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... there seems to be a design contradiction here.

It's a game that wants to be restarted over and over again. This means that one gets really efficient with one's mouse clicks. But alas the Flash-based UI is slowing everything down (on my machine at least) which is really frustrating.

The game's atmosphere is great though. The lore is spot on. But the controls feel off, what with this being a micromanagement-type survival game.

(All those Flash games -- Beat Cop for another example -- should have been made with SDL instead.) Too bad :(