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Hi y'all

I am 2/3s into my MM6 playthrough with a KKCS party...and my Sorcerer *ahem* Archmage is carrying the team using one basic spell: Poison Spray. It's just so embarrassing for the two knights who deal between 12 to 60 damage max. And that's using the secret shrine that grants a huge boost to all 7 stats. Yikes! The endgame is gonna be hard boys!

Just look at Poison Spray (water magic 12 master) for a second:

2 damage + 1~2 damage per point of skill per shot (5 shots, all hit the target at close range)

Which means:

- 14 to 26 damage per shot
- 70 to 104 damage total

...all for a measly 4 mana! I feel like no weapon in the game (except the obvious one that comes too late) will ever come close.

The next step is obviously Shrapmetal with 20+ skill points in dark magic. A.k.a. Poison Spray 2.0. That requires huge amounts of mana though.

Since Armsmaster doesn't exist in MM6, well, the Knight just can't hit for 100+ dmg at a low recovery. It's looking grim for the endgame! I just kinda want to start over because I am not looking forward to the endless hoard of dirty spell spammers (coming soon).
Get Master Spear and Master Sword. It lets you use a spear + sword at the same time. It increases you damage output quite a bit. You can boost your melee damage via some Light Magic spells too.

Near the end you won't be using melee much at all. You get some...alternative weapons.
I also thought like this during my first playthrough. But on my other playthrough I managed to make a great melee killing team.

I attached stats. Characters are under effect of Light Magic Master 10 buffs (example of synergy of Might and Magic). My characters wield:
1. Elite Halberd of Darkness (could be of the Dragon for more damage, but I wanted this). 15 Spear skill
2. Conan - double damage against Devils and Dragons 15 Axe skill
3. Ares + 30 Fire Damage isn't shown on stat window. 7 Mace skill.
4. Mordred + Jeweled Dagger of the Dragon. +(10-20) Damage isn't shown on stat window. 5 Dagger skill.
[I don't use Blasters for personal reasons)

Characters have quite a small amount of recovery time with Haste applied, and their damage is very sustainable unlike spells, because you cast a few shrapmetals or dragon breaths and you are out of SP and spell damage has a very wide range.

And as you see, melee skills and Light Magic skill of my party are quite low (because I wanted to have versatile, all around good team). If you'd focus more on offensive side, you'd get even more damage out of such team.
Attachments:
stats.jpg (194 Kb)
Post edited June 28, 2017 by Sarisio
avatar
kokakolia: Hi y'all

I am 2/3s into my MM6 playthrough with a KKCS party...and my Sorcerer *ahem* Archmage is carrying the team using one basic spell: Poison Spray. It's just so embarrassing for the two knights who deal between 12 to 60 damage max. And that's using the secret shrine that grants a huge boost to all 7 stats. Yikes! The endgame is gonna be hard boys!

Just look at Poison Spray (water magic 12 master) for a second:

2 damage + 1~2 damage per point of skill per shot (5 shots, all hit the target at close range)

Which means:

- 14 to 26 damage per shot
- 70 to 104 damage total

...all for a measly 4 mana! I feel like no weapon in the game (except the obvious one that comes too late) will ever come close.

The next step is obviously Shrapmetal with 20+ skill points in dark magic. A.k.a. Poison Spray 2.0. That requires huge amounts of mana though.

Since Armsmaster doesn't exist in MM6, well, the Knight just can't hit for 100+ dmg at a low recovery. It's looking grim for the endgame! I just kinda want to start over because I am not looking forward to the endless hoard of dirty spell spammers (coming soon).
I never liked Poison Spray, despite it seems to be the best SP/damage spell. Also there are some monsters that are immune to poison and they are a trouble.

I've finished MM6 ~20 years ago with lvl 186 team. I think I used Amber caves in Bootleg Bay bug to get that amount of xp. High level does not give you better damage - it just gives you larger SP/HP pool. Damage depends on skill and might(along with very important enchantments) stat and most importantly - weapon.

I used Knight, Archer, Cleric and Sorcerer. Knight was very helpfull and saved team with his HP bonus and melee damage. I think I concentrated only on sword, even if spears might be better weapon. My Knight was doing huge amount of damage, because he had highest Might stat. No idea how much damage was he dealing, but probably at least 200% what others did in total. I was actually frustrated with Sorcerer in the beginning... because she was usually near death or died and often. I did not gave Might from barrels to anyone else - why should you? You can get unbuffed Might to 75 points easily for everyone just by making black potions(+10 - first task in alchemy) and getting permanent stat boost from NWC(+20) and shrines(+10) and at least + 20 from other sources. On top of 75, you can get more Might buff from wells and spells and from NWC desk.

You are clearly doing something wrong or complaining about how game mechanics works - probably don't have proper weapons or something, maybe even have not collected stats from barrels(it is a daunting task) - Red(Might) should have been collected only by Knight. I had 2 spellcaster, though, but Intellect from barrels went only to Sorcerer, so Archer run out of SP lot sooner(like 3x sooner) but at the rate I was using magic, I did push inside caves even when I had no SP left and backed out only when HP was dropping low.

Bows are also very important weapons in this game - might be even more important than close combat weapons, because at some stage bows with fire damage are the only option to deal with oozes.

Besides, Cleric in MM6 can learn Dark magic as well, so you can get 2 shrapnel users and knights.... well, equip them with good bows or get wands... meh Knights can use Poison Spray/Shrapnel, too.

Anyway, Knights are not bad with shared life - they will save your puny sorcerer(who will usually die first) in tight situations, because if you are dealing shrapnel damage in tight spot and monsters die from that... well, you are definitelly fighting too easy monsters - I used shrapnel proficiently only against Titans and Dragons, and they were hard in packs and in close range as by the time I got to dark magic(lvl 30 or so in Dark Magic), I've killed rest of the map already. There is no point in using Dark magic with low SP pool, anyway and up till that point Knight with decent weapon will do a lot of damage and most importantly - not die and not use SP.
Post edited July 03, 2017 by glic_an_ear
Fire Lord Maze
I do not remember this bug at all.
__________________________
Unlimited experience

In Bootleg Bay there is a dungeon with a Fire
Lord type of creature. When you clear out the
whole dungeon, go talk to him. You may click QUEST as many times as your heart desires. I got over 4 million experience. You cannot go back to him later and make sure you don't end the conversation until you have as much experience as you want.
_________________________
Besides, I don't think I ever completely cleared out that maze. Always started getting frustrated.
avatar
macAilpin: Fire Lord Maze
I do not remember this bug at all.
<snip>
Besides, I don't think I ever completely cleared out that maze. Always started getting frustrated.
XD I know that place as fingers on my hands. Speak about playing this game too much.
EXP bug was fixed in official patch, which also allowed to gain more than 16 mil EXP.
Post edited July 03, 2017 by Sarisio
Ah, yes, I forgot about that, but it is actually an interesting combination with 2 Knights... since they are not going to be spellcasters, make them Insane(there is a well that gives only that bonuss) and do not cure them. They willl lead you to victory... muhaha

Anyway, this game should be fun with any party and challenges... as long as you get enjoyment from it. If you like sorcerers and magic spells, go with SSSS party and see how it goes. There are some monsters immune to spells, but nothing is impossible.

I'm thinking of replaying this game with KPCS and choosing Paladin only because of 2 plate armor artifacts. I'm that type of player, that could not stop thinking about dust collecting artifacts... :))
Post edited July 03, 2017 by glic_an_ear