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I've just started the Aielund Saga EE, and the opening hours have been great so far.
Pretty basic "solve local problems" quests so far, but the combat pacing has been great and I think the author has solved the problem alot of the main campaigns had with the shops.
Where they had a bunch off great items but you had no gold in the early game. Or, You having a ton of gold but now your found items are much better than the stuff you can buy.
Only just gotten permission to go east from the mayor, so I'll see how the rest of the module turns out.
The Aielund Saga is one of my all-time favourite NWN1 modules, so you're definitely in for a treat. :)

I do have SOME complaints about it, but they involve spoilers so I'll keep mum about them for now.
I've been having a blast so far, the story and the side-quests are really engaging and makes you play "Just one more hour" for hours.
The only thing I don't really like is that the dialogue can be very weird. Sometimes the responses your PC's get are just super rude, cruel, or dumb.
They're good for the most part, but sometimes real bad and that takes me out of the experience.
It's also pretty funky that the game can't remember anything between modules. A failure of the creation tool, I'm shore, but it's pretty clunky when you meet up with companions from earlier Acts and you need to select the option "remember when we went on all those adventures" because the game can't know if you took them along with you or not.

Right now I'm stuck at a big battle at the end of Act 3 which is frustrating, but I've set the difficulty to easy to get through it, and if it's still to hard I'll guess I have to activate god mode or something.

Also it's funny how it reminds me of when Ninja and Samurai was the coolest thing ever. There are so many katansas and ninja weapons everywhere.
Just finished the last battle of Act 3 and that was pretty frustrating; it was long and confusing. Perhaps that's the point, seeing how a real battle would probably be like that, but I didn't like it. Needed planned moments to rest and get a chance resarcharge spells, because my party just keept dying over and over. So I had to run away, transition to another map where there was no enemies, rest in a building, and then return to cheese the enemies.
After that it was, defeat one wave, runaway and repeat the earlier process, which sucked out most of my enjoyment.
I don't get how I was supposed to beat that fight legit.

Don't like that so many Neverwinter Nights modules tries to have these big and epic fights at the end of their stories. They are often just to hard and drags down my enjoyment. The earlier Acts did it better with lots of low level enemies and then 1 or 2 strong bosses to defeat after slaughtering all the weaker mob types, some you fought earlier in the module. Really makes you feel your own growth and how much stronger you are now.

But the rest was fun.

Edit: Also that ending... lol, so dumb.
Post edited September 05, 2022 by Rohomild
I have finished this module last year and don´t understand what made it so popular. You start as a typical adventurer, leaving your inn to find something to do and end up in political affairs, you solve conflicts and teleport yourself to space. there is a lot of text, which is a good thing for everyone who doesn´t want just to to kill enemies, but the way it was written makes it so cheesy. A lot of text is more of a filler, you read long lines of dialogue which could have been shortened with the right words.

I hear that the section where you end up in a space ship was the reason why so many players recommend this module. I liked the part where you have to chose between aiding an angle or a devil the most, the end result is basically the same, you solve a quest for them and they lend you a part of their force in saving Aielund. Naturally, siding with the Devil could make some of your companions lose faith in you. Some romance is also present, you can chose between the Princess and a criminal-turned-mercenary. This element offers some comical dialouge at the very end when you unite in matrimony and spend the night together.

The battle where you meet the criminal-turned-mercenary again was for me the best fight. That happens maybe in the 4th module, 1st part. You have to be careful how you attack or you die. Once you find out the correct strategy, the enemies start going down like flies.
Post edited November 04, 2022 by lacrymosai
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lacrymosai: I have finished this module last year and don´t understand what made it so popular. You start as a typical adventurer, leaving your inn to find something to do and end up in political affairs[...]
Haven't played past the 3rd module myself yet, but the thing I've liked about this campaign so far IS how basic it is.
The overall story isn't super amazing, but the quests are fun to do, the characters are well written and makes you care about them, the different maps are well put together, and the story progresses in a nice pace.

I think we often forget how hard it is to create just a basic storyline anyone wants to engage in, even just a little bit, and the same goes for designing a game. So not only doing that "good enough" but also exceeding expectations is something I find very impressive.

It's not as well written as say Disco Elysium, or Mask of the Betrayer, but I've found it very worth playing so far.
Might not be for everyone, but like a paperback fantasy novel you read once and never come back to, I'm glad the author was able to create something this good.
Post edited November 05, 2022 by Rohomild
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Rohomild: It's also pretty funky that the game can't remember anything between modules. A failure of the creation tool, I'm shore, but it's pretty clunky when you meet up with companions from earlier Acts and you need to select the option "remember when we went on all those adventures" because the game can't know if you took them along with you or not.
Aielund is indeed one of the best custom modules. The shortcoming you describe though is not an engine or toolset thing it is an oversight of the mod creator.

Glad you had a blast!
Spoilers ahead:




I've now completed Act 4: Part 1. It had a strong opening with you getting executed by the now corrupted king, and losing all of your gear. That was bit of a bummer, but I've noticed that I actually like starting from zero in most games. Had built up alot of magical junk in my inventory, and needing to scavenge for new gear can be very fun.
Part 1 is really short though, and I'm pretty surprised the creator didn't just combine all the parts now that it was remade for the enhanced edition. The ending were you talk with Robert Frost was so abrupt that I thought I had gotten some kind of bug and couldn't progress.