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Engerek01: WOW, thats a huge number of modules. I would like to try one of them one day.
This is a good post to understand the vastness of content, too:
http://neverwintervault.org/article/reference/campaigns-and-module-series-list-nwn1

If I was a new player again, knowing what I know now, I wouldn't waste any time on NWN2.
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blaknwite: Awesome, thanks for the links and for the post!

Did you have to spend a lot of time learning to code? I have VERY limited programming knowledge, but I'd be willing to learn (I should anyway for school haha).

Any particular guides or resources I should be looking at if I'm interested in creating modules for NWN 1 & 2?
For any but the most basic adventures made in the NWN toolset, you're going to need at least some scripting. NWN scripts are written in a programming language similar to C.

Fortunately, someone very helpful made this: Lilac Soul's script generator

Using that program, even someone with no programming knowledge whatsoever can cobble together a working script for a quest or event in NWN1. You can't do everything with it, and if you want complicated custom battles like MagicalMaster made in his modules you'll need to learn more, but quite a few modules in that hall of fame, for example, have been created mostly through the script generator.

Edit: Oh, and if you're interested in learning more about the scripting language, check the lexicon. You can find primers and tutorials there that should be very helpful, as well as lists of all the functions and such.
Post edited October 01, 2015 by Jason_the_Iguana
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Belsirk: So basically, if you don't want to make things very custom, the standard tools are enough,
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MadOverlord.755: Yeah, I tended to have really specific ideas that needed code. But otherwise you don't need it. Like I had an arena where you'd drop an item in a wager chest, then it would teleport you and the related monster into an arena. Can't really do that without code.
Easy-peasy, come join us and we can script your dreams.

http://playnwn.com

is the server web page - we can code pretty much anything that can be coded. Got cool ideas? Join us, you'll never imagine how easy this can be until you team with the right folks.
I'll have to add.
Unless it's specifically Sword and Sorcery, making modules for something a bit newer,
like Shadowrun: Hong Kong, is likely to attract a lot more players.

NWN has about a billion modules already, anything new is likely to be overlooked as the players
beeline to known good hall of fame stuff.

Whereas Shadowrun has a limited number of player made modules, pretty much all getting at least some attention.
Owners Of NEN2 Please Bare in mind That YOu WILL Need to DOwnload NWN2 CE ( CE = Client exstension ) SInce Gamespy Has Termaneted all nwn1 and nwn2 server listings and nolonger supports nen/nwn2

NWN2 CE neverwintervault.org/project/nwn2/other/nwn2-client-extension

NWN CE neverwinternights.info/nwncx.htm


NWN1 / NWN2 Server list nwnlist.com/ NWNList Scry
Live-updating list of persistent worlds for Neverwinter Nights 1 and 2.

Nwn 2 Server list yourserverlist.com/index.php?juego=nwn2

NWN And NWN2 CE From nwnlist.com

NWN2 Players
NWN2 players should download Skywing's NWN2 Client Extension and install it according to the readme. Once running the new CE, just go to the Join Internet Game screen as normal, and the server browser list should function as it used to (but will use Skywing's directory instead).

This CE release also has self-update support that will provide notification and optionally allow integrated installation (if user selects to do so) of new CE releases when they are made available.

PW Admins
Persistent world admins should install NWNX and xp_bugfix 1.0.20 or greater. This will allow your server to automatically send data to us. Remember to provide a Module URL (usually a link to your forums) via the nwn2player.ini and a Module Description via the toolset.

If you're unable to install xp_bugfix on your server or would prefer not to, send an email to nwnlist@gmail.com and we'll make sure you're on the manual list.