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Medieval Dynasty – The Windmills & Decorations Update


ADDED:
- New building - windmill.
- New decoration system for houses.
- New furniture - flower pots with the possibility of planting flowers.
- New items - small flower vases.
- Over 30 new interesting places on the map.
- Dynamic drawing of player objects on the map in the book.
- Effects for the blacksmith and the woodcutter.
- New animations for stallholders.
- New animations for beekeepers.
- New animations for picking up items in third person view.
- More sounds for falling trees.
- Doppler effect for sounds of falling trees and ranged weapons.
- Reverb effect for the sounds of falling trees.
- New sounds for placing items in inventory.
- New sounds for discarding items from inventory.

FIXED:
- Invisible Chicory.
- The cart west of Gostovia has sunk into the ground, and with it all the goodies.
- The state of the stone storage is not saved.
- Tree chopping progress is not saved.
- Flickering animal shadows.
- It is not possible to place a gate near bodies of water.
- Dropped or impaled items could stick to incorrect objects after loading the game.
- Disappearing alerts when farmers are returning to the barn because they have run out of needed resources.
- Black screen instead of cutscene/tutorial video etc. on Windows 7.
- Number of fences, gates and furniture is displayed incorrectly if the player does not have permission to build.
- Restoring default game settings will set the autosave timer to 30 minutes instead of 15 minutes.
- HUD input not updating when grabbing an item.
- Rabbits stand bravely instead of fleeing from a mounted player.
- The mouse pointer is visible during dialogue when using a gamepad.
- The mount cannot be summoned on a gamepad while the player is in the process of placing a building's phantom.
- Restoring graphics settings does not work as intended.
- When crafting multiple items with one controller, pressing the left button on the D-Pad to reduce the number of items being crafted also activates the mount's summon.
- The left hand is no longer affected by displacement when setting aside a torch.
- Jezerica fishermen use spears with an incorrect rotation.
- Fishermen sometimes cross the river to fish on the other side.
- The chicken farmer tends to get stuck in the chicken coop.
- Grass does not disappear near the camera in TPP mode.
- Expired items reset their hit points to their maximum.
- Motion is not blocked when selected from the sleep menu.
- Ability to interact with objects while saddled.
- Avos is now slightly louder when trying to make owl noises in the Sambor mission.
- Racimir sounds associated with the following conditions: thirst, hunger, cold, heat, poisoning and drunkenness.
- Disappearing crops nearby in poor visibility in fields.

UPDATED:
- Unreal Engine 4.27.2.
- Render Optimizations.
- Optimizations on some systems.
- Optimization of RAM memory usage.
- Meshes from felled trees.
- Quality grass stays in sight.
- Increased map image quality.
- The house structure models have been improved.
- The rabbit and bird figures can now stand upright.
- Numerous adjustments to the distribution of rocks and plants.
- Salting in the hunting lodge and fisherman's lodge was moved to the second level of the building and drying to the first level.
- Added the ability to rotate items while holding them to the "Grab" functionality.
- Radial menus on the gamepad now "remember" the last slice selected.
- Radial menu for Quick Slots with Roman numerals for those.
- The fountain now requires 20 building tech points to unlock.
- Wild animal icons are enlarged on the map.
- improvements to the wind.
- bIncreased the visibility range of animal and human shadows.
- Numerous tweaks and improvements to the terrain.
- Many of the villages have received additional lighting.
- Sociable increases the skill "Convention" instead of "Farming".
- Order of traps and chairs in the decoration menu.

https://store.steampowered.com/news/app/1129580/view/3129443314811078575

https://www.youtube.com/watch?v=Uz9CzGNN2dM