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My fellow Kyosians! I'm so, so happy to say that we finally published Mentor's route!! There's a lot to say about it, and I wrote a big update about, well, the update, but since it's much longer than usual and has many images, a video, etc., it's impossible to publish it as is here, so I suggest checking out a Kickstarter version: https://www.kickstarter.com/projects/u7committee/minotaur-a-point-and-click-visual-novel/posts/3237498

In the meantime, here's a short summary of the most important points:

- The main new feature is, of course, Mentor's route, but the chapter select screen is also live now! We also made a number of minor bug fixes and improvements to Nod's route.

- You should keep all your unlocked extras and endings after the update, though to unlock Nod's route on the new chapter select screen, it's necessary to play through it again! You can simply blaze through it, though, since it doesn't matter which ending you get - you just need to "activate" the checkpoints, which will be done automatically.

- The soundtrack has been updated with new tracks from Mentor's route for free! The new package contains all tracks from the game, so you can safely discard the previous package.

- We plan to release the next update - the first part of Thea's route - this September!

- We launched an official Discord! It's in pretty basic state at the moment, but I hope that with your help, we can make it better! So come join us at https://discord.gg/vGGFgmrM

And that's that! Let me know if you have any questions about the update, and we hope that you enjoy Mentor's route!

Love,

Nick & u7committee
Post edited July 16, 2021 by u7committee
Ooh I've been tempted by this for a while and with the current sale ...

I was worried that it wouldn't make it through InDev status or that GOG would be left a second class citizen to Steam as in so many other games...

So glad to see the continuing updates here and yoink ... on the backlog it goes :)
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jimbob0i0: Ooh I've been tempted by this for a while and with the current sale ...

I was worried that it wouldn't make it through InDev status or that GOG would be left a second class citizen to Steam as in so many other games...

So glad to see the continuing updates here and yoink ... on the backlog it goes :)
Hey @jimbob0i0, thank you for adding us : )) And I apologize for the lack of updates, I will post them more frequently here and on Discord now. By the way, regarding GOG, they've always been super nice and helpful. We're certainly not going to somehow undermine the game and the players here, and just like with the initial release and this update, we'll continue publishing the same content (and at the same time) as on Steam! I guess some features (like the emoticons) will be platform-specific, but that's not related to the game itself, and it's something that we're going to work on closer to the full release, so I haven't looked into it in more detail yet...
Great to see that Mentor's route is now live.
Updoading now.

EDIT: Wow its a biggy 2.11GB
Post edited July 17, 2021 by Wildman_1
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Wildman_1: Great to see that Mentor's route is now live.
Updoading now.

EDIT: Wow its a biggy 2.11GB
Hey @Wildman_1, it's good to see you! Ha-ha, yep, we're growing xD Since Thea's route is already partially done, I did some test builds with it, and it'll likely bring the total to 3. In the end, we're probably going for 4+. We originally wanted to release Minotaur on tablets (after it's done), but I'm not sure if a size like that makes this viable.