From running moto.exe -h 
 
 Screen mode 
 -DrawMouse : Draw mouse if card doesn't do it 
 (3dFx Voodoo's for example) 
 -FullScreen : Start game in fullscreen mode 
 -Height<h> : Start game with a screen height of <h> pixels 
 (only if -Width is used too) 
 -Width<w> : Start game with a screen width of <w> pixels 
 -Windowed : Start game in windowed mode 
 
 Language 
 -Fr : Force French version 
 -Gr : Force Deutsh version 
 -It : Force Italian version 
 -Sp : Force Spanish version 
 -Sw : Force Sweden version 
 -Us : Force English version 
 
 3D cards management 
 -3DFX : Declare your 3D card as a 3DFX 
 chip-based card 
 -NoPowerVr : Disable PowerVr auto-detection 
 -PowerVr : Declare your 3D card as a PowerVr 
 chip-based card if auto-detection 
 fails 
 -VideoControler<n> : Use 3D hardware number <n> 
 (First is 0, Second is 1, etc...) 
 
 Direct3d rendering 
 -D3D : Use 3D hardware acceleration 
 (if card supports D3D but not textures) 
 -MenuClipSpec : Clip specular effect in menu pages 
 Use it if clear rectangles appear 
 on menu highlighted options. 
 -NoD3D : Do not use 3D hardware accelerat. 
 -NoDither : Do not use dither capabilities 
 -NoFilter : Do not use filter capabilities 
 -NoGouraud : Disable gouraud shading 
 -NoZBuffer : Do not use hardware Z-Buffer (slower) 
 -ScanOtNormal : Scan polygons Back to Front 
 -TripleBuffer : Enable triple buffering 
 -ZBuffer32 : Use Z-buffer as a 32bits Z-Buffer 
 
 Direct3d textures management 
 -Alpha : Force texture format 4444 
 -AlphaTransparent : Use alpha channel instead of color-keying 
 -CorrectRatioTextures : ...If problems with fonts 
 -DontUseAlpha : Avoid alpha textures 
 -DontUseColorKey : Avoid SetColorKey() function. 
 Use it with -AlphaTransparent for 
 transparency problems in textures 
 if your 3D card supports Alpha textures 
 (RGB4444, RGB1555 etc...) 
 -DontUseModulateAlpha : Dont use ModulateAlpha blending mode 
 -MipMap : Enable MipMap 
 -MinTextureWidth<n> : Set minimum texture width to <n> pixels 
 -MaxTextureWidth<n> : Set maximum texture width to <n> pixels 
 -MinTextureHeight<n> : Set minimum texture height to <n> pixels 
 -MaxTextureHeight<n> : Set maximum texture height to <n> pixels 
 -NoPal16 : Disable 16 colors palettes 
 -NoPal256 : Disable 256 colors palettes 
 -NoTextureSizeMax256 : To optimize size texture in 
 video memory 
 -OpaqueBlackLevel<n> : Set <n> in the range [1..3] if 
 transparency bugs appear 
 -TextureSquareOnly : All textures must be square 
 
 Video memory management 
 -ForceSmallestTextures: Force bank loading strategy to use smallest 
 texture format (may be less beautiful). 
 Try it if you have video memory problems. 
 -InfiniteZBuffer : For special Z-buffering system 
 (i.e PowerVr/PowerVr2 chip) 
 Set by default if PowerVr mode is found or 
 set by -PowerVr 
 -KeepAvailableVram<n> : Tries to keep <n> bytes free in Vram. 
 -AGP : Enable AGP use 
 
 DirectDraw 
 -AskDirectDraw : Display DirectDraw informations 
 -DoRealLock : Really use DirectDraw lock/unlock 
 (Not recommended) 
 -NoDuplicateSurfaces : Disable surface duplic. of bikes 
 Try it if all the bikes have the 
 same color. 
 
 Network 
 -AvoidNetGroup : Forbids DirectPlay to use groups 
 Try this option if game is lower in network mode. 
 -DelayEnumSessions<n> : Set refresh delay in sec/100 for sessions 
 enumerating in network game. 
 0 (Zero) means MANUAL mode. 
 Default is 500, which means 5sec. 
 Max is 3000, which means 30sec. 
 -DelayConnection<n> : Set connection wait in sec/100 in network game. 
 0 (Zero) means AUTOMATIC mode. 
 It means DirectPlay 
 will set this delay itself 
 Default is 500, which means 5sec. 
 Max is 3000, which means 30sec. 
 -NbMaxLinkPlayers<n> : Max number of players in a network session. 
 -NoModem : Forbids MotoRacer to use modem connection. 
 (Unavailable in US version) 
 
 Peripherals management 
 -JoyDZ<N><XX> : Set joystick <N> dead zone to <XX> % 
 (default=0, max=90) 
 -JoyMax<N><XX> : Set joystick <N> max to <XX> % 
 (default=100, min=10) 
 -NoCpuDetect : Disable CPU detection. 
 -NoMMX : Disable MMX support 
 -NoSound : Disable Direct Sound 
 -NoMixer : Disable Mixer usage 
 -KeepMixerState : Don't restore mixer volumes of the previous session 
 -DisableCDrestart : Disable the CD track auto restart 
 (create pause on width some CDRoms 
 
 MotoRacer2 
 -DemoMode : Run not playable demo 
 -DemoOnce : Run not playable demo one time and quits 
 -DemoDelay<n> : Run demo automatically after <n> secs 
 Values from 0 to 300. Default is 30 
 -DemoTime<n> : Set demo duration to <n> secs. 
 Values from 20 to 180. Default is 60 
 -DontLimitFrameRate : Normally, MotoRacer is limited to 
 30 fps to optimize the size of the 
 replay files. This argument disables the 
 limitation. 
 -LimitFrameRate<n> : Limits frame rate to <n> fps 
 Use values from 15 up to 60. 
 Default is 30. 
 -SkipIntro : Start directly with menu 
 -SnapShot : Enable screen copy in directory 
 Data\Shoot when using Shift-Ins 
 (Create this directory before 
 using this option) 
 -ThreadHighest : Set thread to highest priority 
 (Use this option carefully. 
 Avoid it if you want to play in 
 network mode) 
 -ThreadTimeCritical : Set thread to time critical mode 
 (Use this option carefully. 
 Avoid it if you want to play in 
 network mode) 
 -Disable3DNow : Do not use 3DNow instructions. 
 -Force3DNow : Use 3DNow instructions. 
 
 ************************************************************************ 
 Looks pretty identical to MR, so will try the parameters we discussed in the MR D3D thread and update with findings asap. 
 
 UPDATE: 
 No luck whatsoever. I varied the known solutions for MR1 in order to get D3D, but with MR2 diddly squat so far :( 
 
 My MR1 D3D solution being (16 bit colour depth) and the following parameters: 
 
 "C:\Program Files (x86)\GOG.com\Moto Racer\game.EXE" -D3D -CorrectRatioTextures -ZBuffer -FrameRateMax0 -nodither -TextureVideoMem268435456
Post edited December 02, 2010 by Krankor