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Anyone played MM3 with Ludmeister's Might and Magic 3— Isles of Terra Monster Spawn Mod?
http://jeffludwig.com/mm3/download.php
MM3 is next on my play list and I thought I'd give this mod a try. I already played MM3 before, but wasn't able to quite finish it since my characters died of old age. Ah, the joys of having only one save slot. :-(

Anyway, I have mixed feelings about this mod.

PROS:
Some additional bug fixes compared to the same guy's MM3 patches.
Bonus map that was left out of the official release.
Heroism nerfed. I don't recall it being "absurdly powerful", but then I probably didn't use it much either.
Able to see excact bonuses from stats.

CONS:
Renamed classes.
I may be a combatfag, but too many random encounters is not fun, especially with monsters' HP also being increased and MM3 being such a big game.

Not sure about most of the rest.
Most of the items modifications sound good, but equipping several amulets sounds cheesy.

I just hope Ludmeister hasn't overdone it. Modders have a tendency of overdoing things, like the horrible The Hell Mod for Diablo 1, where the Butcher has 9999 HP, moves as fast as the player character and kills you in one or two hits, while you need hundreds of hits to kill him. Not excactly my idea of fun.
Yikes. I already thought MM3's respawning in certain areas was annoying. I can't imagine adding even more. Then again, I'm more of a game world tourist than conqueror. I like things fairly easy. I don't have enough time in my life for games to be too hard to beat. :^)
OK, tried the Monster Spawn mod a bit.
In the vanilla game you meet half a dozen goblins outside Fountain Head, and they each go down in two hits.
With the mod installed you meet an army of Goblins, backed by some Bubble Men and Orc Warriors and they each take several hits to kill. But they also seem to do less damage, or else my party has more HP.

But I also remember why I though MM3 was a decline compared to MM1 and MM2 in the combat department:
No ranks; all characters are in the front line. In MM2 there were font and rear ranks, the size of the front rank dependent on the terrain.
No textual feedback on hits and damage, just blood splatter and sound effect.
Overall MM3 is less tactical, but looks prettier.
Post edited March 30, 2012 by PetrusOctavianus
Sorry for reviving such an old topic. I finished MM3 with this mod earlier this month. Once you start duplicating diamond pendants for 500K gold then use the new permanent stat boosting fountains in Fountain Head, the game becomes easier than ever. Your characters can easily have 255 on every stat and can run roughshod through every dungeon. Finding the new secret map further lowers the game's difficulty.

As the author fixed a damage resistance bug, you can one-hit Terminators in melee combat at a high enough level.

Now the Ludmeister's World of Xeen mod on the other hand, makes for a harder game until you've nearly beat the Darkside map. Then the game gets much much easier although the Mega Dragon is still hard to fight.