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The Mechajammer v1.02 patch has now been rolled out, bringing with it a nice chunky list of fixes and improvements.

In v1.02 you can expect to see fixes for issues relating to:

Graphics

Fix for screen resolution not matching aspect-ratio issue
Fixed various character sprite and portrait anomalies
Fix for various walls blocking line of sight
Faith temple jar material corrected


Bugs Fixed:

Gun doesn't reload/shows fully loaded while empty
Animals sniffing
Companions multiplying on load
Renaming companion groups
Companions not coming with you on ferry or elevators
Vault doors unlocking with keys dropped by gang bosses
Incorrect NPC-typing spawning when player hits spotlights
Train ticket code works at Quinton Train station
Printouts from Wolffz Bay terminals show up in terminal
Quinton estate door pathfinding issue
Items that are dropped from bag saving in world
Ferry driver joins your party
Missing dialogue options with civilians under black market
Floating dogs (!) under black market
Inconsistent civilians visibility


Map

Un-walkable areas over wood bridges fixed in black market area
Faith temple puzzle fixed
R4T vault locked correctly


UI
Trap size in bag
Aldo dialogue options
Sprites flicker in UI when hover box is over them
Pin label field disappearing
Dialogue items given to full bag now drop to ground instead of disappearing


Dialogue
Various typos
Agro-Fax agent dialogue fixed
South street dialogue interaction cutting early


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Two quick but important additions to the above:

1. We're aware of issues with Notepad text not saving properly. This is half-fixed, and will only occur if you exit the Notepad with the Escape key. Avoid this, and you should prevent the issue from occurring.

2. We're also looking into an issue where the game is not booting properly for some people. If you think you're being affected by this problem, please send your Player Logs (file-paths below) to us on Discord.

Mac: ~/Library/Logs/Whalenought/Mechajammer/Player.log
Windows: %USERPROFILE%\AppData\LocalLow\Whalenought\Mechajammer\Player.log

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Special thanks to the following players who left feedback and submitted bug reports that lead to fixes in v1.02. These issues were reported many times by many people, so sorry if we've missed you. As always, we hugely appreciate your time and diligence here.

EnthalpyFlow
Munday
Nordicmonkey
MrMistersen
Craftian

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For bug-reporting and other Mechajammer-flavoured discussion, please head to the official Discord server.

As always, huge thanks. And until next time.

— Whalenought Studios & Modern Wolf