Curryhax: - I have bows on 4 of my 5 dudes
- I do switch to turn based every time I get a bunch of baddies in my face
- I don't have an Expert in anything, not one char, not one skill yet. I will go back and flag what trainers I can.
- I have added map markers for all the future recruitables in Alvar.
- Main char is Dark Elf, wasted a starting skill point on Leather, read that they can GM in chain and got that later on.
- Rest of the party is the Necro you get in the starting tavern, the starting cleric, the knight from the snake dungeon and the minotaur in town
?? I got a single skill point in all elemental schools for the dark elf main. Should I pick just one? Two to level up?
?? Should I use expert wizard eye or the Traveller's Boon combo from the dark elf racial skills?
-Get that 5th bow ASAP. Buy one, even a cheap one, in a store if you haven't found an extra yet. The extra firepower is worth the expense.
-Switch to turn based mode as soon as melee enemies "activate" (start moving toward you). You'll get more shots off that way.
-I believe all trainers are automatically marked on the map once you ask them about training. Take a look at the map of the area to confirm.
-Note that when you buy a skill, you are spending gold, not skill points. Feel free to buy all the skills a character is able to learn (that's what I do), especially once gold is no longer an issue. You only spend skill points in the "Skills" tab of the character screen.
-On the skill screen, you can right click (and hold) on a skill to see a description, what the skill gains from extra levels of mastery, and how much mastery of that skill a character can get. If the mastery level is in white text, then the character can achieve that mastery level. Yellow text means the character needs to be promoted first, while red text means that character will never attain that level of mastery.
-I'd cast Wizard Eye separate, unless you don't have Expert Air but you do have Expert Dark Elf. Torch Light will probably also be more effective if cast separately. Feather Fall doesn't gain anything from skill points and mastery levels except an extended duration. You should be fine casting both (all) spells at the same time; I think the game keeps the better version of the buff active.
-It is up to you how you level your skills.
Spend some time now to think about what you want your final party to look like (which classes do you want to bring along with your Dark Elf?), and plot out who is going to get which levels of mastery in which skills. I strongly recommend taking a Cleric and a Necromancer; some of their Grand Master magics can't be replicated by anything else. Every other class brings certain benefits, but none of them are as critical in making your life as a player easier.
Eventually, I push the Dark Elf to their top level of mastery in all available magics, though I wouldn't spend more skill points on the Elemental magics than the minimum needed to reach those levels of mastery (skill rank 7 for Master elemental, iirc). You might choose to spend those skill points elsewhere, letting your necromancer take care of all elemental casting, and this is fine too. The Dark Elf skill is a good sink for skill points once you've finished raising every other skill to whatever level you care to raise them; Darkfire is a good damage spell for end game.
If you are going to raise your Dark Elf's magic skills, then early on I'd suggest splitting the workload with the Necromancer while both characters are weak and have few skill points to spend. Have the Dark Elf focus on one or two magics (like Fire and Earth) while the Necromancer focuses on the other two (say Air and Water). As the characters start getting levels and have more skill points to spend, they can start overlapping more.
macAilpin: Don't spend too many points on the Fifth Slot. You have to pick up others during the game and so one is often sent back to the bull pen. Four Party Members Plus may be a better way to think about it.
I'm pretty sure there are only two quests in the game which require you to take along a certain character. You can drop one of your preferred characters long enough to complete the quest, then dump the required character and rehire your former party member as soon as the quest is done.
I'd say go ahead and plan for a 5 man party, especially for your first trip through the game. You have more lee way if things go wrong, and you can see more of the character classes in action.