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A strange bug here; it's like I'm surrounded by an invisible bubble... Whenever I get in close proximity to any dynamic lightsource (which is about 95% of the light in the game!) it disappears. Fire, light fixtures, lamps, lanterns, glowing objects, muzzle flashes, you name it... If I get within about 10ft of any lightsource, it disappears, literally stops rendering at all, leaving me in darkness/just the ambient map light level. When I move away, the light suddenly pops back into existence again. This also means my own muzzle-flashes, lantern item etc. don't light anything around me, and though I can see the enemies generating dynamic light from their weapons, that also disappears if I get too close.

This not only looks terrible with lightsources popping on and off as I move around the maps, but extremely annoying in dimly lit areas. For example being left in the darkness because my presence caused the only light in a dark room to disappear.

I'm running on a laptop Core i5, 8GB ram, Win10 x64 (all updates). I'm not sure on the graphics off the top of my head (this isn't a gaming laptop) but can find out. It runs everything else I've thrown at it no problem though, any engine, old to new. Currently I have all graphical options enabled in-game, and at highest except character and environment textures which are medium. It runs fine, no performance issues. I'll also note shadows work fine too, at least until I move too close to the lightsource, for they of course disappear when the light does. I've done a lot of trial and error, but so far changing the settings on/off, low/med/high or enabling/disabling things or any combination thereof has any effect on this bug. Both Necrovision and Lost Company have the same issue also.
Post edited May 18, 2021 by 7point62n