Posted August 02, 2017
Ranged weapons were already underpowered in 3rd edition D&D, and NWN unfortunately nerfed them further. Their range was reduced massively, armor doesn't reduce movement speed so lightly-armored archers can't kite heavily armored melee characters, flight wasn't implemented (for totally understandable reasons) which removed ranged weapon's niche both as an anti-flight counter-measure and method of abusing flight, and melee was buffed in that movement doesn't limit your ability to attack (in pen and paper you can't move and make all your attacks in the same turn). To make matters worse, the sum of all the tiny ruleset changes had a massive change on the metagame; pen and paper veers towards more offensive gameplay, and being able to hit first (such as with a ranged weapon) is a massive advantage. NWN has a much more defensive vibe, with high AC, more defenses, and lower damage so fights last longer. Getting a few extra attacks in while an opponent closes distance just doesn't matter as much when combat plays like that.