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I'm playing nwn2 for the first time, and I've been storing many items in the 2 chests that appear after the trial in Act 2.
If it's possible, how do I use console commands to load into the Sunken Flagon to retrieve my items?
This question / problem has been solved by olnortonimage
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pooiyx: I'm playing nwn2 for the first time, and I've been storing many items in the 2 chests that appear after the trial in Act 2.
If it's possible, how do I use console commands to load into the Sunken Flagon to retrieve my items?
I think your out of luck.
The DM commands only let you teleport to areas within the module you have loaded.
debugmode 1
rs gr_dm
The summoned Dwarf gives you the option to load another module ( ie 1000_Neverwinter_A1 in this case.) but I've never had it work. The Sunken Flagon is AR1001 if you want to try it.

If anyone knows a way, you will probably find them at the vault. https://forum.neverwintervault.org/c/nwn2/6
Post edited January 10, 2025 by olnorton
I ask the DM dwarf to send me to module 1000_Neverwinter_A1 (which is OC Act 1), which starts the part of Act 1 when you first reach Neverwinter I think, as the intro cinematic of AJ killing Dalren plays. Then I spawn outside the Sunken Flagon, and can walk in to retrieve my items exactly how they last appeared towards the end of Act 2.

Then I spawn the DM dwarf again, and ask him to send me to module 1000_Neverwinter_A3 (which is OC Act 3 I'm presuming), but this time nothing happens.

Is 1000_Neverwinter_A3 the wrong code for returning to Act 3?

If this solution can be made to work, it would be a decent solution. I would have to replay the opening sequence in Castle Never, unless I can get the DM dwarf to send me to the part of Act 3 right after that? (where you appear in CK Courtyard to meet your companions)
Post edited January 12, 2025 by pooiyx
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pooiyx: Is 1000_Neverwinter_A3 the wrong code for returning to Act 3?
yes, It's 3000_Neverwinter_A3

If you look in your saved game folder then in a particular save , the currentmodule.txt file shows you the name of the module.
The saved game also gives you the area code for each area you have been to in that module.
AR2100 Crossroad Keep Courtyard or
AR2310 Crossroad Keep Courtyard, used for a cutscene when you first come to the Keep.
Post edited January 13, 2025 by olnorton
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pooiyx: Is 1000_Neverwinter_A3 the wrong code for returning to Act 3?
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olnorton: yes, It's 3000_Neverwinter_A3

If you look in your saved game folder then in a particular save , the currentmodule.txt file shows you the name of the module.
The saved game also gives you the area code for each area you have been to in that module.
AR2100 Crossroad Keep Courtyard or
AR2310 Crossroad Keep Courtyard, used for a cutscene when you first come to the Keep.
I brought my party back into A3 with my items, and when I went to world/map travel, it was all Act 1 locations.
But anyway, I found a more hassle-free solution: I just used the console to create all the items that I wanted (that I left in the Sunken Flagon).
avatar
pooiyx: I brought my party back into A3 with my items, and when I went to world/map travel, it was all Act 1 locations.
But anyway, I found a more hassle-free solution: I just used the console to create all the items that I wanted (that I left in the Sunken Flagon).
Oh, good. Now you can get back to actually playing.