Posted December 19, 2014
high rated
Okay, you're playing NEO Scavenger and winding up as dog-food for most of your early runs. You keep playing with different skill builds to explore the game, but maybe you need a jump-start to get your feet wet.
Here's a nearly foolproof strategy I've come up with that gets you a really good start right off the bat. I'm not sure how optimized it is for late-game, but it gives you plenty of starting power, especially if you're new to things.
Warning: minor spoilers for the first 2 minutes of the game.
This will get you a GOOD piece of warm clothing, a GOOD starting melee weapon with a 3-distance striking range, and a GOOD chance at starting loot, all in only 1-2 turns! Do note that this is basically "easy mode" and heavily combat-focused, which shows you only one slice of the game.
1. Pick Strong, Trapping, then either Melee or Ranged. Fill out the rest with whatever.
2. Kill the dog-man in the intro scene with (Strong/Melee), use Trapping + corpse + glass shard to take his coat.
3. Wear coat, put glass shard in hand. (DON'T FORGET THE GLASS!)
4. Go south to forest tile.
5. Generate forest resources.
6. Craft: medium branch + tinder + trapping = small campfire.
7. Craft: shred your hospital gown with glass for rags + string.
8. Craft: medium branch + rags = quality torch.
7. Craft: quality torch + campfire = lit torch.
8. Craft: large branch + glass = sharpened spear.
9. Craft: spear + string + glass + (Melee/Ranged) = broadhead spear.
10. Go northwest to town tile.
11. Scavenge. Use lit torch + strong for good loot.
12. If you have Ranged, craft: rags + string = sling, for good measure.
Now right from the start you have good clothing, a great starter set of melee/ranged weapons, and a good shot at nice starter loot from the town. Without the torch or strong ability, it's common to get nothing at all even from 4 scavengings in the starter town.
The only thing this strategy doesn't guarantee is containers, such as plastic bags, backpacks, etc. However, the increased loot chance makes even this pretty likely.
Here's a nearly foolproof strategy I've come up with that gets you a really good start right off the bat. I'm not sure how optimized it is for late-game, but it gives you plenty of starting power, especially if you're new to things.
Warning: minor spoilers for the first 2 minutes of the game.
This will get you a GOOD piece of warm clothing, a GOOD starting melee weapon with a 3-distance striking range, and a GOOD chance at starting loot, all in only 1-2 turns! Do note that this is basically "easy mode" and heavily combat-focused, which shows you only one slice of the game.
1. Pick Strong, Trapping, then either Melee or Ranged. Fill out the rest with whatever.
2. Kill the dog-man in the intro scene with (Strong/Melee), use Trapping + corpse + glass shard to take his coat.
3. Wear coat, put glass shard in hand. (DON'T FORGET THE GLASS!)
4. Go south to forest tile.
5. Generate forest resources.
6. Craft: medium branch + tinder + trapping = small campfire.
7. Craft: shred your hospital gown with glass for rags + string.
8. Craft: medium branch + rags = quality torch.
7. Craft: quality torch + campfire = lit torch.
8. Craft: large branch + glass = sharpened spear.
9. Craft: spear + string + glass + (Melee/Ranged) = broadhead spear.
10. Go northwest to town tile.
11. Scavenge. Use lit torch + strong for good loot.
12. If you have Ranged, craft: rags + string = sling, for good measure.
Now right from the start you have good clothing, a great starter set of melee/ranged weapons, and a good shot at nice starter loot from the town. Without the torch or strong ability, it's common to get nothing at all even from 4 scavengings in the starter town.
The only thing this strategy doesn't guarantee is containers, such as plastic bags, backpacks, etc. However, the increased loot chance makes even this pretty likely.
Post edited December 19, 2014 by larsiusprime