability points:
STR: 11
DEX: 13
CON: 13
WIS: 12
INT: 13
CHA: 15
The weapon of choice, obviously, will be rapier. Too bad NWN doesn't have main gauche, but I plan my character to be dual-wielding; rapier in the right hand, dagger in the left hand.
I realize my character won't be very powerful (except if I multiclass to sorcerer or bard, and then become a red dragon discipline), but sometimes we just want to play the character we want to be instead of building a very powerful character. ;)
However, I'm also looking for tips that can improve my character, combat-wise. I mean, anything to improve my survivability is welcome.
(1) what combat skills should I focus on? Is parry a good skill? How about tumble?
(2) is it better to focus on few skills, or spreading your ranks on many skills? For example, is it better to spend 8 skill ranks on either parry or tumble, or is it better to spend 4 on each?
(3) generally, after how many ranks combat skills become effective?
(4) which feats would you suggest?
(5) is it worth it to take weapon master route? A WM sounds impressive, but it seems the class can only focus on a single weapon type. What if I plan to dual-wielding with two different weapons? (ie rapier at right hand and dagger at left hand)
Besides, becoming a weapon master requires the following feat: dodge, mobility, expertise, spring attack, weapon focus in a melee weapon, and whirlwind attack. I can see the benefit of dodge and weapon focus, but is expertise, for example, really worth it?
Thanks in advance,
Here's my plan for ability points:
STR: 11
DEX: 13
CON: 13
WIS: 12
INT: 13
CHA: 15
The weapon of choice, obviously, will be rapier. Too bad NWN doesn't have main gauche, but I plan my character to be dual-wielding; rapier in the right hand, dagger in the left hand.
I realize my character won't be very powerful (except if I multiclass to sorcerer or bard, and then become a red dragon discipline), but sometimes we just want to play the character we want to be instead of building a very powerful character. ;)
However, I'm also looking for tips that can improve my character, combat-wise. I mean, anything to improve my survivability is welcome.
(1) what combat skills should I focus on? Is parry a good skill? How about tumble?
(2) is it better to focus on few skills, or spreading your ranks on many skills? For example, is it better to spend 8 skill ranks on either parry or tumble, or is it better to spend 4 on each?
(3) generally, after how many ranks combat skills become effective?
(4) which feats would you suggest?
(5) is it worth it to take weapon master route? A WM sounds impressive, but it seems the class can only focus on a single weapon type. What if I plan to dual-wielding with two different weapons? (ie rapier at right hand and dagger at left hand)
Besides, becoming a weapon master requires the following feat: dodge, mobility, expertise, spring attack, weapon focus in a melee weapon, and whirlwind attack. I can see the benefit of dodge and weapon focus, but is expertise, for example, really worth it?
Thanks in advance,
Post edited April 24, 2013 by Kreshna