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I have Windows 7 64-bit and I remember having some trouble with regular Real Myst awhile back. I wanted to double-check whether Real Myst: Masterpiece Edition works well on newer operating systems first before I buy it. It looks amazing and I really want to upgrade, but only if it will run on my PC. Thanks! :)
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I'd certainly hope so. :B

It is a brand new version, after all.
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Darvond: I'd certainly hope so. :B

It is a brand new version, after all.
I hope so too. But I thought the same thing when I got Real Myst (I thought it would run a lot better than the original game, but it had its own set of issues) so I am being more careful this time.
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Jennifer: I hope so too. But I thought the same thing when I got Real Myst (I thought it would run a lot better than the original game, but it had its own set of issues) so I am being more careful this time.
RealMyst was only 32-bit to begin with.
I have WIndows 8.1 64 bits and yes, rM:ME works !
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Jennifer: I have Windows 7 64-bit and I remember having some trouble with regular Real Myst awhile back. I wanted to double-check whether Real Myst: Masterpiece Edition works well on newer operating systems first before I buy it. It looks amazing and I really want to upgrade, but only if it will run on my PC. Thanks! :)
All 32-bit and 64-bit programs run on a 64-bit system.

16-bit programs do not run on a 64-bit system.

Every program since Windows 95 has been a 32-bit or a 64-bit program.

So yeah, pretty much anything published for Windows since 1995 runs on a 64-bit Windows 8.1 or Windows 7
^ But sometimes games have 16-bit installers for other programs (for example I was unable to install Beyond Good & Evil from my disc because of the damned DRM and had to buy the game again on GOG), or require a really old version of Quicktime (like the original Myst), or something like that where it doesn't work or takes a lot of jumping through hoops to make it work.

I like to check if there are issues like that before I buy it so that I know if it will work well :)
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jon1138: I have WIndows 8.1 64 bits and yes, rM:ME works !
Awesome :D Does it seem stable and run smoothly? I remember the original Real Myst crashing on me several times and I only played it for an hour or two.
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Jennifer: ^ But sometimes games have 16-bit installers for other programs (for example I was unable to install Beyond Good & Evil from my disc because of the damned DRM and had to buy the game again on GOG), or require a really old version of Quicktime (like the original Myst), or something like that where it doesn't work or takes a lot of jumping through hoops to make it work.

I like to check if there are issues like that before I buy it so that I know if it will work well :)
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jon1138: I have WIndows 8.1 64 bits and yes, rM:ME works !
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Jennifer: Awesome :D Does it seem stable and run smoothly? I remember the original Real Myst crashing on me several times and I only played it for an hour or two.
I have a PC with AMD Phenom II X4 965, 8 Gb of RAM, AMD Radeon HD 7870 XT 2Gb. For now the game seems stable and smoothly even with max video settings (1920x1080 etc)
Post edited May 09, 2014 by jon1138
The game runs for me on Windows 7 64 Bit. But that was to be expected, RealMyst: Masterpiece Edition is a new version released only a few weeks ago. I would be really dumb to build it so it won't run on modern systems.
Considering RealMyst:Masterpiece Edition uses Unity for its engine, one would expect it to work on 64 bit systems.
I went ahead and got it, so hopefully it will work better for me than RealMyst did. I'm really looking forward to seeing everything in more detail and finally playing the Rime age.

Thanks to everyone who confirmed that the Masterpiece Edition works and is more stable :)
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Jennifer: ^ But sometimes games have 16-bit installers for other programs (for example I was unable to install Beyond Good & Evil from my disc because of the damned DRM and had to buy the game again on GOG), or require a really old version of Quicktime (like the original Myst), or something like that where it doesn't work or takes a lot of jumping through hoops to make it work.
That's true, I would actually amend my claim to say that when Windows 95 was out, that should have been the end for 16-bit programs, since there was absolutely no need or benefit to write them - not for the developer nor the user.

However, for all sorts of reasons, there were still 16-bit programs being made for the 32-bit OS for some time. Many times installers and things that were supposed to be backwards compatible with Windows 3.1 and such.

But I guess my point was that any commercial program today is either 32-bit or 64-bit, so for maximum compatibility today, 64-bit Windows is always the more compatible one to today's applications. Legacy support and old programs or drivers are something else and never come into play when a new game is released.