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Hi guys

Although some command line arguments are listed in the readme files, I've found the full list (by typing "game.exe -h"):

-fr : Force French version
-gr : Force Deutsh version
-it : Force Italian version
-sp : Force Spanish version
-sw : Force Sweden version
-us : Force English version

-fullscreen : Start game in fullscreen mode
-windowed : Start game in windowed mode

3D (hardware)
-3DFX : Use 3DFX if available
-NoPowerVr : Disable PowerVr auto-detection
-OnlyPrimaryDisplay : Don't use 2nd 3D hardware display
-PowerVr : For PowerVr chip if auto-detection
fails with a PowerVr chip

Direct3d
-D3D : Use 3D hardware acceleration (if
card support D3D but not textures)
-Alpha : Enable texture format 4444
-CorrectRatioTextures : ...If problems with fonts
-MinTextureWidth<n> : Set minimum texture width to <n> pixels
-MaxTextureWidth<n> : Set maximum texture width to <n> pixels
-MinTextureHeight<n> : Set minimum texture height to <n> pixels
-MaxTextureHeight<n> : Set maximum texture height to <n> pixels
-NoD3D : Do not use 3D hardware accelerat.
-NoDither : Do not use dither capabilities
-NoPal256 : Disable 256 colors palettes
-NoTextureSizeMax256 : To optimize size texture in
video memory
-OpaqueBlackLevel<n> : Set <n> in the range [1..3] if
transparency bugs appear in fonts
-Pal16 : Enable 16 colors palettes
(to get more memory)
-TextureSquareOnly : All textures must be square
-ZBuffer : Use hardware Z-Buffer (slower)

DirectDraw
-AskDirectDraw : Display DirectDraw informations
-BlitTimeOut<n> : Set max blit waiting loops to <n>
-DoRealLock : Really use DirectDraw lock/unlock
-DontWaitBlits : Disable Blit waiting
-InfiniteZBuffer : For special Z-buffering system
(i.e PowerVr chip)
-NoFlick : Disable flick
-NoBlitAsync : Disable Blit Async
-NoDuplicateSurfaces : Disable surface duplic. of bikes

MotoRacer
-D : Run not playable demo
-J<XXXX> : Set joystick threshold to XXXX
(default=2000, max=7000)
-NbComp<X> : Set nb of computer players to X
-NoAGP : Disable AGP use
-NoCpuDetect : Disable CPU detection.
-NoGouraud : Disable gouraud shading
-NoMMX : Disable MMX support
-NoSound : Disable Direct Sound
-ScanOtReverse : For ZBuffer Front to Back
-SnapShot : Enable screen copy in directory
Data\Shoot when using Shift-Ins
-ThreadHighest : Set thread to highest priority
-ThreadTimeCritical : Set thread to time critical mode
-FrameRateMax<XX> : Limit frame rate of the game to XX frame/sec
(20 to 99, default=30, 0=no limit)


I haven't done any thorough testing, but so far the following ones seem to be useful:

-FrameRateMax0
The framerate is capped at 30 FPS by default, so this option will give you much smoother screen refresh (usually 60/75 FPS, depending on your monitor settings).

-ZBuffer
Turns on Z buffering. For some reason, it's off by default. This will get rid of the sorting artifacts that can be seen eg. on the bike selection screen, on the rider's foot.

Other notes:

By default, the game runs without texture filtering even in d3d mode. All the screenshots on gog are like this (and it led to some speculation in the other thread that it runs in software/DirectDraw mode). But you can turn on bilinear filtering by changing the D3D option in the options screen from "On" to "Filtered". The game will look much nicer.

AFAIK there is no way to raise the resolution above 640x480.

Also, the game only worked for me when the desktop was in 16-bit color mode.


Feel free to correct me below or post your additional findings.
Wow, thanks for this. Will start testing! :)
I see you played around in the command prompt :P
I also noticed those commands before and they didn't work (although I had the DotEmu version of MR2).
Are those for MR1? Do they work?

I've been thinking of buying MR1 from GoG once I actually have moneys in my bank account. Haven't yet checked people's opinions on how it runs on modern hardware, though.

Does MR1 have the same AI problem as MR2 had (unbeatable opponenents after 8th place)?
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dandi8: I see you played around in the command prompt :P
I also noticed those commands before and they didn't work (although I had the DotEmu version of MR2).
Are those for MR1? Do they work?

I've been thinking of buying MR1 from GoG once I actually have moneys in my bank account. Haven't yet checked people's opinions on how it runs on modern hardware, though.

Does MR1 have the same AI problem as MR2 had (unbeatable opponenents after 8th place)?
I haven't played MR1 for many years but I think I know what you're thinking about regarding the unbeatable opponents.

The thing is that they don't make mistakes and they race on a perfect "Line". So what you have to do to beat them is to find the best Line in the tracks, how you take the curves for example, use the wheelie in the right places and use it a lot. One mistake on your part and you're gone from the race.

Drive on the Line with them and use the wheelie to overtake them where you can and then get back on the Line. It's a very unforgiving game to race against the computer opponents.
You misunderstood me, Tarm. In MR2 there's a bug where you LITERALLY cannot beat your opponents. I not only read about it, I experienced it, too. I raced an almost perfect line, no crashes, not even any bumps, pretty much constant wheelie, top speed and I was 8th. No matter what I did, every race I was 8th.

I'm not a noob at video games. And I was constantly 8th. And the intranetz says a bug like that exists (although presumably only when you have the highest quality settings on, even though I experienced it on all).
I'm the guy who plays WIpeout to get the Gold medals so yeah. :)
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dandi8: You misunderstood me, Tarm. In MR2 there's a bug where you LITERALLY cannot beat your opponents. I not only read about it, I experienced it, too. I raced an almost perfect line, no crashes, not even any bumps, pretty much constant wheelie, top speed and I was 8th. No matter what I did, every race I was 8th.

I'm not a noob at video games. And I was constantly 8th. And the intranetz says a bug like that exists (although presumably only when you have the highest quality settings on, even though I experienced it on all).
I'm the guy who plays WIpeout to get the Gold medals so yeah. :)
Ah ok.
Moto Racer is pretty much the only racing game I can say I'm an expert in (Well to be correct I was. ) and now you have crushed my dreams of ever having to give anyone advice in that genre. :(

Interesting bug though. Never heard of it. Though I only raced against AI opponents in MR1. Played mainly without opponents in MR2.
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Tarm: ...and now you have crushed my dreams of ever having to give anyone advice in that genre. :(
Why's that? o.O

And the bug is very interesting indeed. I mean, I easily get gold in Wipeout HD (on what goes for normal difficulty in there), no probs with the new NFS when it doesn't stutter like hell (stupid buggy game), there's really no game where I couldn't get first place in a race after trying a few times at most (let's face it, it's not that hard against AI opponents).

And yet, when I played MR2 recently, even though I got a perfect race, no bumps, no crashes and top speed, I constantly end up 8th. It's also annoying as hell as it takes away from the fun :(

Good to hear no such thing exists in MR1, gonna buy it as soon I get some money :)

EDIT:
Does MR have Lan mode? Maybe we could race sometime via Hamachi :P
Post edited November 27, 2010 by dandi8
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dandi8: EDIT:
Does MR have Lan mode? Maybe we could race sometime via Hamachi :P
It has a multiplayer mode with TCP/IP connection. I don't know if it works or how it works though. the idea sounds neat.
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Tarm: ...and now you have crushed my dreams of ever having to give anyone advice in that genre. :(
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dandi8: Why's that? o.O

And the bug is very interesting indeed. I mean, I easily get gold in Wipeout HD (on what goes for normal difficulty in there), no probs with the new NFS when it doesn't stutter like hell (stupid buggy game), there's really no game where I couldn't get first place in a race after trying a few times at most (let's face it, it's not that hard against AI opponents).

And yet, when I played MR2 recently, even though I got a perfect race, no bumps, no crashes and top speed, I constantly end up 8th. It's also annoying as hell as it takes away from the fun :(

Good to hear no such thing exists in MR1, gonna buy it as soon I get some money :)

EDIT:
Does MR have Lan mode? Maybe we could race sometime via Hamachi :P
Well that's about all the advice you need to play the game well. :P

It's around 10 years since I really played it and I'm not a racing games kinda guy but why not? If it's workable to play over the net I'm up for a game. Have to buy it first though. Was thinking I would give it to myself as a Christmas present and I've read that it have some kind of D3D problem so I'm waiting a bit to see if it gets resolved. If not I'll buy it anyway. After all I couldn't play it on a high resolution anyway when I had it a long time ago.
Even if D3D is resolved, I doubt you'll be able to play it on high-rez :)

I'm always up for a friendly game of anything, especially golden oldies like MR so a GoG community race might be a good idea (maybe someone should make a post some day about organizing a race etc.).

Dang, now that I think about it, we need more of such events!
i managed to launch moto racer with d3d on my 4 year old laptop (with an intel integrated graphics chip). so i guess i'll have to play it there.
as for my primary pc (with windows 7 x64) the game starts for a while, then closes.

guess there is no d3d wrapper around?
@OP: thanks for the list. Unlocking the framerate really made this game smooth. I have a Windows 7 64bit machine with Radeon 4870 HD and D3D works flawlessly, I only had to turn on Alpha blending because is was slowing the game down to a crawl in some places. I wouldn't mind higher res, but I can live without it. Thank GoG I can finally play this game ;]
Sorry for being a n00b, but where exactly do you type these and get them to apply? All I want to do is play Moto 2 in a window instead of full screen... Yet, when I checked "manual mode" and typed "-windowed" onto the end, the game still came up in full-screen mode. So then I exited, and in the properties of the Start menu item, I added "-windowed" to the end of the Target, but still no luck. Thank you.
I'm pretty sure that unlocking the frame rate affects your motorcycle speed in-game. I'm on a 60hz monitor and it seemed like I was going twice as fast when I disabled the 30fps cap.

Edit: Nevermind. Ignore this nonsense!
Post edited June 23, 2014 by Darek006
Gents,

Try setting to "force Anti Aliasing" in your ATI/Nvidia/other GPU control panels, either for this game or for all games. That should render in much higher virtual resolution, and down-sample back to 640x480 with smooth edges ;-)