Posted April 17, 2020
AstralWanderer: How about the UI? In NWN2 you can move windows (inventory, conversation, journal, etc) anywhere you want on the screen and, if you're willing to grapple with XML, change window sizes. In NWN1, not only do these windows become unreadably small at higher resolutions, but they're stuck in the corners making them harder to access and view on larger monitors. The inflexible UI in NWN1 would be my biggest gripe.
Yes, that too. Although it's a bit of a mixed bag as well, because the default mini map in NWN2 is more nice to look at than functional, a lot of pretty frame, not a lot of map. But I assume you could mod that out as well, so yes, that point goes to NWN2. Personally, I don't really mind the UI in NWN that much though. The one thing that annoys me most about it is the limited number of quickslots, seeing that there is no quickcast menu like in NWN2. High level casters quickly run out of space if they use the quickslots for their spells.
Leroux: NWN1's camera is functionally similar to NWN2 - both are complex presumably in an attempt to satisfy both the first-person "shooter" types and the third-person "RTS" parties. A multi-button mouse is certainly helpful (I have ones with forward and back buttons that I've set up to "show all items" and "change view" and mapped the middle button (pan) to an extra button making it easier to access).
My main issue with NWN2's camera are not so much the modes, but how close it to the ground; even in the top down mode I'd always have liked to zoom out just a little bit more than it was possible, and it especially became an issue when the characters moved to higher ground, up a mountain or so, because often the camera wouldn't zoom out along with them but remain locked at the same distance, getting even closer to the (mountain) ground. And in some cases, possibly due to bugs or glitches, it was so close to the ground that I could hardly see anything at all. Not quite sure if I understand you correctly here; do you mean you prefer great flexibility on the mod author's part to the game running well? If so, I can't relate to that. I'm all for flexibility, but not at the cost of performance. What good is a nice looking area if it's no fun to explore it because the performance can't keep up?
Post edited April 17, 2020 by Leroux