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--- I've accidentally posted this question in the general forum, in case it takes a day or two (or even more) for the mods to move it I'd like to ask here as well, especially since that thread has gone into a completely different direction than what I'd asked. Mods, if you're not happy with this, feel free to merge the two threads or delete either of them (preferably the other one as it's not in the right subforum anyway). Thank you! :) ----

I don't own the game yet but I'm considering buying it just to play these through as they sound like the adventures I'd really enjoy, similar to BG1, at least the latter two. If I'm the type who wants to scour every part of the map and talk to everyone, reading every little bit of dialogue, is it possible for me to finish both games by the end of June without spending too much time on it?
And is there a lot of replayability? Are there multiple paths to take and various choices with consequences?

Also, how does the random generation in Infinite Dungeons work? I read that it somehow tailors to your class and level, does anyone know how exactly does it work and what changes? Are the quests different for each playthrough or just classes (if they are at all?)?

Ad module authentication server: I read that it's still up and separate from the master server which is down and since EA is shutting down online services for NWN it's very likely this one will be too, unless they really just mean only the Gamespy servers (and let's hope then that it's really hosted by Bioware/EA directly). But unless you know more about this let's not discuss this here so that the thread won't end up like the other one since we'll find out in two weeks' time if they work or not anyway.
Post edited June 12, 2014 by Green Hilltop
This question / problem has been solved by Jason_the_Iguanaimage
So I've found out the answer myself after searching around on the IGN Vault. But seriously, no one else really knew the answer to this? I thought there were more module aficionados here who played through all three (or one, two) and remembered the details or knew there was bound to be a review or an article about it at the IGN Vault, given that it's probably the most popular module hotspot for both Neverwinter Games.

Anyway, without further ado here's the info for anyone else who's interested!

Wyvern Crown of Cormyr Premium Module
A rich, 18-20 hour single-player experience
Replayability : 7

This is a fairly linear module, with only one main path by which you can ultimately complete the challenge. You do get to make decisions throughout the module which can affect who lives and dies, though those decisions usually don't affect the plot in a meaningful way. There are, however, a good number of side-quests, and it may be the case that your character will be unable to complete them all due to his or her attributes and skills. I would be interested in trying this module again with a character who possessed more skill in weapon crafting, as I'd like to see what that NPC smith and I might be able to create. And, of course, I'd like to really focus on winning the jousting tournament next time. Nevertheless, in the end, the module should play out in much the same way no matter what choices you make or dialog options you choose.


Premium Module : Pirates of the Sword Coast
8-12 hours of gameplay

Replayability : 8

While I wouldn't personally play it again, there are definitely treasures you may have missed the first time, as well as different choices (such as your actions towards your main nemesis and the composition of your pirate crew) that can have some effect on the overall outcome. Additionally, if you use a character with different classes and skills, you may find a number of new options available to you that were not feasible before.

Infinite Dungeons
Hours of Gameplay - This one's so big, we don't even know how to categorize it. The primary quest unfolds over 20 hours of gameplay. When you're done with our dungeons, we give you the power to control your own.

Replayability: This one didn't have a review, but according to the description the random dungeon generator takes into account your class as well.

But because I'm still curious how does the Infinite Dungeons generator work (eg. can you miss out on some NPCs or quests because they didn't get generated? Or how does the CHARNAME class affect the generator?), the one who can answer this will have their reply marked as the solution!
No clue on Infinite Dungeons, not my cuppa.

Wyvern Crown has nicer visuals, by NWN standards, and pretty good atmosphere. The story's a bit lackluster though. It's not badly written or anything. It's just not very inspiring. I wouldn't replay it.

Pirates, on the the other hand, I did play twice. Its silly, but a lot of fun. And Polly the Parrot is one of the few comic sidekicks in games that actually amused me. Plus the story has some neat twists.

The playtime indicators from IGN seem pretty good to me.

There are also two other premium modules. Shadowguard, which was utterly forgettable, and Kingmaker, which was pretty fun and free-form but felt incomplete. Oh, and there's Witches' Wake, which is even incompleter. But very well written. These are all pretty short.

Also: the premium modules still work. Tested one just now.
Post edited June 15, 2014 by Jason_the_Iguana
avatar
Jason_the_Iguana: No clue on Infinite Dungeons, not my cuppa.

Wyvern Crown has nicer visuals, by NWN standards, and pretty good atmosphere. The story's a bit lackluster though. It's not badly written or anything. It's just not very inspiring. I wouldn't replay it.

Pirates, on the the other hand, I did play twice. Its silly, but a lot of fun. And Polly the Parrot is one of the few comic sidekicks in games that actually amused me. Plus the story has some neat twists.

The playtime indicators from IGN seem pretty good to me.

There are also two other premium modules. Shadowguard, which was utterly forgettable, and Kingmaker, which was pretty fun and free-form but felt incomplete. Oh, and there's Witches' Wake, which is even incompleter. But very well written. These are all pretty short.

Also: the premium modules still work. Tested one just now.
Do you have tips for skills that are used a lot in the two modules? If I want to roleplay a knight/Purple Dragon in Wyvern, should I take feats such as mounted archery or the only thing I need is few ranks in Ride and mounted combat feat in order to be able to compete successfully in the tournament? Would 7 or so be enough?

With the pirates I'm gonna go with a fighter/rogue, do you think it's a good idea to put a lot of points into all three speech skills or just focusing on one or two is enough? And there's probably no need for the craft and set trap skill, right?
In Wyvern Crown:

Good skills to have are Persuade/Bluff/Intimidate, Lore, Spot. Maybe Listen or Search. There aren't that many skill checks though. You do get bonus XP for selecting dialogue options that, according to the developers, match your character's alignment. The Craft Weapon skill can also help you.

You do not need the mounted combat feats or skills to participate in the tournament. (The tournament is needed for the plot, and otherwise wizards would be doomed.) They're useful in some battle scenes, but at the end of the day you can't take a horse down a dungeon. Still, it's a fun novelty. I'd pick up Mounted Combat and invest in the Ride skill, but I'd skip Mounted Archery and just use a sword. As for the ride skill though: the more the better. It boosts your armour class when fighting on a horse.

In PotSC:

2 speech skills would be plenty. I typically pick Persuade and, if I have enough skillpoints, whatever secondary skill I feel best suits my character's personality. Craft skills aren't needed. Setting traps -can- be pretty effective, but it's generally not needed either. I don't recall many other skill checks popping up, though it's been a while since I played.