It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
swamptown is too hard and the tropical island is too hard but the other dungeons don't lead anywhere and i can't enter the pyramid
I would focus on clearing the dungeons on the western continent. The blue,red,green, and yellow key dungeons,
once you've cleared them all, you'll be strong enough to go almost anywhere on the overworld map.

To enter the pyramid, you need to break the case on the tiny island in the southwestern part of the world.
It requires a might of 50. Put a lloyds beacon near the Might well near Fountain head (or equip any item that boosts Might sufficiently, or use a might potion on your strongest character) and you're set
Post edited September 12, 2023 by UndeadHalfOrc
avatar
UndeadHalfOrc: I would focus on clearing the dungeons on the western continent. The blue,red,green, and yellow key dungeons,
once you've cleared them all, you'll be strong enough to go almost anywhere on the overworld map.

To enter the pyramid, you need to break the case on the tiny island in the southwestern part of the world.
It requires a might of 50. Put a lloyds beacon near the Might well near Fountain head (or equip any item that boosts Might sufficiently, or use a might potion on your strongest character) and you're set
I've been exploring the whole area and I haven't found those, I'm too weak to fight the cyclops in one cave and another has a dragon that's way too powerful to fight
Thank you! There's like 3 or 4 dungeons that have 2nd floors but I'm not able to lockpick any of the hatches on the floor
and the area with the spiders in the bottom left of the islands I cleared the nest before but now the spiders are all back but the nest isn't back but they keep spawning
What's the beacon supposed to do the well doesn't last long enough to get to the glass box

and where is the fortress of fear I know I've been there before but I can't find it again and none of the guides know either
Post edited September 12, 2023 by BananaJane
avatar
BananaJane: What's the beacon supposed to do the well doesn't last long enough to get to the glass box
Place a beacon next to the glass box. Go back to fountain head, walk to the might fountain and use it,
cast lloyd beacon to go back to the glass box instantaneously.
avatar
BananaJane: and where is the fortress of fear I know I've been there before but I can't find it again and none of the guides know either
Area B2. Ogres roam near it.

http://shrines.rpgclassics.com/pc/mm3/walkthrough/wb2.shtml


BTW, I see you also post on the discord M&M server!
Post edited September 12, 2023 by UndeadHalfOrc
avatar
BananaJane: What's the beacon supposed to do the well doesn't last long enough to get to the glass box
avatar
UndeadHalfOrc: Place a beacon next to the glass box. Go back to fountain head, walk to the might fountain and use it,
cast lloyd beacon to go back to the glass box instantaneously.
avatar
BananaJane: and where is the fortress of fear I know I've been there before but I can't find it again and none of the guides know either
avatar
UndeadHalfOrc: Area B2. Ogres roam near it.

http://shrines.rpgclassics.com/pc/mm3/walkthrough/wb2.shtml

BTW, I see you also post on the discord M&M server!
Thank you very much!!