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Amosdragon: Indeed.
It's a low blow. Now my friend and I are not interested at all in the game. We just want our money back.
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Gurlok:
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groundx: Probably because MP mean to be part of DRM system.
Or HBS just lazy to do that, or it was steam exclusive, who knows?

EDT: pooled them email, will wait for answer.
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Gurlok: The only good thing i'm hearing on the steam forum is that the gog version is more stable than steam counterpart. But back on topic, yeah, this ensure an always working multiplayer, not depending on some stupid client, but most importantly, this would make steam&GOG multiplayer a possibility.
It will always possible, only problem is when devs are lazy and/or greed to do something.

Rock in GOG's garden that allow this...
Post edited July 13, 2016 by groundx
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groundx: It will always possible, only problem is when devs lazy and greed to do something.

Rock in GOG's garden that allow this...
Eh...anyway, it would be really kind of you to let us know if you'll get any kind of reply to your mail (hopefuly). Thanks in advance!
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groundx: It will always possible, only problem is when devs lazy and greed to do something.

Rock in GOG's garden that allow this...
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Gurlok: Eh...anyway, it would be really kind of you to let us know if you'll get any kind of reply to your mail (hopefuly). Thanks in advance!
Ok!
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Adrien2002: Why not to make the possibility to host our own server ?? Just opening a port, using a host button in game and TADAAAA ! Just like other games before becoming Steamwork/GOG Galaxy only ?? What the fuck is happening ? Even DRM free games are losing their capability to create servers ?
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groundx: Probably because MP mean to be part of DRM system.
Or HBS just lazy to do that, or it was steam exclusive, who knows?

EDT: pooled them email, will wait for answer.
Of course, I am not idiot, I am not meaning that because games are DRM so MP should be available as in 1990 games BUT most DRM free games are offering this way so they don't have to host servers by themselves. Minecraft, Project Zomboid, Magicite, Risk of Rain etc, etc... They always do it because it is better for the players.
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groundx: Probably because MP mean to be part of DRM system.
Or HBS just lazy to do that, or it was steam exclusive, who knows?

EDT: pooled them email, will wait for answer.
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Adrien2002: Of course, I am not idiot, I am not meaning that because games are DRM so MP should be available as in 1990 games BUT most DRM free games are offering this way so they don't have to host servers by themselves. Minecraft, Project Zomboid, Magicite, Risk of Rain etc, etc... They always do it because it is better for the players.
I don't mean that.
I mean most of games now, have MP as part of drm system
Post edited July 13, 2016 by groundx
Answer is here:

The studio met with some unexpected delays in integrating with a new platform. GOG and HBS deeply regret the inconvenience to co-op players and are working together to resolve the situation ASAP. While we work on getting these resolved, GOG.com and HBS wanted to give players the chance to jump into the single-player component right away, without delaying the entire release.



Sorry to hear that DRM-free game will be tied to Galaxy Launcher and DRM...

P.s. mailed them again regarding Direct IP connection instead of forcing us to use galaxy.
Post edited July 14, 2016 by groundx
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groundx: Answer is here:

The studio met with some unexpected delays in integrating with a new platform. GOG and HBS deeply regret the inconvenience to co-op players and are working together to resolve the situation ASAP. While we work on getting these resolved, GOG.com and HBS wanted to give players the chance to jump into the single-player component right away, without delaying the entire release.

Sorry to hear that DRM-free game will be tied to Galaxy Launcher and DRM...

P.s. mailed them again regarding Direct IP connection instead of forcing us to use galaxy.
That was kinda expected, not a really news anyway :/

" Sorry to hear that DRM-free game will be tied to Galaxy Launcher and DRM..."

Do you mean the multiplayer portion of the game, right? The single player should work without galaxy, I hope. Still, I hope for a lan feature, in the future.
Yeap, about multiplayer.

Also answer on second mail:


At present, the team is working hard to get multiplayer functionality ready for GOG, but those are all the details I have to share at this time. Thanks for your patience.
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groundx: Yeap, about multiplayer.

Also answer on second mail:


At present, the team is working hard to get multiplayer functionality ready for GOG, but those are all the details I have to share at this time. Thanks for your patience.
I praise them for that, but...did they start working on it just now? I really hope they begun way before.
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groundx: Yeap, about multiplayer.

Also answer on second mail:


At present, the team is working hard to get multiplayer functionality ready for GOG, but those are all the details I have to share at this time. Thanks for your patience.
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Gurlok: I praise them for that, but...did they start working on it just now? I really hope they begun way before.
I think they just had not time to finish it.
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Gurlok: I praise them for that, but...did they start working on it just now? I really hope they begun way before.
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groundx: I think they just had not time to finish it.
It's their own fault for using a multiplayer based on steam/galaxy, if they at least enabled even a simple lan play, not only gog users could already play the multiplayer mode, but even with steam users too.
I mean, they obviously delayed the multiplayer part of the game on GOG because of piracy. The only way to play this game in coop right now is to buy it on Steam. Coop doesnt work on a pirated Steam version cause it connects with Steam Friends list, so everyone who wants to pirate the game will download the GOG version - and surprise, it doesn't even have any coop. HBS absolutely know what they're doing, this isn't an "unexpected delay", it's just a way to limit piracy. It's just a shame that they basically cheated customers and didn't tell them before the release that the game would launch without coop on GOG.
Post edited July 18, 2016 by EnzoPL
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groundx: I think they just had not time to finish it.
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Gurlok: It's their own fault for using a multiplayer based on steam/galaxy, if they at least enabled even a simple lan play, not only gog users could already play the multiplayer mode, but even with steam users too.
I suspect it was more a deliberate move for them. Releasing on a DRM-free platform is risky for profits as it is, but having open multiplayer is a further invitation for people to pirate the game and play freely without each other.

While I am also in a no-DRM camp and like free and open multiplayer, I'm not spending years of my life making a game. They have every right to limit multiplayer functionality as they see fit if it's to help protect misuse of their game.
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EnzoPL: I mean, they obviously delayed the multiplayer part of the game on GOG because of piracy. The only way to play this game in coop right now is to buy it on Steam. Coop doesnt work on a pirated Steam version cause it connects with Steam Friends list, so everyone who wants to pirate the game will download the GOG version - and surprise, it doesn't even have any coop. HBS absolutely know what they're doing, this isn't an "unexpected delay", it's just a way to limit piracy. It's just a shame that they basically cheated customers and didn't tell them before the release that the game would launch without coop on GOG.
Aaaaand this is false, because of the famous "steamwork fix" which let you play MP modes on many games with no native lan support, so you are wrong. As things stay now it's only hurting GOG staff, and customers (us).

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Varell: I suspect it was more a deliberate move for them. Releasing on a DRM-free platform is risky for profits as it is, but having open multiplayer is a further invitation for people to pirate the game and play freely without each other.

While I am also in a no-DRM camp and like free and open multiplayer, I'm not spending years of my life making a game. They have every right to limit multiplayer functionality as they see fit if it's to help protect misuse of their game.
Honestly...if they were fearing this, they could have released it on gog later; making a release on both platform, while impairing the gog version, did only hurt this side. That's why keeping it as it is now will always leave GOG behind steam (which it can be said has the monopoly on the matter).

As for "I suspect it was more a deliberate move for them. Releasing on a DRM-free platform is risky for profits as it is, but having open multiplayer is a further invitation for people to pirate the game and play freely without each other", honestly...there are many games which have lan play and that isn't an issue, see Portal Knights or starbound as example, they can be played on lan/make a server, still they sell like cookies (regarding steam). Hiding behind the "because of piracy wall" is just a lie, the key is to make a product which will make people willing to buy it. As it stands now, Necropolis is a mediocre one, it has potential, but the pricing is too high for how little it can offer.

Don't get me wrong, I love GOG, I really do, I miss those times in which I was able to just buy a game and play it with no need to access internet or any stupid kind of protection, which in truth only damage the customer, but I'd rather wait longer for a full product to arrive here (like I did with van helsing FC, oh boy, that waiting time...), than an incomplete one, which only hurts more than it helps (everyone complains about the nerfed GOG version, incouraging to buy the steam one, and can't argue with that).
Post edited July 18, 2016 by Gurlok
ok so no multiplayer
Post edited July 18, 2016 by LiefLayer