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Is there a possibilty for Widescreen?
I don't think so. I tried every setting under NVidia settings and in the scummVM engine and had no luck...
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d3vilsadvocate: I don't think so. I tried every setting under NVidia settings and in the scummVM engine and had no luck...
thats a pity.
It's a 2D game with hand-painted backgrounds; they'd have to have an artist extend most of them further out to make the game work in widescreen.
Works great @ my native 2560x1440 in Win10x64, version 1803, build 17128. The Scumm config auto-configures to my native screen res, but is also adjustable via the options panel (for instance, the VSR resolutions above my native 2560x1440--like 2880x1800 and up, will work fine, too.) RX-480 8GB, Adrenalins 18.3.3. No problems with Curse thus far.

The game will not allow running the game with aspect ratio turned off [switching it off just does nothing]--even though there is an option in the Scumm options panel for that (hit F5 in-game to bring up the full range of Scumm Options.) Despite resolution picked, Aspect ratio is always on, which means black borders on the sides for widescreen resolutions.

PS--when you go F5 for the menu, be sure and select "Return to Launcher" in order to get the entire host of SCUMM options. Adding FSAA improves the quality noticeably, especially at higher widescreen resolutions, imo, as does selecting 256-color display mode.
Post edited March 24, 2018 by waltc
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stevethepocket: It's a 2D game with hand-painted backgrounds; they'd have to have an artist extend most of them further out to make the game work in widescreen.
This is true and yet wrong. I remember the non-scumm version working with a stretched image. It look rather nice in my book. Might post a screenshot later on.
I'll never understand why people play games with stretched graphics. You fill your screen by distorting original image, no new image appears. Why would you do that?
Why would you want too? You'll just stretch the screen and it'll look horrible. The aspect ratio looks great as is. So it has black bars, big whoop.
ScummVM widescreen solution for "Curse of Monkey Island" (via Marty McFly)

-> Right-click scummvm executable
-> Select properties
-> Click on "Compatibility"
-> Select "Run in 640x480 resolution"

The GPU will, if configured to do so, stretch the image to fill the screen.
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darthspudius: Why would you want too? You'll just stretch the screen and it'll look horrible. The aspect ratio looks great as is. So it has black bars, big whoop.
It depends. Some games don't look right stretched--but other games seem noticeably "pinched" on the x axis, so when you disable aspect and stretch, it has the effect of making the graphics look better as opposed to worse. Mostly, it's an "in the eye of the beholder" type of thing, imo.
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KingCross: ScummVM widescreen solution for "Curse of Monkey Island" (via Marty McFly)

-> Right-click scummvm executable
-> Select properties
-> Click on "Compatibility"
-> Select "Run in 640x480 resolution"

The GPU will, if configured to do so, stretch the image to fill the screen.
Thank you! I have been searching, and not finding any answer, to getting ScummVm to run my DOS games in widescreen. You solved my problem!
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darthspudius: Why would you want too? You'll just stretch the screen and it'll look horrible. The aspect ratio looks great as is. So it has black bars, big whoop.
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waltc: It depends. Some games don't look right stretched--but other games seem noticeably "pinched" on the x axis, so when you disable aspect and stretch, it has the effect of making the graphics look better as opposed to worse. Mostly, it's an "in the eye of the beholder" type of thing, imo.
The only games I can think of that you might be describing would be NES games played on an emulator—those do run at a resolution narrower than even 4:3 because the NES needed to keep within 64K total pixels and they decided to stretch the screen horizontally instead of vertically like most systems did.
avatar
KingCross: ScummVM widescreen solution for "Curse of Monkey Island" (via Marty McFly)

-> Right-click scummvm executable
-> Select properties
-> Click on "Compatibility"
-> Select "Run in 640x480 resolution"

The GPU will, if configured to do so, stretch the image to fill the screen.
thanks for that, it works also with the steam version. I invested quite some time in trying to get this fixed, so I'm happy to see it's possible.