Posted September 20, 2025
1.0.10.1 (October 10, 2025)
Weapons
• Psiogloves: Damage increased by 5 (10 damage per shot -> 15 damage per shot). Augment slots increased by 1 (2 slots -> 3 slots). Visual bug fixed (some players managed to get the sphere fx stuck on their weapon).
• Metal Storm: Augment slots increased by 1 (2 slots -> 3 slots). Tier increased ( tier 2 -> tier 3).
• DualStr8Fires: Ammo consumption increased (1 per shot -> 1.5 per shot).
• XM LED Strobe: Ammo consumption increased (1 per bullet to 2 per bullet).
• Nano Ravid: Clip size increased to 25 (previously 20).
• Weapon descriptions: Fire rate now shows proper rarity scaling when on the ground. Damage now includes players bioboost upgrades when on the ground (for proper comparison).
• Weapon levels: Damage increase reduced from 10% to 5%.
• Weapon upgrades: Vendor prices greatly reduced. (this will make the players be able to buff their weapons more, making the high damage of any weapon be the result of player weapon rather than finding a high level weapon from the chest).
Gameplay
• Stamina: Base stamina of the player increased (30 stamina -> 40 stamina).
• Reload: Players can now jump during the reloading animation.
• Challenge Rooms: More rewards are accessible to the player after they complete it. The rewards scale accordingly to the difficulty level of the challenge room.
• Vendor NPC: Fixed a bug that swapped the fire rate of your ranged weapons.
• Co-op: Now you can see your team mate on the big map. Obstacles now trigger correctly when entered/exited.
Enemies
• Lepper: New enemy added.
• OOC Marauder: HP increased (120 to 150).
• Fixed an issue with staggered enemies.
• Fixed bugs on the laser attack of Sentinels of Ceroboros boss.
System
• Graphics: Camera shake max limit was fixed.
• Upgraded Unity Version to patch Unity’s recent security vulnerability.
Rooms
• Barracks Area: Optimizations on obstacles. Fixes on maps.
• OOC Frigate Area: Fixes on maps.
• Challenge Rooms: Fixes applied.
Optimisation
• Reduced performance cost of hallways and teleporters.
• Optimised lighting shaders.
• Moved music track loading to background execution and preload them during loading to optimise performance dips when loading a new room.
• Cleanup residual temp objects after Room generation.
• Defer unloading of rooms to later frames to reduce performance dips during room culling.
Other Bug Fixes and Notifications
• Co-Op: Move dead player’s body to a reachable location when the terrain changes during bosses. Fixed an issue with some cutscenes locking a player out of the room when the other player triggered it.
1.0.7.1 Hotfix (September 25, 2025) • Psiogloves: Damage increased by 5 (10 damage per shot -> 15 damage per shot). Augment slots increased by 1 (2 slots -> 3 slots). Visual bug fixed (some players managed to get the sphere fx stuck on their weapon).
• Metal Storm: Augment slots increased by 1 (2 slots -> 3 slots). Tier increased ( tier 2 -> tier 3).
• DualStr8Fires: Ammo consumption increased (1 per shot -> 1.5 per shot).
• XM LED Strobe: Ammo consumption increased (1 per bullet to 2 per bullet).
• Nano Ravid: Clip size increased to 25 (previously 20).
• Weapon descriptions: Fire rate now shows proper rarity scaling when on the ground. Damage now includes players bioboost upgrades when on the ground (for proper comparison).
• Weapon levels: Damage increase reduced from 10% to 5%.
• Weapon upgrades: Vendor prices greatly reduced. (this will make the players be able to buff their weapons more, making the high damage of any weapon be the result of player weapon rather than finding a high level weapon from the chest).
Gameplay
• Stamina: Base stamina of the player increased (30 stamina -> 40 stamina).
• Reload: Players can now jump during the reloading animation.
• Challenge Rooms: More rewards are accessible to the player after they complete it. The rewards scale accordingly to the difficulty level of the challenge room.
• Vendor NPC: Fixed a bug that swapped the fire rate of your ranged weapons.
• Co-op: Now you can see your team mate on the big map. Obstacles now trigger correctly when entered/exited.
Enemies
• Lepper: New enemy added.
• OOC Marauder: HP increased (120 to 150).
• Fixed an issue with staggered enemies.
• Fixed bugs on the laser attack of Sentinels of Ceroboros boss.
System
• Graphics: Camera shake max limit was fixed.
• Upgraded Unity Version to patch Unity’s recent security vulnerability.
Rooms
• Barracks Area: Optimizations on obstacles. Fixes on maps.
• OOC Frigate Area: Fixes on maps.
• Challenge Rooms: Fixes applied.
Optimisation
• Reduced performance cost of hallways and teleporters.
• Optimised lighting shaders.
• Moved music track loading to background execution and preload them during loading to optimise performance dips when loading a new room.
• Cleanup residual temp objects after Room generation.
• Defer unloading of rooms to later frames to reduce performance dips during room culling.
Other Bug Fixes and Notifications
• Co-Op: Move dead player’s body to a reachable location when the terrain changes during bosses. Fixed an issue with some cutscenes locking a player out of the room when the other player triggered it.
This hotfix fixes a bug where projectiles from weapons with AOE effect do not explode upon impact with non destructible geometry.
This was affecting the following weapons only:
- Triclaw
- AAT Multicannon
- MRPG Launcher
- Nuclei-55 Disintegrator
1.0.7 (September 25, 2025) This was affecting the following weapons only:
- Triclaw
- AAT Multicannon
- MRPG Launcher
- Nuclei-55 Disintegrator
Performance
• Overall in-game performance should be greatly improved.
• All Enemies Corpses: Removed the status effects (VFX) from their bodies after the player eliminates them. Further optimisations were applied.
• Jocaste’s Arena (Storage): Optimisations were applied.
• All Rooms: Polishes, balances and optimisations were applied.
Weapons
• New Weapons: Metal Storm (physical) and AAT Multicannon (energy) added into the game, as per our 50 review milestone!
• AOE type weapons: Fixed bug where AOE type weapon attacks won’t do proper damage to certain bosses or enemies.
Gameplay
• Explosive barrels: Now they damage secret doors if they explode close to them.
Bosses
• The Blob: Blob’s back view of the eye was fixed.
• Final Boss: Pickups are now destroyed after the cutscene of phase two.
• Final Boss: Boss spawns have increased HP (80HP -> 120HP) and their melee attacks have a slightly bigger radius (0.2 -> 0.25).
• Final Boss: Second phase’s triple hit melee attack of the Boss was reworked to be more predictable and impressive.
Rooms
• Storage Area: Fixes on maps including softlocks.
Systems
• Title Screen: Discord Link is updated and now working as intended.
• Title Screen: Initialise settings on startup properly.
• Bioboost/ Upgrade: Fixed bugs regarding the upgrades.
Co-op
• Fixed a bug where players could run through a door and fall into an empty space.
1.0.5 (September 20, 2025) • Overall in-game performance should be greatly improved.
• All Enemies Corpses: Removed the status effects (VFX) from their bodies after the player eliminates them. Further optimisations were applied.
• Jocaste’s Arena (Storage): Optimisations were applied.
• All Rooms: Polishes, balances and optimisations were applied.
Weapons
• New Weapons: Metal Storm (physical) and AAT Multicannon (energy) added into the game, as per our 50 review milestone!
• AOE type weapons: Fixed bug where AOE type weapon attacks won’t do proper damage to certain bosses or enemies.
Gameplay
• Explosive barrels: Now they damage secret doors if they explode close to them.
Bosses
• The Blob: Blob’s back view of the eye was fixed.
• Final Boss: Pickups are now destroyed after the cutscene of phase two.
• Final Boss: Boss spawns have increased HP (80HP -> 120HP) and their melee attacks have a slightly bigger radius (0.2 -> 0.25).
• Final Boss: Second phase’s triple hit melee attack of the Boss was reworked to be more predictable and impressive.
Rooms
• Storage Area: Fixes on maps including softlocks.
Systems
• Title Screen: Discord Link is updated and now working as intended.
• Title Screen: Initialise settings on startup properly.
• Bioboost/ Upgrade: Fixed bugs regarding the upgrades.
Co-op
• Fixed a bug where players could run through a door and fall into an empty space.
Weapons
• DualStr8Fires: Fixed a bug that lowered the volume of the shots the longer you hold the trigger.
• DualStr8Fires: Bullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).
• MRPG Launcher: Damage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).
Gameplay
• Toggle sprint: Fixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.
• Toggle sprint: Having the toggle sprint on, holding the charge attack and then press heal, the player was able to run during the healing animation. Now this situation is fixed.
• Sprint: The player is now able to attack with melee or ranged but cancels the sprint.
• Sprint: While stationary, holding down the "Sprint” key or toggle doesn't take away the crosshair.
• Stamina: Stamina regeneration during run was activated after the auto-save during the beginning of the run.
• UI: Disabled input reading when the game is out of focus that fixes some issues with stuck UI.
• Sound: Raised the volume of the co-op player's footsteps and other actions.
• Map: Fixed a bug where client (player) could select a path on the level map (thus breaking the run) when selecting with a controller.
Bosses
• Boss Mother: Mother's spawns had a rare bug, that during their attack they were sticking on the player.
• Boss Mother: Fixed a bug that the cutscene collider has been activated to teleport the other player to the entrance of the arena during the fight.
• Boss Mother: Boss pathfinding height fixed. That change fixed jump attack shockwave hiding under the floor.
• Big Brother Boss: Fixed a bug that gave the player a black screen after the intro cutscene (Possible fix on player losing control after cutscene).
• All Bosses: Fixed a bug that restrained the Bosses change player target, now there is a slight chance to change target after every attack.
Rooms
• Barracks Area: Fixes on maps including softlocks.
• Secret Rooms: Vending machines now have their collisions fixed.
• Starting Hub area: Visual fixes.
Systems
• System/ Graphics: Added Windowed and Fullscreen resolution option.
• Controls/ Key Binding: Added horizontal and vertical movement keys remapping to the keybinds menu (lacking localisation).
• Co-op: Disallowed lobbies where players are on different numerical versions of the game (for example one is on 1.0.0 and the other is on 1.0.1, steam/gog cross-play unaffected).
• Title Screen: Added version displayed next to the copyright message.
• DualStr8Fires: Fixed a bug that lowered the volume of the shots the longer you hold the trigger.
• DualStr8Fires: Bullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).
• MRPG Launcher: Damage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).
Gameplay
• Toggle sprint: Fixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.
• Toggle sprint: Having the toggle sprint on, holding the charge attack and then press heal, the player was able to run during the healing animation. Now this situation is fixed.
• Sprint: The player is now able to attack with melee or ranged but cancels the sprint.
• Sprint: While stationary, holding down the "Sprint” key or toggle doesn't take away the crosshair.
• Stamina: Stamina regeneration during run was activated after the auto-save during the beginning of the run.
• UI: Disabled input reading when the game is out of focus that fixes some issues with stuck UI.
• Sound: Raised the volume of the co-op player's footsteps and other actions.
• Map: Fixed a bug where client (player) could select a path on the level map (thus breaking the run) when selecting with a controller.
Bosses
• Boss Mother: Mother's spawns had a rare bug, that during their attack they were sticking on the player.
• Boss Mother: Fixed a bug that the cutscene collider has been activated to teleport the other player to the entrance of the arena during the fight.
• Boss Mother: Boss pathfinding height fixed. That change fixed jump attack shockwave hiding under the floor.
• Big Brother Boss: Fixed a bug that gave the player a black screen after the intro cutscene (Possible fix on player losing control after cutscene).
• All Bosses: Fixed a bug that restrained the Bosses change player target, now there is a slight chance to change target after every attack.
Rooms
• Barracks Area: Fixes on maps including softlocks.
• Secret Rooms: Vending machines now have their collisions fixed.
• Starting Hub area: Visual fixes.
Systems
• System/ Graphics: Added Windowed and Fullscreen resolution option.
• Controls/ Key Binding: Added horizontal and vertical movement keys remapping to the keybinds menu (lacking localisation).
• Co-op: Disallowed lobbies where players are on different numerical versions of the game (for example one is on 1.0.0 and the other is on 1.0.1, steam/gog cross-play unaffected).
• Title Screen: Added version displayed next to the copyright message.
Post edited Yesterday by Berzerk2k2