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Metal Gear has a diagonal seam running from top left to bottom right across the whole image. This appears to be some kind of affine texture seam as if the render buffer of the 2D game is being split by one triangle pair? The result is a slight pixel shift that breaks the image. The fact that you can change DirectX settings for this game leads me to believe it's just a 2D texture rendered via an offscreen buffer to a 3D quad, and that there's no affine perspective correction and the seam is being drawn for some reason?

None of the render options seem to fix this. Anyone else seeing this?

Edit: Added a screenshot. You can see the Menu text is bisected and shifted a bit. The rectangular box is broken and smaller on the upper right edge. It's hard to see but it moves acrros the entire screen and is present at all times. Am I seriously the only one seeing this?
Attachments:
capture.png (115 Kb)
Post edited September 28, 2020 by dangustaargus
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