Posted January 25, 2011
I've been looking around for an E6 or E8 system for NWN1 for a few weeks now. For those who don't know what this is, an E(x) system stops leveling at (x) and then every level after a player is given a feat instead of a level. This tends to keep players a little more cautious and very aware of how mortal you are at level 8 compared to level 40.
I just recently learned about this via a NWN2 PW called Legacy: Darkage of Britian. I was able to find a module for NWN2, but I would really like something like this for NWN1. I've seen NWN1 PW's with more than 40 levels, so I would think this kind of thing is possible. I've tried to look into the NWN2 E6 module, but I can't seem to get the NWN2 toolset to work in Win7. I also prefer NWN1 to NWN2 anyway. I have tried to write up a script, but I'm not familiar with the variables associated with player leveling, and have no idea how to prevent a level up. Any help would be awesome. Any ideas where to start?
To expand on why I like the E6 system, here is an excerpt that sold me.
Found on RPG.net: http://forum.rpg.net/showthread.php?t=352719
To understand E6, imagine the perspective of the average medieval peasant in a d20 game. This person has the stats of a 1st-level commoner, and while they might not know their stats explicitly, they know their relation to the rest of the world. Our peasant knows that he can be killed quite easily by maurauding raiders, enemy soldiers, or even wild animals. He’s not mighty, he’s not organized, and he doesn’t have any special skills to bring to bear when danger strikes. He worries about drought and flood, and the welfare of his livestock. His extended family likely all lives within a mile of his birthplace. To him, a trip to a town ten miles off is an expedition into the unknown.
Imagine you are this peasant, and you meet a trio of 6th-level adventurers. When you address the wizard, you are speaking to someone who could incinerate your home and slay all your livestock with a few words. The fighter has prevailed against a dozen orcish skirmishers and slain them all – and he could do the same again. The cleric is a man so holy that the gods themselves have granted him the power to cure the sick and heal the wounded. These are epic heroes.
I just recently learned about this via a NWN2 PW called Legacy: Darkage of Britian. I was able to find a module for NWN2, but I would really like something like this for NWN1. I've seen NWN1 PW's with more than 40 levels, so I would think this kind of thing is possible. I've tried to look into the NWN2 E6 module, but I can't seem to get the NWN2 toolset to work in Win7. I also prefer NWN1 to NWN2 anyway. I have tried to write up a script, but I'm not familiar with the variables associated with player leveling, and have no idea how to prevent a level up. Any help would be awesome. Any ideas where to start?
To expand on why I like the E6 system, here is an excerpt that sold me.
Found on RPG.net: http://forum.rpg.net/showthread.php?t=352719
To understand E6, imagine the perspective of the average medieval peasant in a d20 game. This person has the stats of a 1st-level commoner, and while they might not know their stats explicitly, they know their relation to the rest of the world. Our peasant knows that he can be killed quite easily by maurauding raiders, enemy soldiers, or even wild animals. He’s not mighty, he’s not organized, and he doesn’t have any special skills to bring to bear when danger strikes. He worries about drought and flood, and the welfare of his livestock. His extended family likely all lives within a mile of his birthplace. To him, a trip to a town ten miles off is an expedition into the unknown.
Imagine you are this peasant, and you meet a trio of 6th-level adventurers. When you address the wizard, you are speaking to someone who could incinerate your home and slay all your livestock with a few words. The fighter has prevailed against a dozen orcish skirmishers and slain them all – and he could do the same again. The cleric is a man so holy that the gods themselves have granted him the power to cure the sick and heal the wounded. These are epic heroes.
Post edited January 25, 2011 by Iamthatguy
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