unclejoe1917: Good luck! Let me know how it goes. You've got me thinking about rolling up a paladin and playing SoU now.
Thanks. :)
Fairly easily, I shared my Cure Critical and Heal potions among the party, and hit it. When the boss disappeared and his summoned creatures came at me, I used the grappling hand to get up there and fight them, then before he summoned me back down, made a Quick Save (having of course made a regular one before the battle), and drank some Cure Critical potions.
Took me two tries, as I was too late with Lay on Hands in one and Velen died.
If you'd really roll up a paladin (and if you'd also plan to aim at Champion of Torm), here's how I was building the character:
Started with human, picking Luck of Heroes and Strong Soul feats. Since I didn't like the idea of paying more than one point per stat point, my stats were 14 tops in anything (not sure, but as far I remember, 14 Strength, Con and Charisma, 13 Dex, 11 Wisdom, and 12 Int for skill points*).
*In hindsight, putting points in Taunt was a waste, as I never used it anyway, so I'd probably go with 10 Int, depending on how many skill points you want.
The skills I was putting points in were Discipline, Lore, Persuade and Taunt (the latter two only on paladin levels, as they aren't class skills for Champion of Torm - on CoT levels I was just leaving those points spare for later - my final, 10th, paladin level was on character level 20, then I put what I was able in Persuade and Taunt, and only took CoT levels since, putting those points in Heal instead - though I also didn't use it much, so again, 10 Int might be the way to go).
Feats-wise, I went with Weapon Focus in Long Sword (with the Holy Avenger in mind, but that +8 Str -4 Dex weapon is a Long Sword too, so it worked out), other than that with (not exactly in the same order, as I took them in game, since I don't remember it):
Power Attack (only as the prerequisite for Cleave)
Cleave
Great Cleave
Blind Fight
Divine Might and Divine Shield (those can only be taken on paladin or cleric level, so had to "time" them right)
Dodge
Extra Smiting
Improved Critical (longsword)
Toughness
Taking, on every second CoT class level, the bonus feat I could, leaving other ones to regular levels (f.ex. taking Dodge as CoT bonus feat, and Extra Smiting as regular character feat).
Whenever I gained a stat point, I put it in Charisma, other than at character level 20 (when my 10th paladin level unlocked second level spells), where I put it in Wisdom to get 12 - though I never really used them, so could have gone with Charisma anyway.
At epic levels:
Great Charisma whenever I could (reached Great Charisma III).
As Epic CoT bonus feats: Epic Weapon Focus (longsword) - I had 17 levels of CoT at the end, with one bonus feat every four levels, so only got one. (I'd probably take Epic Prowess if I hit level 28 character/18 CoT)
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As for myself and classes, I'm thinking to try cleric next time I play. With right domains, I'd be able to have both Knock and Find Traps spells (Nathyrra is a lousy rogue, I had to make Velen take care of traps, and just smash the chests open, unless she deigned to cast an occasional Knock), and HotU seems to have plenty of good cleric gear lying around. Not sure who would my party be then, mechanics-wise, I'd probably go with warrior-types (Velen and A. - not spoiling things for anyone else here), romance-wise, if I'd want to explore that, Nathyrra and A. (apparently you can get them both, if you play your cards right). If taking the latter, I'd probably make Nathyrra only take Assassin levels, and tell her not to cast spells (especially as she sometimes just cast Invisibility or something to that effect I think, and then just stood there).