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1. What are the effects of starvation? This message pops up from time to time, but I see no effect to it whatsoever.

2. How am I supposed to kill space monsters? My last game, I was doing pretty well until a space eel went straight for my capitol world that was the very heart of my production for other colonies. Basically put me at a stand-still. I sent a couple of fleets at it and got completely decimated. I looked online and it looks like I'm supposed to send like a dozen small ships armed with missiles to take it out.

So my question is, am I just flat-out doing something wrong or is a certain amount of previous experience and knowledge required to take these things out?

Also, is it common for space monsters to seek out your home base and completely cripple you, or was that just my bad luck?
1. Starvation lowers population growth. It can cause the population on a planet to drop but not if you have only 1

2. Eels are pretty weak actually. I never had trouble with them. Once I have some basic weapons I can usually take one out with 2-3 battleships.

There are random effects that can cause space monsters to seek out your planets. They're pretty rare though.
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gnarbrag: 1. Starvation lowers population growth. It can cause the population on a planet to drop but not if you have only 1

2. Eels are pretty weak actually. I never had trouble with them. Once I have some basic weapons I can usually take one out with 2-3 battleships.

There are random effects that can cause space monsters to seek out your planets. They're pretty rare though.
Cool, sounds like I just had bad luck then. I'm just starting to get a grasp on everything, there's so much to take into consideration for a noob. All of the research options, weapons, ships, etc... fairly overwhelming. That Eel really through me off... sent 3 destroyers at it loaded with nothing but missiles and got my ass kicked. Next, I sent 1 titan loaded with powerful beams and got my ass kicked. Sorta gave up after that...

Thanks for your help!
Eels have an attack that lets them damage everything in a small radius. This means that missiles are very likely to be destroyed before hitting them. Try beam weapons instead.
Missiles have two major advantages over other weapons in early game: they are far more accurate and have unlimited range. The standard tactic with missile boats is to fire everything within the first two turns (use 2x racks to save space) while you try to outrun whatever the enemy is throwing at you.

As soon as your chemistry tech is high enough to produce MIRV Nuclear Missiles you're set. A group of 4-5 destroyers or 3-4 cruisers filled with them can easily destroy any space monster, and is a terrific force against other races too, until they get decent shields or point defense weapons.
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gnarbrag: Eels have an attack that lets them damage everything in a small radius. This means that missiles are very likely to be destroyed before hitting them. Try beam weapons instead.
Yes, but there are ways around that. :)
Eels cannot use that attack more than once per turn, and they usually waste it as soon they are about to get hit. If you can trigger it with an early volley (i.e. either move a ship ahead of the group before firing, or use cheap missiles with "fast" modification as a bait) the Eel will be defenseless for the rest of the turn.

Beam weapons are an alternative, but the downside is that you're not going to get many hits without at least Positronic Computers, wich are unfortunately placed in a very bad spot of the tech tree.
Post edited November 07, 2011 by Avogadro6
My problem right now is not knowing when I should start building a fleet. And when I build the fleet, it usually sucks out loud. My beams almost always suck, and by the time I research better beams it's too late, and even then they don't seem to be very effective.
I usually research Automated Factories and Robo-Miner Plants before building my (main) fleet. Then, I put Battle Pods, Reinforced Hull (and/or Heavy Armor if I managed to get it from another race) on a Battleship, no computer to lower production costs, no shields to save space, and then I pack the ship with as many 2-shot missiles as possible. And yes, MIRV Missiles kick ass on unshielded enemies, especially space monsters. Zortrium Armor is a definite plus, too, but I don't bother researching shields.

You can start conquering other races (see those Repulsive guys there, ready to declare war on you at any time?) with 1-4 of these ships using hit-and-run tactics, provided the enemy race doesn't have too many hit points. Enemies with Reinforced Hull, Heavy Armor and Zortrium Armor make you have to switch to beam weapons, because you don't have enough ammo to finish them off! Also make sure you have Transports with decently equipped Marines, and a Commando leader like Grum will help you conquer planets far more easily.
Would be useful to know how are you playing Dahmer, in terms of galaxy size, race, and difficulty. Any of those settings will influence your game a lot. Assuming you aren't playing Elerian or Mrrshan, it sounds like you're falling behind in research.

At the start of a game you'll be safe for a while, it is best to use that time to expand. The other races are far (exception: small sized galaxy) and won't have the means to reach you for quite some time. As for space monsters, they leave you alone too, with the exception of those generated by random events (they are rare).

Fleets are expensive in MoO2, both to produce and sustain. You won't get far without a solid economy and population base, and on top of that, you'll also need to keep up with research. Half of the challenge (and fun) of combat in this game lies in ship design. :)

Fazrik gave you some good advice for an aggressive playstyle, my games are different because I play defensively; I usually try to go for Research Labs as soon as possible (even shifting population from production to research), then Automated Factory, then what is necessary for Colony Ships. What I do after depends on the scenario, but usually Planetary Supercomputer and Chemistry (armor, fluel tanks, missiles) are my next focus. If there are monsters around I start to build a fleet of missile boats and take on them, otherwise it's colony ships first.
Post edited November 08, 2011 by Avogadro6
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Avogadro6: Would be useful to know how are you playing Dahmer, in terms of galaxy size, race, and difficulty. Any of those settings will influence your game a lot. Assuming you aren't playing Elerian or Mrrshan, it sounds like you're falling behind in research.

At the start of a game you'll be safe for a while, it is best to use that time to expand. The other races are far (exception: small sized galaxy) and won't have the means to reach you for quite some time. As for space monsters, they leave you alone too, with the exception of those generated by random events (they are rare).

Fleets are expensive in MoO2, both to produce and sustain. You won't get far without a solid economy and population base, and on top of that, you'll also need to keep up with research. Half of the challenge (and fun) of combat in this game lies in ship design. :)

Fazrik gave you some good advice for an aggressive playstyle, my games are different because I play defensively; I usually try to go for Research Labs as soon as possible (even shifting population from production to research), then Automated Factory, then what is necessary for Colony Ships. What I do after depends on the scenario, but usually Planetary Supercomputer and Chemistry (armor, fluel tanks, missiles) are my next focus. If there are monsters around I start to build a fleet of missile boats and take on them, otherwise it's colony ships first.
Just experimenting with various races, options. I'm really getting the hang of things now, just have to grasp some of the intricacies of combat. I was playing on EASY in a HUGE galaxy with eight players using the humans last night and won the game through total annihilation.

The abundance of research options is still quite daunting, and alot of times I'm not sure what I should be focusing on, my fleet or my economy, but I'm getting there.

Such a good game...

Oh yeah, I've decided to turn off the Antarans attack option... those guys are harsh!
Post edited November 09, 2011 by Dahmer666