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Hey guys, thought it'd be a nice to get a party full of real players to run through the official NWN2 campaign. any interest?
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GiornoGiovanna: Hey guys, thought it'd be a nice to get a party full of real players to run through the official NWN2 campaign. any interest?
Is there a mod which lets you play the NWN2 OC without the scripted NPC AI connedpanions being forced upon you? Without such a mod, I fear your idea will not work.
You don't need a mod to play the OC co-op with friends.
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touched: You don't need a mod to play the OC co-op with friends.
So does co-op on the OC nuke the moronic mandatory companions each player is lumbered with in the tutorial (Aimee and Bevil), while trying to get to Neverwinter (Khelgar and Neeshka), and then the ones you have to cop in Neverwinter (Sand, Bishop, Grobnar, and Qara)?
If not, then how do you avoid winding up with multiples of all those companions in a co-op game, one of each for every player?
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JeniSkunk: So does co-op on the OC nuke the moronic mandatory companions each player is lumbered with in the tutorial (Aimee and Bevil), while trying to get to Neverwinter (Khelgar and Neeshka), and then the ones you have to cop in Neverwinter (Sand, Bishop, Grobnar, and Qara)?
If not, then how do you avoid winding up with multiples of all those companions in a co-op game, one of each for every player?
It doesn't change the forced companions on the occasions when those occur. Only one copy of them appears in the party because only the first player entering the module is the "lead" party member. Dialogues and quests rely on that lead player. For more details, see here:
http://nwn2.wikia.com/wiki/Multiplayer
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touched: It doesn't change the forced companions on the occasions when those occur. Only one copy of them appears in the party because only the first player entering the module is the "lead" party member. Dialogues and quests rely on that lead player. For more details, see here:
http://nwn2.wikia.com/wiki/Multiplayer
Thanks touched.
I didn't know that was how things were managed.